From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 102226] [Mesa 17.3] Valve Source Games Crash With "intel_do_flush_locked failed: Input/output error" Date: Tue, 15 Aug 2017 02:14:06 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2086274621==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 6F3396E28A for ; Tue, 15 Aug 2017 02:14:06 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2086274621== Content-Type: multipart/alternative; boundary="15027632460.757257D6F.10697"; charset="UTF-8" --15027632460.757257D6F.10697 Date: Tue, 15 Aug 2017 02:14:06 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D102226 Bug ID: 102226 Summary: [Mesa 17.3] Valve Source Games Crash With "intel_do_flush_locked failed: Input/output error" Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/DRI/i915 Assignee: dri-devel@lists.freedesktop.org Reporter: hazardoustheradioactive@gmail.com QA Contact: dri-devel@lists.freedesktop.org I noticed a really nasty bug in the graphics drivers lately. While playing games based on the source engine, I get GPU hangs. Here is the relevant info. OpenGL: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) x86/MMX/SSE2 3.0 Me= sa 17.3.0-devel (3.0.0) Linux walaryne-HP-Notebook 4.10.0-27-generic #30~16.04.2-Ubuntu SMP (It says Ubuntu but it's Mint.) Thu Jun 29 16:07:46 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux Relevant error from Counter Strike: Source: intel_do_flush_locked failed: Input/output error DMESG Relevant error(s): [ 445.882919] [drm] GPU HANG: ecode 9:0:0x85dffffb, in hl2_linux [2128], reason: Hang on render ring, action: reset [ 445.882962] drm/i915: Resetting chip after gpu hang [ 445.883020] [drm] RC6 off [ 445.897614] [drm] GuC firmware load skipped [ 457.834654] drm/i915: Resetting chip after gpu hang [ 457.834740] [drm] RC6 off [ 457.848586] [drm] GuC firmware load skipped [ 458.024493] hl2_linux[2128]: segfault at 0 ip (null) sp 00000000ffd2453c error 14 in hl2_linux[8048000+1000] I sincerely hope this helps fix the problem. P.S, I did attempt to run the game with RC6 enabled and disabled, including frame buffer compression, neither made any effect. Steps to reproduce: 1. Launch a Source based game (CS:S, CS:GO, TF2, etc.) 2. Play as normal. 3. Crash seems to occur 5 to 10 minutes through gameplay. This is my first time submitting a bug report, I hope it looks right. --=20 You are receiving this mail because: You are the assignee for the bug.= --15027632460.757257D6F.10697 Date: Tue, 15 Aug 2017 02:14:06 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 102226
Summary [Mesa 17.3] Valve Source Games Crash With "intel_do_flus= h_locked failed: Input/output error"
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity major
Priority medium
Component Drivers/DRI/i915
Assignee dri-devel@lists.freedesktop.org
Reporter hazardoustheradioactive@gmail.com
QA Contact dri-devel@lists.freedesktop.org

I noticed a really nasty bug in the graphics drivers lately.
While playing games based on the source engine, I get GPU hangs.
Here is the relevant info.

OpenGL: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) x86/MMX/SSE2 3.0 Me=
sa
17.3.0-devel (3.0.0)
Linux walaryne-HP-Notebook 4.10.0-27-generic #30~16.04.2-Ubuntu SMP (It says
Ubuntu but it's Mint.)
Thu Jun 29 16:07:46 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux

Relevant error from Counter Strike: Source:
intel_do_flush_locked failed: Input/output error

DMESG Relevant error(s):
[  445.882919] [drm] GPU HANG: ecode 9:0:0x85dffffb, in hl2_linux [2128],
reason: Hang on render ring, action: reset
[  445.882962] drm/i915: Resetting chip after gpu hang
[  445.883020] [drm] RC6 off
[  445.897614] [drm] GuC firmware load skipped
[  457.834654] drm/i915: Resetting chip after gpu hang
[  457.834740] [drm] RC6 off
[  457.848586] [drm] GuC firmware load skipped
[  458.024493] hl2_linux[2128]: segfault at 0 ip           (null) sp
00000000ffd2453c error 14 in hl2_linux[8048000+1000]


I sincerely hope this helps fix the problem.

P.S,
I did attempt to run the game with RC6 enabled and disabled,
including frame buffer compression, neither made any effect.

Steps to reproduce:
1. Launch a Source based game (CS:S, CS:GO, TF2, etc.)
2. Play as normal.
3. Crash seems to occur 5 to 10 minutes through gameplay.

This is my first time submitting a bug report, I hope it looks right.


You are receiving this mail because:
  • You are the assignee for the bug.
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