From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101479] shader display problems Unreal 4 Engine Date: Sat, 17 Jun 2017 10:14:29 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1382263386==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 311AF6E037 for ; Sat, 17 Jun 2017 10:14:29 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1382263386== Content-Type: multipart/alternative; boundary="14976944690.Aa294B7.25072"; charset="UTF-8" --14976944690.Aa294B7.25072 Date: Sat, 17 Jun 2017 10:14:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101479 Bug ID: 101479 Summary: shader display problems Unreal 4 Engine Product: Mesa Version: 17.0 Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: vinf100@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 132017 --> https://bugs.freedesktop.org/attachment.cgi?id=3D132017&action=3Dedit Rendering problems with lit mode Hello, I have installed and built the unreal 4 engine editor from source (with no errors), and I am attempting to trial it. Firstly, since mesa still hasn't implemented openGL 4.3, which Unreal Engine requires, I am running Unreal Engine in openGL 3 mode. My graphics card is AMD HD 5570, Redwood, which wi= ll in the future receive openGL 4.3/4.5 support. So until that happens, I was planning to just run Unreal Engine in the openGL 3 mode. However, when I run openGL in that mode, it starts up without error into the project browser, b= ut when I create a project, the rendering of the game objects are horribly wro= ng (see attachment). It is fine when the scene is unlit; it is only wrong with lighting. When the viewport is in lit mode (the one with the problems), it floods the console with this message: EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799 r600_shader_select - Failed to build shader variant (type=3D1) -1 I looked up the problem online, and it is a problem on the driver end, not = on Unreal's end. --=20 You are receiving this mail because: You are the assignee for the bug.= --14976944690.Aa294B7.25072 Date: Sat, 17 Jun 2017 10:14:29 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 101479
Summary shader display problems Unreal 4 Engine
Product Mesa
Version 17.0
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter vinf100@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachm=
ent 132017 [details]
Rendering problems with lit mode

Hello,

I have installed and built the unreal 4 engine editor from source (with no
errors), and I am attempting to trial it. Firstly, since mesa still hasn't
implemented openGL 4.3, which Unreal Engine requires, I am running Unreal
Engine in openGL 3 mode. My graphics card is AMD HD 5570, Redwood, which wi=
ll
in the future receive openGL 4.3/4.5 support. So until that happens, I was
planning to just run Unreal Engine in the openGL 3 mode. However, when I run
openGL in that mode, it starts up without error into the project browser, b=
ut
when I create a project, the rendering of the game objects are horribly wro=
ng
(see attachment). It is fine when the scene is unlit; it is only wrong with
lighting. When the viewport is in lit mode (the one with the problems), it
floods the console with this message:

EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799
r600_shader_select - Failed to build shader variant (type=3D1) -1

I looked up the problem online, and it is a problem on the driver end, not =
on
Unreal's end.


You are receiving this mail because:
  • You are the assignee for the bug.
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