From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 101654] The Witcher 3: ground is too dark in some areas Date: Fri, 30 Jun 2017 02:34:17 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0039369887==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 24D456E165 for ; Fri, 30 Jun 2017 02:34:18 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0039369887== Content-Type: multipart/alternative; boundary="14987900580.2f5DB8e6.15508"; charset="UTF-8" --14987900580.2f5DB8e6.15508 Date: Fri, 30 Jun 2017 02:34:18 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D101654 Bug ID: 101654 Summary: The Witcher 3: ground is too dark in some areas Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: shtetldik@gmail.com QA Contact: dri-devel@lists.freedesktop.org When running The Witcher 3 in Wine, the ground appears very dark in some ar= eas, which looks related to lighting. That does not happen with Nvidia blob. So = it can be Mesa specific bug. See corresponding bug in Wine bug tracker: https://bugs.winehq.org/show_bug.cgi?id=3D43239 Screenshot: https://bugs.winehq.org/attachment.cgi?id=3D58545 Save which demonstrates the problem (Velen near Hanged Man tree): https://bugs.winehq.org/attachment.cgi?id=3D58570 Game version: GOG, GOTY/1.31. System: Debian testing, x86_64. OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.1= 0.0 / 4.11.0-1-amd64, LLVM 4.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-277621bbb7) Resolution: 1920x1200. Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia hairworks is off. --=20 You are receiving this mail because: You are the assignee for the bug.= --14987900580.2f5DB8e6.15508 Date: Fri, 30 Jun 2017 02:34:18 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 101654
Summary The Witcher 3: ground is too dark in some areas
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter shtetldik@gmail.com
QA Contact dri-devel@lists.freedesktop.org

When running The Witcher 3 in Wine, the ground appears very da=
rk in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So =
it
can be Mesa specific bug.

See corresponding bug in Wine bug tracker:
https://bugs.wi=
nehq.org/show_bug.cgi?id=3D43239

Screenshot: h=
ttps://bugs.winehq.org/attachment.cgi?id=3D58545

Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.=
winehq.org/attachment.cgi?id=3D58570

Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.1=
0.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.


You are receiving this mail because:
  • You are the assignee for the bug.
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