From mboxrd@z Thu Jan 1 00:00:00 1970 From: Dmitry Astapov Subject: Re: intel8x0 driver motorboots (gets caught in loop) in Quake 3 Date: Fri, 14 Feb 2003 16:43:50 +0200 Sender: alsa-devel-admin@lists.sourceforge.net Message-ID: <877kc2j521.fsf@dimail.umc.com.ua> References: <3E4A8A39.9000608@uni-bonn.de> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Return-path: In-Reply-To: <3E4A8A39.9000608@uni-bonn.de> (Josh Buhl's message of "Wed, 12 Feb 2003 18:54:01 +0100") Errors-To: alsa-devel-admin@lists.sourceforge.net List-Help: List-Post: List-Subscribe: , List-Unsubscribe: , List-Archive: To: alsa-devel@lists.sourceforge.net List-Id: alsa-devel@alsa-project.org Evening, Josh. Josh Buhl 18:54 12/2/2003 wrote: JB> When running Quake 3 Arena the sound initializes JB> properly and plays correctly during the game until the JB> end of a match. At this point, the game abruptly enters JB> a different mode (this is where the models of the JB> players for the first, second, and third placements are JB> shown on pedestals and a voice says "Grunt Wins!" or JB> whatever) and the game locks up with a small segment of JB> sound being repeated in a loop. I'd like to second that, but for me looping occurs at the beginning of level. JB> This does not occur when sound is disabled in quake. True. JB> This does not occur on the same machine while running JB> quake 3 under Windows 2000 with sound. True. JB> This also occurs using the linux kernel 2.4.18 oss JB> kernel sound driver for intel8x0. Ture. JB> I set up the quake mmap stuff for alsa like this: JB> echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss Same thing here. JB> I'm using alsa-0.9rc7 on Debian 3.0r1 running kernel 2.4.20 on an AMD JB> 1800+ Elitegroup K7S5A with SIS 7012 sound on board (intel8x0 driver.) alsa-0.9rc7, Debian unstable, kernel 2.4.20 on Toshiba Satellite 5105-S907 with Yamaha sound on board (00:1f.5 Multimedia audio controller: Intel Corp. 82801CA/CAM AC'97 Audio (rev 02)) JB> This has happened on all the ALSA 0.9rcx drivers I have JB> tried, including 0.9rc7. True. I have made checks suggested in this thread. Results are the same: interrupts are being generated and sttuses in /proc/asound keep changing. I'm eager to help debug this. I know how to use debugger/compiler/whatever it takes, I just need a push in the right direction. -- Dmitry Astapov //ADEpt E-mail: adept@umc.com.ua GPG KeyID/fprint: F5D7639D/CA36 E6C4 815D 434D 0498 2B08 7867 4860 F5D7 639D ------------------------------------------------------- This SF.NET email is sponsored by: FREE SSL Guide from Thawte are you planning your Web Server Security? Click here to get a FREE Thawte SSL guide and find the answers to all your SSL security issues. http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en