From: Yury Norov <yury.norov@gmail.com>
To: Alice Ryhl <aliceryhl@google.com>
Cc: "Greg Kroah-Hartman" <gregkh@linuxfoundation.org>,
"Arve Hjønnevåg" <arve@android.com>,
"Todd Kjos" <tkjos@android.com>,
"Martijn Coenen" <maco@android.com>,
"Joel Fernandes" <joelagnelf@nvidia.com>,
"Christian Brauner" <brauner@kernel.org>,
"Carlos Llamas" <cmllamas@google.com>,
"Suren Baghdasaryan" <surenb@google.com>,
"Burak Emir" <bqe@google.com>, "Miguel Ojeda" <ojeda@kernel.org>,
"Boqun Feng" <boqun.feng@gmail.com>,
"Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Benno Lossin" <lossin@kernel.org>,
"Andreas Hindborg" <a.hindborg@kernel.org>,
"Trevor Gross" <tmgross@umich.edu>,
"Danilo Krummrich" <dakr@kernel.org>,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small()
Date: Thu, 23 Oct 2025 13:33:03 -0400 [thread overview]
Message-ID: <aPpmxy_oYoJeeqfr@yury> (raw)
In-Reply-To: <20251021-binder-bitmap-v2-2-e652d172c62b@google.com>
On Tue, Oct 21, 2025 at 01:32:44PM +0000, Alice Ryhl wrote:
> This constructor is useful when you just want to create a BitmapVec
> without allocating but don't care how large it is.
>
> Signed-off-by: Alice Ryhl <aliceryhl@google.com>
> ---
> rust/kernel/bitmap.rs | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
> index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..4ffe9eb0f208a3d62016e00297f5a0800aa33336 100644
> --- a/rust/kernel/bitmap.rs
> +++ b/rust/kernel/bitmap.rs
> @@ -232,6 +232,16 @@ impl BitmapVec {
> /// The maximum length that avoids allocating.
> pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
>
> + /// Constructs a new [`BitmapVec`] without allocating.
> + #[inline]
> + pub fn new_small() -> Self {
Nit: maybe:
/// Construct a longest possible inline [`BitmapVec`].
#[inline]
pub fn new_inline() ...
This 'small vs large' lingo is internal to bitmaps. I don't think it
is worth to expose it in the interfaces. 'Inline' or 'inplace' sounds
better to me.
With that,
Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
> + // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
> + BitmapVec {
> + repr: BitmapRepr { bitmap: 0 },
> + nbits: BitmapVec::NO_ALLOC_MAX_LEN,
A side note: after merging bitfields, we may switch inline bitmaps to to
bitfield!() {
0:31 nbits;
32:64 bitmap;
}
Thanks,
Yury
> + }
> + }
> +
> /// Constructs a new [`BitmapVec`].
> ///
> /// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This
>
> --
> 2.51.0.869.ge66316f041-goog
next prev parent reply other threads:[~2025-10-23 17:33 UTC|newest]
Thread overview: 15+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-10-21 13:32 [PATCH v2 0/5] Use Rust Bitmap from Rust Binder driver Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 1/5] rust: bitmap: add MAX_LEN and NO_ALLOC_MAX_LEN constants Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small() Alice Ryhl
2025-10-21 14:05 ` Burak Emir
2025-10-23 17:33 ` Yury Norov [this message]
2025-10-24 9:15 ` Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 3/5] rust: id_pool: do not supply starting capacity Alice Ryhl
2025-10-21 14:09 ` Burak Emir
2025-10-23 17:37 ` Yury Norov
2025-10-24 9:17 ` Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 4/5] rust: id_pool: do not immediately acquire new ids Alice Ryhl
2025-10-21 14:13 ` Burak Emir
2025-10-23 0:36 ` kernel test robot
2025-10-21 13:32 ` [PATCH v2 5/5] rust_binder: use bitmap for allocation of handles Alice Ryhl
2025-10-22 10:14 ` Burak Emir
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