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From: Thomas Hellstrom <thellstrom@vmware.com>
To: Lauri Kasanen <cand@gmx.com>
Cc: dri-devel@lists.freedesktop.org
Subject: Re: [RFC 0/3] TTM priority queue logic
Date: Fri, 04 Apr 2014 16:44:32 +0200	[thread overview]
Message-ID: <533EC550.9040208@vmware.com> (raw)
In-Reply-To: <20140404165224.a4856af5.cand@gmx.com>

On 04/04/2014 03:52 PM, Lauri Kasanen wrote:
> Hi list, Thomas,
>
> I'd like to know if this is going in the right direction.
>
> I've implemented a priority queue on top of the kernel rb tree and
> linked list. It's been tested well in userspace.
>
> I hardcoded radeon to input the buffer size as the score. Nothing blew
> up, games ran fine, and even got ~2% more fps on average*.
>
> The only thing missing from this code is the "if score is too low, and
> there is no room without eviction, tell driver so" logic.
>
> - Lauri
>
> * This is a fairly bad strategy, and according to my simulator achieves
> 16% worse results compared to LRU in heavier situations. The games
> tested here all fit in VRAM, which should explain the improvement

Lauri, I'm out of the office until monday, I'll take a look then.
Thanks,

Thomas

  reply	other threads:[~2014-04-04 14:44 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-04-04 13:52 [RFC 0/3] TTM priority queue logic Lauri Kasanen
2014-04-04 14:44 ` Thomas Hellstrom [this message]
2014-04-07 12:25 ` Thomas Hellstrom
2014-04-07 14:39   ` Lauri Kasanen
2014-04-07 14:53     ` Thomas Hellstrom

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