From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101479] shader display problems Unreal 4 Engine
Date: Sat, 17 Jun 2017 10:14:29 +0000
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Date: Sat, 17 Jun 2017 10:14:29 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101479
Bug ID: 101479
Summary: shader display problems Unreal 4 Engine
Product: Mesa
Version: 17.0
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: vinf100@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 132017
--> https://bugs.freedesktop.org/attachment.cgi?id=3D132017&action=3Dedit
Rendering problems with lit mode
Hello,
I have installed and built the unreal 4 engine editor from source (with no
errors), and I am attempting to trial it. Firstly, since mesa still hasn't
implemented openGL 4.3, which Unreal Engine requires, I am running Unreal
Engine in openGL 3 mode. My graphics card is AMD HD 5570, Redwood, which wi=
ll
in the future receive openGL 4.3/4.5 support. So until that happens, I was
planning to just run Unreal Engine in the openGL 3 mode. However, when I run
openGL in that mode, it starts up without error into the project browser, b=
ut
when I create a project, the rendering of the game objects are horribly wro=
ng
(see attachment). It is fine when the scene is unlit; it is only wrong with
lighting. When the viewport is in lit mode (the one with the problems), it
floods the console with this message:
EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799
r600_shader_select - Failed to build shader variant (type=3D1) -1
I looked up the problem online, and it is a problem on the driver end, not =
on
Unreal's end.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14976944690.Aa294B7.25072
Date: Sat, 17 Jun 2017 10:14:29 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
101479
|
| Summary |
shader display problems Unreal 4 Engine
|
| Product |
Mesa
|
| Version |
17.0
|
| Hardware |
Other
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/r600
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
vinf100@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachm=
ent 132017 [details]
Rendering problems with lit mode
Hello,
I have installed and built the unreal 4 engine editor from source (with no
errors), and I am attempting to trial it. Firstly, since mesa still hasn't
implemented openGL 4.3, which Unreal Engine requires, I am running Unreal
Engine in openGL 3 mode. My graphics card is AMD HD 5570, Redwood, which wi=
ll
in the future receive openGL 4.3/4.5 support. So until that happens, I was
planning to just run Unreal Engine in the openGL 3 mode. However, when I run
openGL in that mode, it starts up without error into the project browser, b=
ut
when I create a project, the rendering of the game objects are horribly wro=
ng
(see attachment). It is fine when the scene is unlit; it is only wrong with
lighting. When the viewport is in lit mode (the one with the problems), it
floods the console with this message:
EE ../../../../../src/gallium/drivers/r600/r600_state_common.c:799
r600_shader_select - Failed to build shader variant (type=3D1) -1
I looked up the problem online, and it is a problem on the driver end, not =
on
Unreal's end.
You are receiving this mail because:
- You are the assignee for the bug.
=
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