I'm using:
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Oland
PRO [Radeon R7 240/340]
Mesa: 17.1.6
Linux: 4.12.6
This is somewhat related to #98724.
I decided to give GLideN64 another try since it now works with Rogue Squadron,
but I've found that while it does render (I wouldn't say that #98724 has been
fixed. I just think that GLideN64/GLupeN64 no longer use
glDrawElementsIndirect) it's still unplayably slow. The Windows drivers do work
fine on the same hardware.
For this test, I was using the prebuilt and configured version found here:
https://m64p.github.io/ the executable is mupen64plus-gui. Because of #97226 it
has to be launched from the terminal.
The download link doesn't work with HTTPS Everywhere for some reason. Source is
here: https://github.com/m64p/mupen64plus-GLideN64