From: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
To: "Ville Syrjälä" <ville.syrjala@linux.intel.com>,
"Chris Wilson" <chris@chris-wilson.co.uk>,
intel-gfx@lists.freedesktop.org,
"Vivek Kasireddy" <vivek.kasireddy@intel.com>
Subject: Re: [PATCH] drm/i915: Skip fence installation for objects with rotated views (v2)
Date: Wed, 28 Oct 2015 10:17:06 +0000 [thread overview]
Message-ID: <5630A0A2.8010504@linux.intel.com> (raw)
In-Reply-To: <20151027185823.GP4437@intel.com>
On 27/10/15 18:58, Ville Syrjälä wrote:
> On Tue, Oct 27, 2015 at 06:47:19PM +0000, Chris Wilson wrote:
>> On Tue, Oct 27, 2015 at 08:35:36PM +0200, Ville Syrjälä wrote:
>>> On Tue, Oct 27, 2015 at 06:03:52PM +0000, Chris Wilson wrote:
>>>> On Tue, Oct 27, 2015 at 02:26:55PM +0000, Tvrtko Ursulin wrote:
>>>>>
>>>>> On 27/10/15 13:48, Ville Syrjälä wrote:
>>>>>> On Tue, Oct 27, 2015 at 01:34:44PM +0000, Tvrtko Ursulin wrote:
>>>>>>>
>>>>>>> On 27/10/15 12:51, Ville Syrjälä wrote:
>>>>>>>> On Mon, Oct 26, 2015 at 06:23:26PM -0700, Vivek Kasireddy wrote:
>>>>>>>>> While pinning a fb object to the display plane, only install a fence
>>>>>>>>> if the object is using a normal view. This corresponds with the
>>>>>>>>> behavior found in i915_gem_object_do_pin() where the fencability
>>>>>>>>> criteria is determined only for objects with normal views.
>>>>>>>>>
>>>>>>>>> v2:
>>>>>>>>> Look at the object's map_and_fenceable flag to determine whether to
>>>>>>>>> install a fence or not (Chris).
>>>>>>>>>
>>>>>>>>> Cc: Chris Wilson <chris@chris-wilson.co.uk>
>>>>>>>>> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
>>>>>>>>> Cc: Daniel Vetter <daniel@ffwll.ch>
>>>>>>>>> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
>>>>>>>>> ---
>>>>>>>>> drivers/gpu/drm/i915/intel_display.c | 3 ++-
>>>>>>>>> 1 file changed, 2 insertions(+), 1 deletion(-)
>>>>>>>>>
>>>>>>>>> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
>>>>>>>>> index 52fb3f2..108c000 100644
>>>>>>>>> --- a/drivers/gpu/drm/i915/intel_display.c
>>>>>>>>> +++ b/drivers/gpu/drm/i915/intel_display.c
>>>>>>>>> @@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
>>>>>>>>> * framebuffer compression. For simplicity, we always install
>>>>>>>>> * a fence as the cost is not that onerous.
>>>>>>>>> */
>>>>>>>>> - ret = i915_gem_object_get_fence(obj);
>>>>>>>>> + if (obj->map_and_fenceable)
>>>>>>>>
>>>>>>>> This will now get the fence and pin it for the 90/270 view as well,
>>>>>>>> even though the fence doesn't even cover that particualr gtt mapping.
>>>>>>>
>>>>>>> I don't follow. obj->map_and_fenceable will be true only when normal
>>>>>>> view exists, so this avoids setting up the fence when no normal view
>>>>>>> exists and so avoids the WARN_ON in i915_gem_object_get_fence.
>>>>>>
>>>>>> Sure, but it's pointless to use up a fence if all we care about
>>>>>> is the 90/270 mapping.
>>>>>
>>>>> After a brief IRC discussion we agreed that the patch doesn't
>>>>> introduce any new negative behaviours.
>>>>
>>>> Urm, consider
>>>>
>>>> intel_unpin_fb_obj():
>>>> ...
>>>> i915_gem_object_unpin_fence(intel_fb_obj(obj));
>>>
>>> We'll have (pointlessly) pinned the fence too, so I think it'll end up
>>> working. I would have just put in view==NORMAL checks myself as an
>>> interim solution to avoid that, but whatever.
>>
>> No, it didn't. If we rotated first, we don't get a fence and so don't
>> pin it. Then we attach an unrotated, grab a fence and pin it. Then we
>> end up unpinning twice vs a single pin.
>
> Oh, map_and_fenceable on the _object_ depends whether the normal view is
> bound, and yeah it could get bound only after the rotated view got used
> for scanout. So view==NORMAL for now seems like good enough solution for
> now to me. Anything else means a bigger rework of the code, and I for
> one don't want to got there until I've managed to land my already pending
> stuff.
Right, so one WARN eliminated, one to go. :)
Vivek would you have the time to add a new test case which will hit a
WARN in i915_gem_object_unpin_fence with the v2 of your patch and post a
v3 which fixes it?
Regards,
Tvrtko
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next prev parent reply other threads:[~2015-10-28 10:17 UTC|newest]
Thread overview: 34+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-12 1:44 [PATCH] drm/i915: Make sure fb objects with rotated views are also fenceable Vivek Kasireddy
2015-09-12 7:49 ` Chris Wilson
2015-09-15 1:38 ` Vivek Kasireddy
2015-09-14 9:08 ` Tvrtko Ursulin
2015-09-15 2:09 ` Vivek Kasireddy
2015-09-15 9:29 ` Tvrtko Ursulin
2015-09-16 1:38 ` Vivek Kasireddy
2015-09-16 2:05 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views Vivek Kasireddy
2015-09-16 8:03 ` Chris Wilson
2015-09-16 17:36 ` Vivek Kasireddy
2015-09-17 10:25 ` Tvrtko Ursulin
2015-09-19 1:56 ` Vivek Kasireddy
2015-09-19 1:57 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v2) Vivek Kasireddy
2015-09-23 8:46 ` Daniel Vetter
2015-09-24 2:19 ` Vivek
2015-10-26 10:25 ` Tvrtko Ursulin
2015-10-27 1:23 ` Vivek Kasireddy
2015-10-27 10:35 ` Tvrtko Ursulin
2015-10-27 12:51 ` Ville Syrjälä
2015-10-27 13:34 ` Tvrtko Ursulin
2015-10-27 13:48 ` Ville Syrjälä
2015-10-27 14:26 ` Tvrtko Ursulin
2015-10-27 18:03 ` Chris Wilson
2015-10-27 18:35 ` Ville Syrjälä
2015-10-27 18:47 ` Chris Wilson
2015-10-27 18:58 ` Ville Syrjälä
2015-10-28 10:17 ` Tvrtko Ursulin [this message]
2015-10-29 1:24 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v3) Vivek Kasireddy
2015-10-29 10:31 ` Tvrtko Ursulin
2015-10-29 13:20 ` Ville Syrjälä
2015-10-29 13:33 ` Tvrtko Ursulin
2015-10-30 1:54 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v4) Vivek Kasireddy
2015-10-30 9:44 ` Ville Syrjälä
2015-11-05 12:01 ` Jani Nikula
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