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From: "Alex Bennée" <alex.bennee@linaro.org>
To: Anthony Roberts <anthony.roberts@linaro.org>
Cc: qemu-devel@nongnu.org, "Marc-André Lureau" <marcandre.lureau@redhat.com>
Subject: Re: [PATCH] ui/sdl2: Fix assumption of EGL presence at runtime
Date: Thu, 09 Apr 2026 13:08:37 +0100	[thread overview]
Message-ID: <87qzoo9vzu.fsf@draig.linaro.org> (raw)
In-Reply-To: <20260409110256.684-1-anthony.roberts@linaro.org> (Anthony Roberts's message of "Thu, 9 Apr 2026 12:02:55 +0100")

Anthony Roberts <anthony.roberts@linaro.org> writes:

> The original commit had a section of code which worked on the assumption
> that if OpenGL was enabled at build, it was present on the end user machine,
> and calls could be made to it. This is not always the case (such as Windows
> on Arm devices).
>
> This line should have also included a runtime check.
>
> This commit moves the relevant line to inside a runtime check for OpenGL.
>
> Fixes: 52053b7e0a0e ("ui/sdl2: Implement dpy dmabuf functions")
> Resolves: https://gitlab.com/qemu-project/qemu/-/work_items/3347
> Signed-off-by: Anthony Roberts <anthony.roberts@linaro.org>

Reviewed-by: Alex Bennée <alex.bennee@linaro.org>

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro


  reply	other threads:[~2026-04-09 12:09 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-04-09 11:02 [PATCH] ui/sdl2: Fix assumption of EGL presence at runtime Anthony Roberts
2026-04-09 12:08 ` Alex Bennée [this message]
2026-04-09 12:21   ` Mohamed Mediouni
2026-04-09 13:22     ` Alex Bennée
2026-04-09 20:18   ` Peter Maydell
2026-04-17 16:47 ` Alex Bennée

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