From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Mon, 31 Jul 2017 05:14:00 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101978
Bug ID: 101978
Summary: [bisected] war thunder performance reduced by ~28%
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: higuita@gmx.net
QA Contact: dri-devel@lists.freedesktop.org
Since sometime i notice that war thunder is running slower on my machine us=
ing
mesa-git, but as the game is always updating, i (wrongly) blamed some game
update.=20
Yet, some days ago, after a test with a steamOS, i could confirm that older
mesa versions worked faster than mesa-git, with the same game version. I
excluded the kernel version, so i have done a mesa bisect and found the (ol=
d)
commit that made war thunder lost about 28% performance on my setup (RX480 =
on a
A10-7850k):
commit ac6007460adaf4bb21028a3281ec622d1e43df49
Author: Marek Ol=C5=A1=C3=A1k
Date: Wed Feb 15 19:50:15 2017 +0100
radeonsi: upload constants into VRAM instead of GTT
This lowers lgkm wait cycles by 30% on VI and normal conditions.
The might be a measurable improvement when CE is disabled (radeon)
or under L2 thrashing.
I'm running slackware64 -current, with kernel 4.12.1, LLVM 4.0.1 and the ga=
me
is free, so you can test it. For the bisect i started the game, run the CPU
benchmark (as workaround some bug where most first benchmarks are slower) a=
nd
then run the "still scene" benchmark. as is the shorter one, but all other=
s=20
had performance drop.
--=20
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You are the assignee for the bug.=
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Auto-Submitted: auto-generated
| Bug ID |
101978
|
| Summary |
[bisected] war thunder performance reduced by ~28%
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
higuita@gmx.net
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Since sometime i notice that war thunder is running slower on =
my machine using
mesa-git, but as the game is always updating, i (wrongly) blamed some game
update.=20
Yet, some days ago, after a test with a steamOS, i could confirm that older
mesa versions worked faster than mesa-git, with the same game version. I
excluded the kernel version, so i have done a mesa bisect and found the (ol=
d)
commit that made war thunder lost about 28% performance on my setup (RX480 =
on a
A10-7850k):
commit ac6007460adaf4bb21028a3281ec622d1e43df49
Author: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
Date: Wed Feb 15 19:50:15 2017 +0100
radeonsi: upload constants into VRAM instead of GTT
This lowers lgkm wait cycles by 30% on VI and normal conditions.
The might be a measurable improvement when CE is disabled (radeon)
or under L2 thrashing.
I'm running slackware64 -current, with kernel 4.12.1, LLVM 4.0.1 and the ga=
me
is free, so you can test it. For the bisect i started the game, run the CPU
benchmark (as workaround some bug where most first benchmarks are slower) a=
nd
then run the "still scene" benchmark. as is the shorter one, but=
all others=20
had performance drop.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1913619593==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Tue, 01 Aug 2017 01:11:03 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101978
--- Comment #1 from higuita@gmx.net ---
Running some of the other benchmarks, i get this:
Benchmark good bad %
patrick 4082 3173 -22
plane 2001 1793 -10
tank (cpu) 1320 1094 -17
tanks 1706 1431 -16
in other benchmarks, the commit did not make much difference, specially on
planes, but on tanks it did a lot, "test drive" with the chi-nu tank (ie: a=
s in
real game play) i get this fps reduction:
chi nu test 25 14 -44%
I also notice that the GPU load also drop mostly in the same degree, but the
sclk get a little higer with more spikes.for the "still scene", where i get
-28% performance, the gpu load drops 32% and about 330-370MHz for before the
commit, but 320-390MHz after the commit
GPU load 55 37 -32
sclk 330-370 320-380
Can a apitrace help in anyway to understand why this affects so much this g=
ame
--=20
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You are the assignee for the bug.=
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Commen=
t # 1
on bug 10197=
8
from higuita@gmx.net
Running some of the other benchmarks, i get this:
Benchmark good bad %
patrick 4082 3173 -22
plane 2001 1793 -10
tank (cpu) 1320 1094 -17
tanks 1706 1431 -16
in other benchmarks, the commit did not make much difference, specially on
planes, but on tanks it did a lot, "test drive" with the chi-nu t=
ank (ie: as in
real game play) i get this fps reduction:
chi nu test 25 14 -44%
I also notice that the GPU load also drop mostly in the same degree, but the
sclk get a little higer with more spikes.for the "still scene", w=
here i get
-28% performance, the gpu load drops 32% and about 330-370MHz for before the
commit, but 320-390MHz after the commit
GPU load 55 37 -32
sclk 330-370 320-380
Can a apitrace help in anyway to understand why this affects so much this g=
ame
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0976106205==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Tue, 01 Aug 2017 01:20:13 +0000
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--- Comment #2 from Michel D=C3=A4nzer ---
(In reply to higuita from comment #1)
> Can a apitrace help in anyway to understand why this affects so much this
> game
Possibly.
Also, there are amdgpu kernel driver changes lined up for 4.14 that might h=
elp.
--=20
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Commen=
t # 2
on bug 10197=
8
from Michel D=C3=A4nzer
(In reply to higuita from comment #1)
> Can a apitrace help in anyway to understand why =
this affects so much this
> game
Possibly.
Also, there are amdgpu kernel driver changes lined up for 4.14 that might h=
elp.
You are receiving this mail because:
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=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Mon, 14 Aug 2017 19:43:57 +0000
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--- Comment #3 from Marek Ol=C5=A1=C3=A1k ---
(In reply to Michel D=C3=A4nzer from comment #2)
> (In reply to higuita from comment #1)
> > Can a apitrace help in anyway to understand why this affects so much th=
is
> > game
>=20
> Possibly.
>=20
> Also, there are amdgpu kernel driver changes lined up for 4.14 that might
> help.
Is it the work by John Brooks?
--=20
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Commen=
t # 3
on bug 10197=
8
from Marek Ol=C5=A1=C3=A1k
(In reply to Michel D=C3=A4nzer from comment #2)
> (In reply to higuita from comment #1)
> > Can a apitrace help in anyway to understand why this affects so m=
uch this
> > game
>=20
> Possibly.
>=20
> Also, there are amdgpu kernel driver changes lined up for 4.14 that mi=
ght
> help.
Is it the work by John Brooks?
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Tue, 15 Aug 2017 01:04:25 +0000
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--- Comment #4 from Michel D=C3=A4nzer ---
(In reply to Marek Ol=C5=A1=C3=A1k from comment #3)
> > Also, there are amdgpu kernel driver changes lined up for 4.14 that mig=
ht
> > help.
>=20
> Is it the work by John Brooks?
Him and yours truly, yes.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Fri, 29 Sep 2017 00:30:50 +0000
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--- Comment #5 from higuita@gmx.net ---
I'm not very familiar with apitrace, so i generated a 2.6GB trace, locate h=
ere:
http://motaleite.net/~higuita/warthunder/aces.trace
The replay also look broken, do not know if its some bug or its normal
Anyway, 1 minute after starting you get a long benchmark run where you can
notice in a RX480 (and probably other GPUs of the same family or even in all
amdgpu ) that the GPU load is low (~30% here), sclk also low (~350-450Mhz)
--=20
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Commen=
t # 5
on bug 10197=
8
from higuita@gmx.net
I'm not very familiar with apitrace, so i generated a 2.6GB tr=
ace, locate here:
http://mota=
leite.net/~higuita/warthunder/aces.trace
The replay also look broken, do not know if its some bug or its normal
Anyway, 1 minute after starting you get a long benchmark run where you can
notice in a RX480 (and probably other GPUs of the same family or even in all
amdgpu ) that the GPU load is low (~30% here), sclk also low (~350-450Mhz)<=
/pre>
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Sun, 22 Oct 2017 17:21:47 +0000
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Justin changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|git |17.2
Hardware|Other |x86-64 (AMD64)
--- Comment #6 from Justin ---
Setting, echo high >
/sys/class/drm/card0/device/power_dpm_force_performance_level
Seems to help, even in the main menu, I will be getting 26 FPS at medium
settings. setting that used to bring me up to about 45 seems to not be work=
ing
any more.
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Justin
changed
bug 10197=
8
| What |
Removed |
Added |
| Version |
git
|
17.2
|
| Hardware |
Other
|
x86-64 (AMD64)
|
Commen=
t # 6
on bug 10197=
8
from Justin
Setting, echo high >
/sys/class/drm/card0/device/power_dpm_force_performance_level
Seems to help, even in the main menu, I will be getting 26 FPS at medium
settings. setting that used to bring me up to about 45 seems to not be work=
ing
any more.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Tue, 14 Nov 2017 00:55:55 +0000
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--- Comment #7 from higuita@gmx.net ---
>Also, there are amdgpu kernel driver changes lined up for 4.14 that might =
help.
Updates to 4.14 and i fail to see any improvement, sclk is still low,
performance is still very low for what this card is capable. Or is there any
new setting that i have to enable/change to get a possible improvement
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t # 7
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from higuita@gmx.net
>Also, there are amdgpu kernel driver=
changes lined up for 4.14 that might help.
Updates to 4.14 and i fail to see any improvement, sclk is still low,
performance is still very low for what this card is capable. Or is there any
new setting that i have to enable/change to get a possible improvement
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Sun, 28 Jan 2018 23:16:31 +0000
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--- Comment #8 from Konstantin A. Lepikhov ---
I observe the same behavior with 17.3.3, maybe we should reassign to 17.3
version?
[lakostis@lks ~]$ glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 /
4.14.0-lks-wks-alt8, LLVM 6.0.0) (0x7300)
Version: 17.3.3
Accelerated: yes
Video memory: 4060MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
Memory info (GL_ATI_meminfo):
VBO free memory - total: 4059 MB, largest block: 4059 MB
VBO free aux. memory - total: 4092 MB, largest block: 4092 MB
Texture free memory - total: 4059 MB, largest block: 4059 MB
Texture free aux. memory - total: 4092 MB, largest block: 4092 MB
Renderbuffer free memory - total: 4059 MB, largest block: 4059 MB
Renderbuffer free aux. memory - total: 4092 MB, largest block: 4092 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4060 MB
Total available memory: 8153 MB
Currently available dedicated video memory: 4059 MB
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 /
4.14.0-lks-wks-alt8, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.3
(git-80f5f27)
The GPU runs fine other tasks and benchmarks only WarThunder is slow. BTW If
GALLIUM_HUD is enabled with buffer_wait_time, those values are very high for
this kind of workload (~100-120ms), normally they're in us, not ms.
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I observe the same behavior with 17.3.3, maybe we should reass=
ign to 17.3
version?
[lakostis@lks ~]$ glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 /
4.14.0-lks-wks-alt8, LLVM 6.0.0) (0x7300)
Version: 17.3.3
Accelerated: yes
Video memory: 4060MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
Memory info (GL_ATI_meminfo):
VBO free memory - total: 4059 MB, largest block: 4059 MB
VBO free aux. memory - total: 4092 MB, largest block: 4092 MB
Texture free memory - total: 4059 MB, largest block: 4059 MB
Texture free aux. memory - total: 4092 MB, largest block: 4092 MB
Renderbuffer free memory - total: 4059 MB, largest block: 4059 MB
Renderbuffer free aux. memory - total: 4092 MB, largest block: 4092 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4060 MB
Total available memory: 8153 MB
Currently available dedicated video memory: 4059 MB
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 /
4.14.0-lks-wks-alt8, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.3
(git-80f5f27)
The GPU runs fine other tasks and benchmarks only WarThunder is slow. BTW If
GALLIUM_HUD is enabled with buffer_wait_time, those values are very high for
this kind of workload (~100-120ms), normally they're in us, not ms.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Thu, 01 Feb 2018 21:32:01 +0000
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--- Comment #9 from Konstantin A. Lepikhov ---
BTW running warthunder under brand new 4.15 kernel + latest amd-staging-4.15
gives 25-30+ FPS and the same during the gameplay with performance set to
'auto' and fps spikes up to 50+ with 'high' performance on my R9 Fury.
But it seems that 4.15 vanilla kernel doesn't have any patches from staging
which improve performance so the results are nearly the same as it was with
4.14.
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t # 9
on bug 10197=
8
from Konstantin A. Lepikhov
BTW running warthunder under brand new 4.15 kernel + latest am=
d-staging-4.15
gives 25-30+ FPS and the same during the gameplay with performance set to
'auto' and fps spikes up to 50+ with 'high' performance on my R9 Fury.
But it seems that 4.15 vanilla kernel doesn't have any patches from staging
which improve performance so the results are nearly the same as it was with
4.14.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Mon, 13 Aug 2018 14:19:59 +0000
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Gregor M=C3=BCnch changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |77449
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=3D77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Thu, 20 Sep 2018 05:05:27 +0000
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--- Comment #10 from Timothy Arceri ---
(In reply to Konstantin A. Lepikhov from comment #9)
> BTW running warthunder under brand new 4.15 kernel + latest amd-staging-4=
.15
> gives 25-30+ FPS and the same during the gameplay with performance set to
> 'auto' and fps spikes up to 50+ with 'high' performance on my R9 Fury.
>=20
> But it seems that 4.15 vanilla kernel doesn't have any patches from stagi=
ng
> which improve performance so the results are nearly the same as it was wi=
th
> 4.14.
Has the performance now been fixed for you with 4.{16,17,18}?
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nt # 10
on bug 10197=
8
from Timothy Arceri
(In reply to Konstantin A. Lepikhov from comment #9)
> BTW running warthunder under brand new 4.15 kern=
el + latest amd-staging-4.15
> gives 25-30+ FPS and the same during the gameplay with performance set=
to
> 'auto' and fps spikes up to 50+ with 'high' performance on my R9 Fury.
>=20
> But it seems that 4.15 vanilla kernel doesn't have any patches from st=
aging
> which improve performance so the results are nearly the same as it was=
with
> 4.14.
Has the performance now been fixed for you with 4.{16,17,18}?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Fri, 21 Sep 2018 03:16:18 +0000
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--- Comment #11 from higuita@gmx.net ---
As we can't control the installed game version (auto-update to startup), we
can't now test the older opengl4 version anymore, where this problem was fo=
und.
Before the upgrade that removed the opengl4, i got higher fps with
power_dpm_force_performance_level setting set to high. That was with kernel
4.16 or 4.17
Warthunder dropped the opengl4 engine (only used in linux) and reverted to =
the
opengl3 (also used in MacOS) for linux. They did this because they were mak=
ing
big changed in the engine and supporting the opengl4 only for linux was a w=
aste
of time when they are also adding vulkan support (not yet enabled by defaul=
t,
but one can enable it changing the config file). This vulkan support is sti=
ll
not complete (some drivers have rendering bugs, i can see some micro-freezes
sometimes), but the future looks promising.
With opengl3 in the 4.18.9 kernel, at least for me (rx480 and latest mesa),
performance increased about 20% over opengl4 (but again, comparing different
engine versions)
With Vulkan, i get always 60fps (vsync is enabled) and the GPU is using the=
top
sclk speed, so at least vulkan is working fine.
So i vote to close this "obsolete" or similar, as we can't test it anymore.
Also, probably next version (probably around the end of year) will release =
the
vulkan support for all OS.
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Date: Fri, 21 Sep 2018 03:16:18 +0000
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Comme=
nt # 11
on bug 10197=
8
from higuita@gmx.net
As we can't control the installed game version (auto-update to=
startup), we
can't now test the older opengl4 version anymore, where this problem was fo=
und.
Before the upgrade that removed the opengl4, i got higher fps with
power_dpm_force_performance_level setting set to high. That was with kernel
4.16 or 4.17
Warthunder dropped the opengl4 engine (only used in linux) and reverted to =
the
opengl3 (also used in MacOS) for linux. They did this because they were mak=
ing
big changed in the engine and supporting the opengl4 only for linux was a w=
aste
of time when they are also adding vulkan support (not yet enabled by defaul=
t,
but one can enable it changing the config file). This vulkan support is sti=
ll
not complete (some drivers have rendering bugs, i can see some micro-freezes
sometimes), but the future looks promising.
With opengl3 in the 4.18.9 kernel, at least for me (rx480 and latest mesa),
performance increased about 20% over opengl4 (but again, comparing different
engine versions)
With Vulkan, i get always 60fps (vsync is enabled) and the GPU is using the=
top
sclk speed, so at least vulkan is working fine.
So i vote to close this "obsolete" or similar, as we can't test i=
t anymore.
Also, probably next version (probably around the end of year) will release =
the
vulkan support for all OS.
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- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Sat, 08 Dec 2018 21:38:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101978
--- Comment #12 from Konstantin A. Lepikhov ---
(In reply to Timothy Arceri from comment #10)
> (In reply to Konstantin A. Lepikhov from comment #9)
> > BTW running warthunder under brand new 4.15 kernel + latest amd-staging=
-4.15
> > gives 25-30+ FPS and the same during the gameplay with performance set =
to
> > 'auto' and fps spikes up to 50+ with 'high' performance on my R9 Fury.
> >=20
> > But it seems that 4.15 vanilla kernel doesn't have any patches from sta=
ging
> > which improve performance so the results are nearly the same as it was =
with
> > 4.14.
>=20
> Has the performance now been fixed for you with 4.{16,17,18}?
Just tested w/ 4.19.8 + Mesa 18.3.0 on R9 Fury and latest WT client -
everything became even worse, missing textures, white screen, so the game n=
ow
is totally unplayable. But I know they have problems with nvidia as well, a=
nd
their vulkan never worked on my box (black screen on focus).
So no progress so far.
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Auto-Submitted: auto-generated
Comme=
nt # 12
on bug 10197=
8
from Konstantin A. Lepikhov
(In reply to Timothy Arceri from comment #10)
> (In reply to Konstantin A. Lepikhov from comment #9)
> > BTW running warthunder under brand new 4.15 kernel + latest amd-s=
taging-4.15
> > gives 25-30+ FPS and the same during the gameplay with performanc=
e set to
> > 'auto' and fps spikes up to 50+ with 'high' performance on my R9 =
Fury.
> >=20
> > But it seems that 4.15 vanilla kernel doesn't have any patches fr=
om staging
> > which improve performance so the results are nearly the same as i=
t was with
> > 4.14.
>=20
> Has the performance now been fixed for you with 4.{16,17,18}?
Just tested w/ 4.19.8 + Mesa 18.3.0 on R9 Fury and latest WT client -
everything became even worse, missing textures, white screen, so the game n=
ow
is totally unplayable. But I know they have problems with nvidia as well, a=
nd
their vulkan never worked on my box (black screen on focus).
So no progress so far.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 101978] [bisected] war thunder performance reduced by ~28%
Date: Mon, 10 Dec 2018 02:18:48 +0000
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Date: Mon, 10 Dec 2018 02:18:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D101978
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #13 from Timothy Arceri ---
(In reply to Konstantin A. Lepikhov from comment #12)
> Just tested w/ 4.19.8 + Mesa 18.3.0 on R9 Fury and latest WT client -
> everything became even worse, missing textures, white screen, so the game
> now is totally unplayable. But I know they have problems with nvidia as
> well, and their vulkan never worked on my box (black screen on focus).
>=20
> So no progress so far.
These are all different issues from the original bug report and are probably
game bugs if Nvidia is also having issues. As per comment 11 I'm closing th=
is
bug (using INVALID for lack of a better option).
Any new issues should have new bug reports opened for them.
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Timothy Arceri
changed
bug 10197=
8
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
INVALID
|
Comme=
nt # 13
on bug 10197=
8
from Timothy Arceri
(In reply to Konstantin A. Lepikhov from comment #12)
> Just tested w/ 4.19.8 + Mesa 18.3.0 on R9 Fury a=
nd latest WT client -
> everything became even worse, missing textures, white screen, so the g=
ame
> now is totally unplayable. But I know they have problems with nvidia as
> well, and their vulkan never worked on my box (black screen on focus).
>=20
> So no progress so far.
These are all different issues from the original bug report and are probably
game bugs if Nvidia is also having issues. As per comment 11 I'm closing this
bug (using INVALID for lack of a better option).
Any new issues should have new bug reports opened for them.
You are receiving this mail because:
- You are the assignee for the bug.
=
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