From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 103142] R600g+sb: optimizer apparently stuck in an endless loop
Date: Sat, 07 Oct 2017 22:37:27 +0000 [thread overview]
Message-ID: <bug-103142-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=103142
Bug ID: 103142
Summary: R600g+sb: optimizer apparently stuck in an endless
loop
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: gw.fossdev@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 134738
--> https://bugs.freedesktop.org/attachment.cgi?id=134738&action=edit
TGSI, byte code and logging output
With sb enabled some shaders apparently trigger an endless loops in the sb
optimizer.
The attached TGSI and log of a shader triggering this behaviour comes from the
Unreal Editor version 4.17.1,
The log was created with
#define PSC_DEBUG 1
in src/gallium/drivers/r600/sb_sched.cpp
The problem is probably related to the "FIXME rework this loop" on line 1808 in
the same file, and I also have the impression that it has something to do with
MULADD when the sources are a mix of CONST and IMM.
I'd try to fix it myself, but right now I don't really have a clue how to
approach this bug.
best,
Gert
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next reply other threads:[~2017-10-07 22:37 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-10-07 22:37 bugzilla-daemon [this message]
2017-10-09 7:51 ` [Bug 103142] R600g+sb: optimizer apparently stuck in an endless loop bugzilla-daemon
2017-10-09 19:54 ` bugzilla-daemon
2017-10-10 10:23 ` bugzilla-daemon
2017-10-10 10:25 ` bugzilla-daemon
2017-11-09 15:33 ` bugzilla-daemon
2017-11-09 17:07 ` bugzilla-daemon
2018-02-07 17:28 ` bugzilla-daemon
2018-02-07 17:32 ` bugzilla-daemon
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