From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugtrack@alsa-project.org Subject: [ALSA - driver 0000373]: Sound in Quake 3 does not work Date: Sat, 9 Apr 2005 16:42:41 +0200 Message-ID: <944851d9706717d0a2e0fe8adc484062@bugtrack.alsa-project.org> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Return-path: Received: from bugtrack.alsa-project.org (gate.perex.cz [82.113.61.162]) by alsa.alsa-project.org (ALSA's E-mail Delivery System) with ESMTP id 3BCFA184 for ; Sat, 9 Apr 2005 16:42:41 +0200 (MEST) Sender: alsa-devel-admin@lists.sourceforge.net Errors-To: alsa-devel-admin@lists.sourceforge.net List-Unsubscribe: , List-Post: List-Help: List-Subscribe: , List-Archive: To: alsa-devel@alsa-project.org List-Id: alsa-devel@alsa-project.org The following issue has been ACKNOWLEDGED. ====================================================================== ====================================================================== Reported By: damage Assigned To: ====================================================================== Project: ALSA - driver Issue ID: 373 Category: PCI - via82xx Reproducibility: always Severity: major Priority: normal Status: acknowledged Distribution: Suse Linux 9.1 Kernel Version: 2.6.5-7.95-default ====================================================================== Date Submitted: 07-09-2004 21:37 CEST Last Modified: 04-09-2005 16:42 CEST ====================================================================== Summary: Sound in Quake 3 does not work Description: I already tried several things to get sound working in Quake 3. It doesn't work. Sound in other applications, such as xmms, works without problems. My System: SUSE Linux 9.1 Pro 64bit, MSI K8T Neo FIS2R, Athlon 64 3200, 1GB RAM, VIA 8237 on board sound I tried it with the ALSA version that comes with the Default Suse Kernel, then with version 1.05a and at the moment I've installed a version from CVS two days ago. I loaded the alsa module with dxs_support 0 to 4, that didn't resolve the issue. Without changing anything in the ALSA configuration Quake 3 starts and the game runs without problems, but there is no sound. The following error message is displayed when Quake 3 starts. ------- sound initialization ------- Could not mmap dma buffer PROT_WRITE|PROT_READ trying mmap PROT_WRITE (with associated better compatibility / less performance code) /dev/dsp: Input/output error Could not mmap /dev/dsp ------------------------------------ Enabling direct access to the OSS playback device and disabling the OSS capture device with echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss I get sound in the Quake 3 menu, but as soon as I enter a map the game hangs and the only way to get back to X is to kill the process. I also tried the user space ALSA OSS wrapper library. With this library I only get some crackling noises in the menu and in the game. With xrun_debug 1 I get a few of the following messages (at least with the actually installed drivers from CVS) in the system log. These messages are also there when I run other applications than Quake 3. Jul 8 19:07:48 mordor kernel: ALSA sound/core/pcm_lib.c:199: Unexpected hw_pointer value [1] (stream = 0, delta: -1024, max jitter = 8192): wrong interrupt acknowledge? Jul 8 19:07:48 mordor kernel: ALSA sound/pci/via82xx.c:731: invalid via82xx_cur_ptr, using last valid pointer Jul 8 19:08:00 mordor last message repeated 194 times I don't know whether that has something to do with the problem. ====================================================================== ---------------------------------------------------------------------- damage - 07-09-04 21:46 ---------------------------------------------------------------------- I did some minor corrections to the uploaded file and uploaded it a second time, as the comments were wrong. This bug seems to be related to the following bugs which are filed for other sound cards: https://bugtrack.alsa-project.org/alsa-bug/bug_view_page.php?bug_id=0000254 https://bugtrack.alsa-project.org/alsa-bug/bug_view_page.php?bug_id=0000015 ---------------------------------------------------------------------- tokugawa - 07-11-04 00:04 ---------------------------------------------------------------------- "I get sound in the Quake 3 menu, but as soon as I enter a map the game hangs and the only way to get back to X is to kill the process." Hi, the same here... i'm going on vacation right now, so i can't help much... but: 1) open the pk3 (like baseq3/pak0.pk3) files (these are zip) 2) move from them music dir to some other (so q3 will not found them) 3) run q3 4) tada!! qukae3 works, music hangs the game, without it game works 5) But there are no 'turn off music' in quake3 (music volume option don't work... hangs are happen even if you turn down music completly in options), so I just deleted music dirs from my pk3's. (just run zip -vd pak0.pk3 'music/*' ) Heh... but you can't play online, because you have a hacked pk3 files..., so we have to wait for a real fix I'm hope that will help in bug hunting. If you can, please confirm that behaviour. ---------------------------------------------------------------------- damage - 07-11-04 02:35 ---------------------------------------------------------------------- I can absolutely confirm all of what tokugawa said. Deleting the music files makes the game work with sound. Of course then there is no music in the game and you can't play online anymore. The latter makes the game kinda boring ;) . ---------------------------------------------------------------------- damage - 07-18-04 19:13 ---------------------------------------------------------------------- Does anybody have a tip on how to debug this? I tried several things, like getting an strace, and running it in gdb, but neither was really helpful at locating the reason for the freeze (at least for me). The strace looks nearly identical when running with and without music. gdb doesn't tell me much as I get either a _really_ big list when I want a backtrace after interrupting the frozen game, or there is nothing at all in the backtrace. Seems to depend on the time I interrupt the process. Perhaps a debugging statement somewhere in the ALSA source could help? ---------------------------------------------------------------------- Deelight - 07-26-04 16:20 ---------------------------------------------------------------------- Using kernel 2.6.7, i have a similar problem : ------- sound initialization ------- Could not mmap dma buffer PROT_WRITE|PROT_READ trying mmap PROT_WRITE (with associated better compatibility / less performance code) /dev/dsp0: Input/output error Could not mmap /dev/dsp0 After typing : echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss I get : ------- sound initialization ------- /dev/dsp0: Invalid argument Could not set /dev/dsp0 to stereo=1------------------------------------ ---------------------------------------------------------------------- badbunny - 10-27-04 00:37 ---------------------------------------------------------------------- Have you tried seting the dxs_support options yet. In modprobe.conf try adding "options via82xx dxs_support=4". Issue History Date Modified Username Field Change ====================================================================== 07-09-04 21:37 damage New Issue 07-09-04 21:37 damage File Added: alsa_q3_debug.txt 07-09-04 21:37 damage Distribution => Suse Linux 9.1 07-09-04 21:37 damage Kernel Version => 2.6.5-7.95-default 07-09-04 21:41 damage File Added: alsa_q3_debug.txt 07-09-04 21:46 damage Note Added: 0001396 07-09-04 21:50 damage Issue Monitored: damage 07-11-04 00:04 tokugawa Note Added: 0001406 07-11-04 02:35 damage Note Added: 0001407 07-18-04 19:13 damage Note Added: 0001459 07-26-04 16:20 Deelight Note Added: 0001474 10-27-04 00:37 badbunny Note Added: 0002268 04-09-05 16:42 jdthood Status new => acknowledged 04-09-05 16:42 jdthood Description Updated 04-09-05 16:42 jdthood Additional Information Updated ====================================================================== ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. 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