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From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To: linux-kernel@vger.kernel.org
Subject: [PATCH] Input: gameport - use IS_REACHABLE() instead of open-coding it
Date: Wed, 5 Jul 2023 17:30:38 -0700	[thread overview]
Message-ID: <ZKYLLmsdCH0Gp7TO@google.com> (raw)

Replace an open-coded preprocessor conditional with an equivalent helper.

Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
---
 include/linux/gameport.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 0a221e768ea4..07e370113b2b 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -63,7 +63,7 @@ struct gameport_driver {
 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 void gameport_close(struct gameport *gameport);
 
-#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+#if IS_REACHABLE(CONFIG_GAMEPORT)
 
 void __gameport_register_port(struct gameport *gameport, struct module *owner);
 /* use a define to avoid include chaining to get THIS_MODULE */
-- 
2.41.0.255.g8b1d071c50-goog


-- 
Dmitry

             reply	other threads:[~2023-07-06  0:30 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-07-06  0:30 Dmitry Torokhov [this message]
2023-07-06  1:07 ` [PATCH] Input: gameport - use IS_REACHABLE() instead of open-coding it Randy Dunlap

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