From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 100784] Fullscreen fade transitions in starsector run at a few
frames per second
Date: Tue, 25 Apr 2017 10:51:43 +0000
Message-ID:
Bug ID
100784
Summary
Fullscreen fade transitions in starsector run at a few frames=
per second
Product
Mesa
Version
17.0
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
jon@moozaad.co.uk
QA Contact
dri-devel@lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=3D11972=
.0
http://i.imgur.com/5zbBSCc.png=
a> (see the double prongs on the draw calls, the
buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen)
Get into the game (skip tutorials etc)
Initiated a UI transition (easiest is press tab for map, left click a plane=
t to
show planet info)
I'm working on getting an API trace.