From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104549] [radeonsi] [wine] [apitrace] Silent Hunter 3 2D texture
artifacts / corrupted 3D redering on Polaris
Date: Tue, 09 Jan 2018 09:56:40 +0000
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Date: Tue, 9 Jan 2018 09:56:42 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D104549
Bug ID: 104549
Summary: [radeonsi] [wine] [apitrace] Silent Hunter 3 2D
texture artifacts / corrupted 3D redering on Polaris
Product: Mesa
Version: 17.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: banana_banana_banana@gmx.net
QA Contact: dri-devel@lists.freedesktop.org
Silent Hunter 3 under wine (2.21 staging / 3.0rc4 as well) renders flickeri=
ng
corrupted textures that seem to be UI elements all over the place for some =
of
its rendered frames, also 3D scene gets trashed every now and then.
Game worked fine on my previous hardware (intel Haswell HD4600) and same me=
sa
version 17.3.1, replaying the trace recorded while using polaris hardware
renders correctly on intel HD4600 (it is noteworthy however, that replaying=
the
trace throws more fragment shader errors on intel, so it could be possible =
it
renders with no errors because of missing shaders?).
Apitrace:
https://drive.google.com/open?id=3D1182dA2LQp91izaPf0vOf9yS1ZZMz246F
--=20
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Date: Tue, 9 Jan 2018 09:56:42 +0000
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Auto-Submitted: auto-generated
| Bug ID |
104549
|
| Summary |
[radeonsi] [wine] [apitrace] Silent Hunter 3 2D texture artif=
acts / corrupted 3D redering on Polaris
|
| Product |
Mesa
|
| Version |
17.3
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
banana_banana_banana@gmx.net
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Silent Hunter 3 under wine (2.21 staging / 3.0rc4 as well) ren=
ders flickering
corrupted textures that seem to be UI elements all over the place for some =
of
its rendered frames, also 3D scene gets trashed every now and then.
Game worked fine on my previous hardware (intel Haswell HD4600) and same me=
sa
version 17.3.1, replaying the trace recorded while using polaris hardware
renders correctly on intel HD4600 (it is noteworthy however, that replaying=
the
trace throws more fragment shader errors on intel, so it could be possible =
it
renders with no errors because of missing shaders?).
Apitrace:
https://drive.google.com/open?id=3D1182dA2LQp91izaPf0vOf9yS1ZZMz246F<=
/a>
You are receiving this mail because:
- You are the assignee for the bug.
=
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