From: Hans Verkuil <hverkuil@xs4all.nl>
To: Bryan Wu <pengw@nvidia.com>
Cc: linux-media@vger.kernel.org
Subject: Re: [Question]: What's right way to use struct media_pipeline?
Date: Thu, 24 Sep 2015 09:47:47 +0100 [thread overview]
Message-ID: <5603B8B3.3060109@xs4all.nl> (raw)
In-Reply-To: <56035829.2080300@nvidia.com>
On 09/24/2015 02:55 AM, Bryan Wu wrote:
> Hi Hans,
>
> I found struct media_pipeline actually is completely empty and I assume we use that to control all the entities belonging to one media_pipeline.
>
> media_pipeline should contains either all the media_link or all the media_entity. How come an empty struct can provide those information?
It's basically an empty base class to speak in C++ terminology.
See drivers/media/platform/xilinx/xilinx-dma.h on how it is used there.
Laurent Pinchart knows a lot more about it than I do, though.
Regards,
Hans
>
> What about following ideas?
> 1. when media_entity_create_links, it will return a media_link pointer.
> 2. we save this media_link pointer into the media_pipeline
> 3. use this media_pipeline for start streaming, stop streaming and validate links.
>
> Maybe I miss something during recent media controller changes.
>
> Thanks,
> -Bryan
>
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next prev parent reply other threads:[~2015-09-24 8:47 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-24 1:55 [Question]: What's right way to use struct media_pipeline? Bryan Wu
2015-09-24 8:47 ` Hans Verkuil [this message]
2015-09-24 17:26 ` Bryan Wu
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