On 24.09.2015 11:04, Gerd Hoffmann wrote: > Create a buffer for the vertex data and place vertexes > there at initialization time. Then just use the buffer > for each texture blit. > > Signed-off-by: Gerd Hoffmann > Reviewed-by: Marc-André Lureau > --- > include/ui/shader.h | 4 +++- > ui/console-gl.c | 7 ++++++- > ui/shader.c | 31 ++++++++++++++++++++++++++----- > 3 files changed, 35 insertions(+), 7 deletions(-) Reviewed-by: Max Reitz