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From: Dave Gordon <david.s.gordon@intel.com>
To: intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: In render_state_init reset obj in teardown path
Date: Tue, 26 Apr 2016 11:04:10 +0100	[thread overview]
Message-ID: <571F3D1A.9010507@intel.com> (raw)
In-Reply-To: <1461662472-2608-1-git-send-email-matthew.auld@intel.com>

On 26/04/16 10:21, Matthew Auld wrote:
> The teardown path in render_state_init leaves so->obj != NULL.
>
> Suggested-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
> Signed-off-by: Matthew Auld <matthew.auld@intel.com>
> ---
>   drivers/gpu/drm/i915/i915_gem_render_state.c | 1 +
>   1 file changed, 1 insertion(+)
>
> diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
> index 71611bf..10f3cf0 100644
> --- a/drivers/gpu/drm/i915/i915_gem_render_state.c
> +++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
> @@ -70,6 +70,7 @@ static int render_state_init(struct render_state *so, struct drm_device *dev)
>
>   free_gem:
>   	drm_gem_object_unreference(&so->obj->base);
> +	so->obj = NULL;
>   	return ret;
>   }

It doesn't actually matter, because 'so' is pointing to a local object a 
few frames up the callstack. But I don't think this function is entitled 
to assume that; it should leave everything in a consistent state so 
there aren't any dangling pointers to objects that have been freed lying 
around - someday the argument may turn into a per-engine static or some 
other long-lived thing. So,

Reviewed-by: Dave Gordon <david.s.gordon@intel.com>
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  reply	other threads:[~2016-04-26 10:04 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-04-26  9:21 [PATCH] drm/i915: In render_state_init reset obj in teardown path Matthew Auld
2016-04-26 10:04 ` Dave Gordon [this message]
2016-04-27 13:51   ` Joonas Lahtinen
2016-04-26 11:24 ` ✗ Fi.CI.BAT: failure for " Patchwork

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