From: "Christian König" <christian.koenig@amd.com>
To: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>,
amd-gfx@lists.freedesktop.org, dri-devel@lists.freedesktop.org
Cc: kernel-dev@igalia.com, "Danilo Krummrich" <dakr@redhat.com>,
"Matthew Brost" <matthew.brost@intel.com>,
"Philipp Stanner" <pstanner@redhat.com>,
"Pierre-Eric Pelloux-Prayer" <pierre-eric.pelloux-prayer@amd.com>,
"Michel Dänzer" <michel.daenzer@mailbox.org>,
"Liu, Leo" <Leo.Liu@amd.com>
Subject: Re: [RFC v3 00/14] Deadline DRM scheduler
Date: Wed, 2 Apr 2025 13:53:06 +0200 [thread overview]
Message-ID: <6f56080c-57af-454d-bc06-ca230734f7ba@amd.com> (raw)
In-Reply-To: <df0a7e4e-9de1-40a3-9aa6-4b9051dbd624@igalia.com>
Am 02.04.25 um 10:26 schrieb Tvrtko Ursulin:
> On 02/04/2025 07:49, Christian König wrote:
>>
>> First of all, impressive piece of work.
>
> Thank you!
>
> I am not super happy though, since what would be much better is some sort of a CFS. But to do that would require to crack the entity GPU time tracking problem. That I tried two times so far and failed to find a generic, elegant and not too intrusive solution.
When the numbers you posted hold true I think this solution here is perfectly sufficient. Keep in mind that GPU submission scheduling is a bit more complicated then classic I/O scheduling.
E.g. you have no idea how much work a GPU submission was until it is completed, for an other I/O transfer you know pre-hand how many bytes are transferred. That makes tracking things far more complicated.
>
>>> Lets look at the results:
>>>
>>> 1. Two normal priority deep queue clients.
>>>
>>> These ones submit one second worth of 8ms jobs. As fast as they can, no
>>> dependencies etc. There is no difference in runtime between FIFO and qddl but
>>> the latter allows both clients to progress with work more evenly:
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/normal-normal.png
>>>
>>> (X axis is time, Y is submitted queue-depth, hence lowering of qd corresponds
>>> with work progress for both clients, tested with both schedulers separately.)
>>
>> This was basically the killer argument why we implemented FIFO in the first place. RR completely sucked on fairness when you have many clients submitting many small jobs.
>>
>> Looks like that the deadline scheduler is even better than FIFO in that regard, but I would also add a test with (for example) 100 clients doing submissions at the same time.
>
> I can try that. So 100 clients with very deep submission queues? How deep? Fully async? Or some synchronicity and what kind?
Not deep queues, more like 4-8 jobs maximum for each. Send all submissions roughly at the same time and with the same priority.
When you have 100 entities each submission from each entity should have ~99 other submissions in between them.
Record the minimum and maximum of that value and you should have a good indicator how well the algorithm performs.
You can then of course start to make it more complicated, e.g. 50 entities who have 8 submissions, each taking 4ms and 50 other entities who have 4 submissions, each taking 8ms.
>
>>> 2. Same two clients but one is now low priority.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/normal-low.png
>>>
>>> Normal priority client is a solid line, low priority dotted. We can see how FIFO
>>> completely starves the low priority client until the normal priority is fully
>>> done. Only then the low priority client gets any GPU time.
>>>
>>> In constrast, qddl allows some GPU time to the low priority client.
>>>
>>> 3. Same clients but now high versus normal priority.
>>>
>>> Similar behaviour as in the previous one with normal a bit less de-prioritised
>>> relative to high, than low was against normal.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/high-normal.png
>>>
>>> 4. Heavy load vs interactive client.
>>>
>>> Heavy client emits a 75% GPU load in the format of 3x 2.5ms jobs followed by a
>>> 2.5ms wait.
>>>
>>> Interactive client emites a 10% GPU load in the format of 1x 1ms job followed
>>> by a 9ms wait.
>>>
>>> This simulates an interactive graphical client used on top of a relatively heavy
>>> background load but no GPU oversubscription.
>>>
>>> Graphs show the interactive client only and from now on, instead of looking at
>>> the client's queue depth, we look at its "fps".
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/heavy-interactive.png
>>>
>>> We can see that qddl allows a slighty higher fps for the interactive client
>>> which is good.
>>
>> The most interesting question for this is what is the maximum frame time?
>>
>> E.g. how long needs the user to wait for a response from the interactive client at maximum?
>
> I did a quick measure of those metrics, for this workload only.
>
> Measured time from submit of the first job in the group (so frame), to time last job in a group finished, and then subtracted the expected jobs duration to get just the wait plus overheads latency.
>
> Five averaged runs:
>
> min avg max [ms]
> FIFO 2.5 13.14 18.3
> qddl 3.2 9.9 16.6
>
> So it is a bit better in max, more so in max latencies. Question is how representative is this synthetic workload of the real world.
Well if I'm not completely mistaken that is 9,2% better on max and nearly 24,6% better on average, the min time is negligible as far as I can see.
That is more than a bit better. Keep in mind that we usually deal with interactive GUIs and background worker use cases which benefits a lot of that stuff.
Regards,
Christian.
>
> Regards,
>
> Tvrtko
>
>>> 5. Low priority GPU hog versus heavy-interactive.
>>>
>>> Low priority client: 3x 2.5ms jobs client followed by a 0.5ms wait.
>>> Interactive client: 1x 0.5ms job followed by a 10ms wait.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/lowhog-interactive.png
>>>
>>> No difference between the schedulers.
>>>
>>> 6. Last set of test scenarios will have three subgroups.
>>>
>>> In all cases we have two interactive (synchronous, single job at a time) clients
>>> with a 50% "duty cycle" GPU time usage.
>>>
>>> Client 1: 1.5ms job + 1.5ms wait (aka short bursty)
>>> Client 2: 2.5ms job + 2.5ms wait (aka long bursty)
>>>
>>> a) Both normal priority.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-short.png
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-long.png
>>>
>>> Both schedulers favour the higher frequency duty cycle with qddl giving it a
>>> little bit more which should be good for interactivity.
>>>
>>> b) Normal vs low priority.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-normal-low-normal.png
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-normal-low-low.png
>>>
>>> Qddl gives a bit more to the normal than low.
>>>
>>> c) High vs normal priority.
>>>
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-high-normal-high.png
>>> https://people.igalia.com/tursulin/drm-sched-qddl/5050-high-normal-normal.png
>>>
>>> Again, qddl gives a bit more share to the higher priority client.
>>>
>>> On the overall qddl looks like a potential improvement in terms of fairness,
>>> especially avoiding priority starvation. There do not appear to be any
>>> regressions with the tested workloads.
>>>
>>> As before, I am looking for feedback, ideas for what kind of submission
>>> scenarios to test. Testers on different GPUs would be very welcome too.
>>>
>>> And I should probably test round-robin at some point, to see if we are maybe
>>> okay to drop unconditionally, it or further work improving qddl would be needed.
>>>
>>> v2:
>>> * Fixed many rebase errors.
>>> * Added some new patches.
>>> * Dropped single shot dependecy handling.
>>>
>>> v3:
>>> * Added scheduling quality unit tests.
>>> * Refined a tiny bit by adding some fairness.
>>> * Dropped a few patches for now.
>>>
>>> Cc: Christian König <christian.koenig@amd.com>
>>> Cc: Danilo Krummrich <dakr@redhat.com>
>>> Cc: Matthew Brost <matthew.brost@intel.com>
>>> Cc: Philipp Stanner <pstanner@redhat.com>
>>> Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>> Cc: Michel Dänzer <michel.daenzer@mailbox.org>
>>>
>>> Tvrtko Ursulin (14):
>>> drm/sched: Add some scheduling quality unit tests
>>> drm/sched: Avoid double re-lock on the job free path
>>> drm/sched: Consolidate drm_sched_job_timedout
>>> drm/sched: Clarify locked section in drm_sched_rq_select_entity_fifo
>>> drm/sched: Consolidate drm_sched_rq_select_entity_rr
>>> drm/sched: Implement RR via FIFO
>>> drm/sched: Consolidate entity run queue management
>>> drm/sched: Move run queue related code into a separate file
>>> drm/sched: Add deadline policy
>>> drm/sched: Remove FIFO and RR and simplify to a single run queue
>>> drm/sched: Queue all free credits in one worker invocation
>>> drm/sched: Embed run queue singleton into the scheduler
>>> drm/sched: De-clutter drm_sched_init
>>> drm/sched: Scale deadlines depending on queue depth
>>>
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c | 6 +-
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 27 +-
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_job.h | 5 +-
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_trace.h | 8 +-
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_vm_sdma.c | 8 +-
>>> drivers/gpu/drm/amd/amdgpu/amdgpu_xcp.c | 8 +-
>>> drivers/gpu/drm/scheduler/Makefile | 2 +-
>>> drivers/gpu/drm/scheduler/sched_entity.c | 121 ++--
>>> drivers/gpu/drm/scheduler/sched_fence.c | 2 +-
>>> drivers/gpu/drm/scheduler/sched_internal.h | 17 +-
>>> drivers/gpu/drm/scheduler/sched_main.c | 581 ++++--------------
>>> drivers/gpu/drm/scheduler/sched_rq.c | 188 ++++++
>>> drivers/gpu/drm/scheduler/tests/Makefile | 3 +-
>>> .../gpu/drm/scheduler/tests/tests_scheduler.c | 548 +++++++++++++++++
>>> include/drm/gpu_scheduler.h | 17 +-
>>> 15 files changed, 962 insertions(+), 579 deletions(-)
>>> create mode 100644 drivers/gpu/drm/scheduler/sched_rq.c
>>> create mode 100644 drivers/gpu/drm/scheduler/tests/tests_scheduler.c
>>>
>>
>
next prev parent reply other threads:[~2025-04-02 11:53 UTC|newest]
Thread overview: 29+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-03-31 20:16 [RFC v3 00/14] Deadline DRM scheduler Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 01/14] drm/sched: Add some scheduling quality unit tests Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 02/14] drm/sched: Avoid double re-lock on the job free path Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 03/14] drm/sched: Consolidate drm_sched_job_timedout Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 04/14] drm/sched: Clarify locked section in drm_sched_rq_select_entity_fifo Tvrtko Ursulin
2025-04-01 14:59 ` Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 05/14] drm/sched: Consolidate drm_sched_rq_select_entity_rr Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 06/14] drm/sched: Implement RR via FIFO Tvrtko Ursulin
2025-04-02 10:46 ` Philipp Stanner
2025-04-02 10:58 ` Michel Dänzer
2025-04-02 12:00 ` Philipp Stanner
2025-04-02 13:22 ` Michel Dänzer
2025-04-02 13:37 ` Christian König
2025-04-04 9:27 ` Tvrtko Ursulin
2025-04-02 12:25 ` Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 07/14] drm/sched: Consolidate entity run queue management Tvrtko Ursulin
2025-03-31 20:16 ` [RFC v3 08/14] drm/sched: Move run queue related code into a separate file Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 09/14] drm/sched: Add deadline policy Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 10/14] drm/sched: Remove FIFO and RR and simplify to a single run queue Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 11/14] drm/sched: Queue all free credits in one worker invocation Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 12/14] drm/sched: Embed run queue singleton into the scheduler Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 13/14] drm/sched: De-clutter drm_sched_init Tvrtko Ursulin
2025-03-31 20:17 ` [RFC v3 14/14] drm/sched: Scale deadlines depending on queue depth Tvrtko Ursulin
2025-04-02 6:49 ` [RFC v3 00/14] Deadline DRM scheduler Christian König
2025-04-02 8:26 ` Tvrtko Ursulin
2025-04-02 11:53 ` Christian König [this message]
2025-04-04 9:21 ` Tvrtko Ursulin
2025-04-02 10:37 ` Philipp Stanner
2025-04-02 12:17 ` Tvrtko Ursulin
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