From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 14 Nov 2017 18:09:01 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103743
Bug ID: 103743
Summary: Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: philip.rebohle@tu-dortmund.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 135457
--> https://bugs.freedesktop.org/attachment.cgi?id=3D135457&action=3Dedit
Fragment shader with workaround
When compiling Mesa against LLVM >=3D 5.0, Nier:Automata shows lighting art=
ifacts
that are caused by a misbehaving 'if' in a fragment shader.
Apitrace that shows the issue (2.5G, bz2-compressed):
https://mega.nz/#!JaBD0IoT!yBekRb7ZmvsSY60mo0E7N6uwaYfp_KfRDlnQWL0-QOo
I attached a copy of the fragment shader that causes the problem, but also
includes a workaround. The file name for MESA_SHADER_READ_PATH is
FS_feba74122c9590d1522b92bbec52d662ecd99012.glsl.
The offending code is located at line 135:
R1.x =3D uintBitsToFloat(floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu =
: 0u);
if (bool(floatBitsToUint(R1).x))
The artifacts go away when changing the original 'if' condition to the
following:
if (floatBitsToUint(R0).y >=3D 0x4u)
This happens with both Mesa 17.2 and latest Mesa-git when compiling against
LLVM 5.0 or later. This does *not* happen with LLVM 4.0.1. My GPU is an RX =
480.
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
103743
|
| Summary |
Nier:Automata - "if" in fragment shader incorrectly=
evaluated, causes artifacts
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
philip.rebohle@tu-dortmund.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachme=
nt 135457 [details]
Fragment shader with workaround
When compiling Mesa against LLVM >=3D 5.0, Nier:Automata shows lighting =
artifacts
that are caused by a misbehaving 'if' in a fragment shader.
Apitrace that shows the issue (2.5G, bz2-compressed):
https://mega.nz/#!JaBD0IoT!yBekRb7ZmvsSY60mo0E7N6uwaYfp_KfRDlnQWL0-=
QOo
I attached a copy of the fragment shader that causes the problem, but also
includes a workaround. The file name for MESA_SHADER_READ_PATH is
FS_feba74122c9590d1522b92bbec52d662ecd99012.glsl.
The offending code is located at line 135:
R1.x =3D uintBitsToFloat(floatBitsToUint(R0).y >=3D 0x4u ? 0xfffffff=
fu : 0u);
if (bool(floatBitsToUint(R1).x))
The artifacts go away when changing the original 'if' condition to the
following:
if (floatBitsToUint(R0).y >=3D 0x4u)
This happens with both Mesa 17.2 and latest Mesa-git when compiling against
LLVM 5.0 or later. This does *not* happen with LLVM 4.0.1. My GPU is an RX =
480.
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1949846582==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 14 Nov 2017 18:10:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103743
--- Comment #1 from Philip Rebohle ---
Created attachment 135458
--> https://bugs.freedesktop.org/attachment.cgi?id=3D135458&action=3Dedit
Frame 2400 with artifacts
--=20
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 14 Nov 2017 18:10:37 +0000
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--- Comment #2 from Philip Rebohle ---
Created attachment 135459
--> https://bugs.freedesktop.org/attachment.cgi?id=3D135459&action=3Dedit
Frame 2400 without artifacts
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 14 Nov 2017 18:21:38 +0000
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--- Comment #3 from Philip Rebohle ---
PS: While bug 102218 is not directly related to this one, that's another ca=
se
where two shaders that *should* be functionally equivalent yield different
results. In the second screenshot, workarounds for both issues are applied =
in
order to obtain correct rendering.
--=20
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Commen=
t # 3
on bug 10374=
3
from Philip Rebohle
PS: While bug 102218 is not directly related=
to this one, that's another case
where two shaders that *should* be functionally equivalent yield different
results. In the second screenshot, workarounds for both issues are applied =
in
order to obtain correct rendering.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Mon, 27 Nov 2017 11:02:24 +0000
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--- Comment #4 from Nicolai H=C3=A4hnle ---
Thanks for the very lucid bug report. I can reproduce this and am
investigating.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Mon, 27 Nov 2017 12:04:27 +0000
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--- Comment #5 from Philip Rebohle ---
I found another pair of equivalent expressions that produce different resul=
ts.
Working as expected:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xfffff=
fffu)
Showing artifacts:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u)
--=20
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Commen=
t # 5
on bug 10374=
3
from Philip Rebohle
I found another pair of equivalent expressions that produce di=
fferent results.
Working as expected:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) =3D=3D 0xff=
ffffffu)
Showing artifacts:
if ((floatBitsToUint(R0).y >=3D 0x4u ? 0xffffffffu : 0u) !=3D 0u)
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Mon, 27 Nov 2017 20:42:08 +0000
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--- Comment #6 from Nicolai H=C3=A4hnle ---
Thanks. To give you an update, this is a super subtle control flow handling=
bug
in LLVM -- and the difference between the original shader and your modifica=
tion
at the LLVM input is merely that the sense of one branch is (correctly)
inverted, leading LLVM down a subtly different path in the end.
A sledge-hammer fix is quite simple, but I'm still thinking about how to ge=
t a
better fix which doesn't pessimize a bunch of cases.
--=20
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You are the assignee for the bug.=
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Commen=
t # 6
on bug 10374=
3
from Nicolai H=C3=A4hnle
Thanks. To give you an update, this is a super subtle control =
flow handling bug
in LLVM -- and the difference between the original shader and your modifica=
tion
at the LLVM input is merely that the sense of one branch is (correctly)
inverted, leading LLVM down a subtly different path in the end.
A sledge-hammer fix is quite simple, but I'm still thinking about how to ge=
t a
better fix which doesn't pessimize a bunch of cases.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1142515779==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 28 Nov 2017 12:27:41 +0000
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--- Comment #7 from Nicolai H=C3=A4hnle ---
Created attachment 135749
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 28 Nov 2017 12:28:10 +0000
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--- Comment #8 from Nicolai H=C3=A4hnle ---
Created attachment 135750
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patch to fix this issue
Two patches for LLVM attached that fix the issue for me.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 28 Nov 2017 17:31:56 +0000
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--- Comment #9 from Philip Rebohle ---
Thanks for looking into this. While these two patches certainly improve the
situation significantly, they don't fix the issue entirely.
The remaining artifacts are hardly noticable in the original apitrace, so I
created another one (2.9G, bz2-compressed):
https://mega.nz/#!FHxSgZjL!0MzRQhI6W6Lk0beTv9LrPxDWjNTQveDuXVq3Mz2s7-M
Note that my original workaround still works with the LLVM patches applied.
Tested with updated LLVM-git, revision accb337c76e.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 28 Nov 2017 17:33:01 +0000
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--- Comment #10 from Philip Rebohle ---
Created attachment 135780
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 28 Nov 2017 17:34:18 +0000
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--- Comment #11 from Philip Rebohle ---
Created attachment 135781
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Wed, 18 Apr 2018 09:50:00 +0000
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--- Comment #12 from Samuel Pitoiset ---
Any news on this? The two LLVM patches have been pushed ~2 weeks ago. Can y=
ou
still reproduce the issue? Thanks!
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Sat, 28 Apr 2018 14:09:19 +0000
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--- Comment #13 from Fabian Maurer ---
Created attachment 139196
--> https://bugs.freedesktop.org/attachment.cgi?id=3D139196&action=3Dedit
Video showing minor artifacts
While it's a lot better, it's not fully fixed yet. I added a video to show a
few artifacts, just look at the top middle area where the lightning jumps
around.
Created from this apitrace:
http://www.mediafire.com/file/cch4roemrd2gi1f/AutomataArtifacts.7z
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Mon, 18 Feb 2019 01:36:47 +0000
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--- Comment #14 from Timothy Arceri ---
(In reply to Fabian Maurer from comment #13)
> Created attachment 139196 [details]
> Video showing minor artifacts
>=20
> While it's a lot better, it's not fully fixed yet. I added a video to sho=
w a
> few artifacts, just look at the top middle area where the lightning jumps
> around.
>=20
> Created from this apitrace:
> http://www.mediafire.com/file/cch4roemrd2gi1f/AutomataArtifacts.7z
Those artifacts from the video seem to be gone with recent Mesa (19.1-devel)
and LLVM (9.0-devel). Can you confirm if that this is indeed fixed?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 103743] Nier:Automata - "if" in fragment shader incorrectly
evaluated, causes artifacts
Date: Tue, 17 Sep 2019 02:49:50 +0000
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Date: Tue, 17 Sep 2019 02:49:50 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D103743
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--=20
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--15686885902.67dEa076.5012
Date: Tue, 17 Sep 2019 02:49:50 +0000
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Timothy Arceri
changed
bug 10374=
3
| What |
Removed |
Added |
| Resolution |
---
|
FIXED
|
| Status |
NEW
|
RESOLVED
|
You are receiving this mail because:
- You are the assignee for the bug.
=
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