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From: Loic Dachary <loic@dachary.org>
To: "Chen, Xiaoxi" <xiaoxi.chen@intel.com>
Cc: Sage Weil <sweil@redhat.com>, Ma Jianpeng <majianpeng@gmail.com>,
	Ceph Development <ceph-devel@vger.kernel.org>
Subject: Re: Resolving the ruleno / ruleset confusion
Date: Fri, 08 Aug 2014 17:10:41 +0200	[thread overview]
Message-ID: <53E4E871.6040907@dachary.org> (raw)
In-Reply-To: <125EBE20-6632-496D-AD2D-7E553C7E13CE@intel.com>

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I guess most users just think of ruleset and never finds out there are two different numbers with slightly different semantic. 

For me the use case is, 100% of the time : creating a rule via the command line and get the ruleset via dump OR create and update a rule via dump / load the osdmap, in which case I diligently (for no reason, just because it seemed right) increment the ruleset and keep them in order.

I have no use of rule ids and only use rulesets.

Cheers

On 08/08/2014 16:54, Chen, Xiaoxi wrote:
> I think before we start bug fix or try to get rid of ruleset concept, we can start with define a reasonable use case. How we expect user to play with rule and pools.  there is no CLI to create/modify a ruleset, even worse , you are not able to get the ruleset id without dump a rule. 
> 
> currently the logic of command flow is really strange, user writes a rule, when he wants to use the rule,he need to find out the ruleset who contains the rule, and specified the ruleset to a pool. If the ruleset only contains a rule, the concept of ruleset is  confusing and useless, if the ruleset contains more than one rules, user may have the risk that ceph select a rule in the ruleset, but not the one he want...
> 
> 
> 
> 在 2014-8-8,22:34,"Loic Dachary" <loic@dachary.org> 写道:
> 
>>
>>
>> On 08/08/2014 16:12, Sage Weil wrote:
>>> On Fri, 8 Aug 2014, Loic Dachary wrote:
>>>> Hi,
>>>>
>>>> As you noticed, there are places where ruleset and ruleno / ruleid are used interchangeably although they are not. This is a source of subtle bugs that can be hard to trace. By default ruleid and ruleset are the same, but dumping a crush map including
>>>>
>>>> rule data {
>>>>        ruleset 0
>>>>        type replicated
>>>>        min_size 1
>>>>        max_size 10
>>>>        step take default
>>>>        step chooseleaf firstn 0 type host
>>>>        step emit
>>>> }
>>>> rule metadata {
>>>>        ruleset 1
>>>>        type replicated
>>>>        min_size 1
>>>>        max_size 10
>>>>        step take default
>>>>        step chooseleaf firstn 0 type host
>>>>        step emit
>>>> }
>>>>
>>>> and swapping the rules as follows
>>>>
>>>> rule metadata {
>>>>        ruleset 1
>>>>        type replicated
>>>>        min_size 1
>>>>        max_size 10
>>>>        step take default
>>>>        step chooseleaf firstn 0 type host
>>>>        step emit
>>>> }
>>>>
>>>> rule data {
>>>>        ruleset 0
>>>>        type replicated
>>>>        min_size 1
>>>>        max_size 10
>>>>        step take default
>>>>        step chooseleaf firstn 0 type host
>>>>        step emit
>>>> }
>>>>
>>>> will have ruleset 1 with rule id 0 and ruleset 0 with rule id 1
>>>>
>>>> Since the ruleset is the only reliable number, from the user point of 
>>>> view, we could simply change CrushWrapper.h to never return the rule id 
>>>> and assume only ruleset are given in argument, even where it currently 
>>>> claims to be a rule id.
>>>
>>> I'm worried about making that sort of change in an internal interface.  
>>> And, more generally, about CRUSH maps in the wild that may have odd 
>>> mappings that we don't want to break with subtle changes (even fixes).  :/
>>>
>>>> The downside is that looking up the ruleset implies iterating over all 
>>>> the rules, but that's probably not an issue.
>>>>
>>>> What do you think ?
>>>
>>> I sat down a few months ago and tried to figure out if we could get rid of 
>>> the ruleset concept entirely and simply map pools directly to rules 
>>> (which are the things the user conceptually thinks about, we name, etc.).  
>>> The original motivation for a ruleset was to be able to adjust the pool 
>>> replication factor and have the system adjust the placement behavior 
>>> accordingly, but in reality that is a pretty useless capability: num_rep 
>>> rarely changes, and when it does you can simply adjust the placement rule 
>>> at the same time.  Unfortunately, I didn't come up with any easy and 
>>> clean way to do it and gave up.
>>>
>>> I think we should try again.  Getting rid of this particular wart will 
>>> save us a lot of confusion and complexity and improve the user/admin 
>>> experience significantly...
>>>
>>> My suspicion is that we may need to have a explicit 'upgrade' validation 
>>> step that rejiggers an existing CRUSH map to remap ruleids and rulesets to 
>>> map to each other, and enforce that constraint on the cluster.  Then we 
>>> could get away with renaming the field and clean up all the admin tools 
>>> and such based on that constraint.  Then, in a year or two, we can change 
>>> the actual placement code to drop the ruleset logic.  Otherwise we'll need 
>>> to set incompatible feature bits and force clients to update and so on, 
>>> which we want to avoid...
>>
>> Understood. Even before going into this, it looks like we need a way to find all bugs like http://tracker.ceph.com/issues/9044 and fix them. Reading the code won't be enough I'm afraid. What about changing ruleno and ruleset into structs so that compilation shows where they are used interchangeably when they should not ? 
>>
>> Cheers
>>
>> -- 
>> Loïc Dachary, Artisan Logiciel Libre
>>

-- 
Loïc Dachary, Artisan Logiciel Libre


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  reply	other threads:[~2014-08-08 15:10 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-08-08 13:38 Resolving the ruleno / ruleset confusion Loic Dachary
2014-08-08 14:12 ` Sage Weil
2014-08-08 14:34   ` Loic Dachary
2014-08-08 14:54     ` Chen, Xiaoxi
2014-08-08 15:10       ` Loic Dachary [this message]
2014-08-08 15:35         ` Chen, Xiaoxi
2014-08-08 16:08           ` Sage Weil
2014-08-08 16:48             ` Chen, Xiaoxi
2014-08-08 17:30               ` Sage Weil

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