From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 102955] HyperZ related rendering issue in ARK: Survival Evolved
Date: Sat, 23 Sep 2017 23:25:05 +0000
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Date: Sat, 23 Sep 2017 23:25:05 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D102955
Bug ID: 102955
Summary: HyperZ related rendering issue in ARK: Survival
Evolved
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: e.singularitycat@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 134449
--> https://bugs.freedesktop.org/attachment.cgi?id=3D134449&action=3Dedit
The back buffer of apitrace frame 1017, showing red lines along what looks =
like
primitive edges.
Hi,
I've been poking "ARK: Survival Evolved", trying to get it playable.
The game is notoriously buggy, particularly under Linux, however the biggest
issue I've had seems to be a Mesa/Radeon bug.
Blocky "pixelated" lines are drawn across what look like edges (see attache=
d).
These lines are most frequently red, black or cyan in colour, and seem to
disappear when the scene complexity is lower (like when looking at the floo=
r or
an area with no foliage or rocks).
Setting R600_DEBUG=3Dnohyperz resolves the issue.
I've tested an apitrace of the game on both Mesa git, and 17.2.1 on a deskt=
op
with a POLARIS10 (RX580 8GiB), running the latest amd-staging-drm-next kern=
el,
and on a laptop with both Intel integrated graphics and a HAINAN (Sun XT?
8670M), running a stock Archlinux kernel.
Both AMD cards have this rendering issue with HyperZ enabled. The Intel card
renders without this particular problem (if slowly), and llvmpipe (eventual=
ly)
renders without issue too.
Apitrace (~600MiB!):
https://drive.google.com/open?id=3D0B6RX1ZACoaJ5UmhDWDM3ZC03eUk
Desktop:
Linux 4.13.0-rc5-43dd6fde5df4 #3 SMP PREEMPT Thu Sep 21 19:15:33 BST 2017
x86_64 GNU/Linux
Mesa 17.3.0-devel (git hash #52ed3bca91ff13217378196d6800ca7113641a63)
libdrm 2.4.83, LLVM 5.0.0
Laptop:
Linux 4.12.13-1-ARCH #1 SMP PREEMPT Fri Sep 15 06:36:43 UTC 2017 x86_64
GNU/Linux
Mesa 1.7.12,
libdrm 2.4.83, LLVM 5.0.0
The corruption does look somewhat like that of this bug, but applied to ter=
rain
as well. https://bugs.freedesktop.org/show_bug.cgi?id=3D74784
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15062091050.cA92B.16721
Date: Sat, 23 Sep 2017 23:25:05 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
102955
|
| Summary |
HyperZ related rendering issue in ARK: Survival Evolved
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
e.singularitycat@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 134449<=
/a> [details]
The back buffer of apitrace frame 1017, showing red lines along what looks =
like
primitive edges.
Hi,
I've been poking "ARK: Survival Evolved", trying to get it playab=
le.
The game is notoriously buggy, particularly under Linux, however the biggest
issue I've had seems to be a Mesa/Radeon bug.
Blocky "pixelated" lines are drawn across what look like edges (s=
ee attached).
These lines are most frequently red, black or cyan in colour, and seem to
disappear when the scene complexity is lower (like when looking at the floo=
r or
an area with no foliage or rocks).
Setting R600_DEBUG=3Dnohyperz resolves the issue.
I've tested an apitrace of the game on both Mesa git, and 17.2.1 on a deskt=
op
with a POLARIS10 (RX580 8GiB), running the latest amd-staging-drm-next kern=
el,
and on a laptop with both Intel integrated graphics and a HAINAN (Sun XT?
8670M), running a stock Archlinux kernel.
Both AMD cards have this rendering issue with HyperZ enabled. The Intel card
renders without this particular problem (if slowly), and llvmpipe (eventual=
ly)
renders without issue too.
Apitrace (~600MiB!):
https://drive.google.com/open?id=3D0B6RX1ZACoaJ5UmhDWDM3ZC03eUk
Desktop:
Linux 4.13.0-rc5-43dd6fde5df4 #3 SMP PREEMPT Thu Sep 21 19:15:33 BST 2017
x86_64 GNU/Linux
Mesa 17.3.0-devel (git hash #52ed3bca91ff13217378196d6800ca7113641a63)
libdrm 2.4.83, LLVM 5.0.0
Laptop:
Linux 4.12.13-1-ARCH #1 SMP PREEMPT Fri Sep 15 06:36:43 UTC 2017 x86_64
GNU/Linux
Mesa 1.7.12,
libdrm 2.4.83, LLVM 5.0.0
The corruption does look somewhat like that of this bug, but applied to ter=
rain
as well. https://bugs.freedesktop.org/show_bug.c=
gi?id=3D74784
You are receiving this mail because:
- You are the assignee for the bug.
=
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