From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104762] Various segfaults/problems in qt/plasma
Date: Wed, 24 Jan 2018 08:51:33 +0000
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Date: Wed, 24 Jan 2018 08:51:33 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D104762
Bug ID: 104762
Summary: Various segfaults/problems in qt/plasma
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: haagch@frickel.club
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 136931
--> https://bugs.freedesktop.org/attachment.cgi?id=3D136931&action=3Dedit
mostly useless gdb backtrace
I think it's related to the series that ended with this commit
"st/glsl_to_tgsi: add ARB_get_program_binary support using TGSI"
https://cgit.freedesktop.org/mesa/mesa/commit/?id=3Da20016d8277f9cd68620784=
417a57ae227783a04
but I have to try around a bit more.
It doesn't always happen. I think it's related to the shader cache. Sometim=
es
deleting the shader cache helps, sometimes it doesn't. I think
MESA_EXTENSION_OVERRIDE=3D-GL_ARB_get_program_binary helps.
Usually export LD_LIBRARY_PATH=3D... LIBGL_DRIVERS_PATH=3D... to another me=
sa
build, starting the application once and then starting it with the system m=
esa
again helps. It could be related to mesa first deleting the other shader ca=
che
before making a new one. Some weird race condition?
Applications I've seen affected:
sddm-greeter (segfaulting)
plasmashell (segfaulting
systemsettings (rendering black window content, segfaulting)
krunner (rendering breaking, segfaulting)
As far as I can tell it doesn't happen with mesa debug builds...
More investigation is needed.
--=20
You are receiving this mail because:
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--15167838930.89d14dF.32101
Date: Wed, 24 Jan 2018 08:51:33 +0000
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Auto-Submitted: auto-generated
| Bug ID |
104762
|
| Summary |
Various segfaults/problems in qt/plasma
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
haagch@frickel.club
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment =
136931 [details]
mostly useless gdb backtrace
I think it's related to the series that ended with this commit
"st/glsl_to_tgsi: add ARB_get_program_binary support using TGSI"
https://cgit.freedesktop.org/mesa/mesa/commit=
/?id=3Da20016d8277f9cd68620784417a57ae227783a04
but I have to try around a bit more.
It doesn't always happen. I think it's related to the shader cache. Sometim=
es
deleting the shader cache helps, sometimes it doesn't. I think
MESA_EXTENSION_OVERRIDE=3D-GL_ARB_get_program_binary helps.
Usually export LD_LIBRARY_PATH=3D... LIBGL_DRIVERS_PATH=3D... to another me=
sa
build, starting the application once and then starting it with the system m=
esa
again helps. It could be related to mesa first deleting the other shader ca=
che
before making a new one. Some weird race condition?
Applications I've seen affected:
sddm-greeter (segfaulting)
plasmashell (segfaulting
systemsettings (rendering black window content, segfaulting)
krunner (rendering breaking, segfaulting)
As far as I can tell it doesn't happen with mesa debug builds...
More investigation is needed.
You are receiving this mail because:
- You are the assignee for the bug.
=
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