From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101654] The Witcher 3: ground is too dark in some areas
Date: Fri, 30 Jun 2017 02:34:17 +0000
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Date: Fri, 30 Jun 2017 02:34:18 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D101654
Bug ID: 101654
Summary: The Witcher 3: ground is too dark in some areas
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: shtetldik@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
When running The Witcher 3 in Wine, the ground appears very dark in some ar=
eas,
which looks related to lighting. That does not happen with Nvidia blob. So =
it
can be Mesa specific bug.
See corresponding bug in Wine bug tracker:
https://bugs.winehq.org/show_bug.cgi?id=3D43239
Screenshot: https://bugs.winehq.org/attachment.cgi?id=3D58545
Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.winehq.org/attachment.cgi?id=3D58570
Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.1=
0.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 30 Jun 2017 02:34:18 +0000
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Auto-Submitted: auto-generated
| Bug ID |
101654
|
| Summary |
The Witcher 3: ground is too dark in some areas
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
shtetldik@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
When running The Witcher 3 in Wine, the ground appears very da=
rk in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So =
it
can be Mesa specific bug.
See corresponding bug in Wine bug tracker:
https://bugs.wi=
nehq.org/show_bug.cgi?id=3D43239
Screenshot: h=
ttps://bugs.winehq.org/attachment.cgi?id=3D58545
Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.=
winehq.org/attachment.cgi?id=3D58570
Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.1=
0.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
You are receiving this mail because:
- You are the assignee for the bug.
=
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