From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Date: Tue, 27 Feb 2018 23:55:30 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D105282
Bug ID: 105282
Summary: Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Product: Mesa
Version: 17.3
Hardware: All
OS: Linux (All)
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: e.singularitycat@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
After working around the bugs described in #93551 and getting the game runn=
ing,
I noticed that unless the shadow quality setting was at "Ultra", all render=
ed
shadows are blocky and jagged, with gaps appearing between the shadows cast=
be
apparently solid objects.
I messed around with some driconf options, and discovered that this renderi=
ng
issue goes away if setting the "glsl_correct_derivatives_after_discard" opt=
ion.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one witho=
ut
the option (before.png) and one with (after.png).
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Date: Tue, 27 Feb 2018 23:55:29 +0000
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Auto-Submitted: auto-generated
| Bug ID |
105282
|
| Summary |
Divinity: Original Sin Enhanced Edition blocky and jagged sha=
dows.
|
| Product |
Mesa
|
| Version |
17.3
|
| Hardware |
All
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
enhancement
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
e.singularitycat@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
After working around the bugs described in #93551 and getting =
the game running,
I noticed that unless the shadow quality setting was at "Ultra", =
all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast=
be
apparently solid objects.
I messed around with some driconf options, and discovered that this renderi=
ng
issue goes away if setting the "glsl_correct_derivatives_after_discard=
" option.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one witho=
ut
the option (before.png) and one with (after.png).
You are receiving this mail because:
- You are the assignee for the bug.
=
--15197757290.dDe57aDB.24642--
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IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1215765074==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Date: Tue, 27 Feb 2018 23:56:41 +0000
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Date: Tue, 27 Feb 2018 23:56:40 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D105282
--- Comment #1 from Elliot Thomas ---
Created attachment 137676
--> https://bugs.freedesktop.org/attachment.cgi?id=3D137676&action=3Dedit
Without "glsl_correct_derivatives_after_discard"
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Date: Tue, 27 Feb 2018 23:57:14 +0000
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--- Comment #2 from Elliot Thomas ---
Created attachment 137677
--> https://bugs.freedesktop.org/attachment.cgi?id=3D137677&action=3Dedit
With "glsl_correct_derivatives_after_discard"
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Date: Mon, 05 Aug 2019 05:36:34 +0000
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--15649833940.baD04DfB.22451
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Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Timothy Arceri ---
Should be fixed by:
commit 3c9144f9e5888e9a31886b64168f63e991da01d0
Author: Timothy Arceri
Date: Fri Aug 2 10:05:20 2019 +1000
drirc: Add discard workaround for Divinity: Original Sin EE
This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282
Acked-by: Eric Engestrom
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3D105282
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Timothy Arceri
changed
bug 10528=
2
| What |
Removed |
Added |
| Resolution |
---
|
FIXED
|
| Status |
NEW
|
RESOLVED
|
You are receiving this mail because:
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=
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