From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 105532] Broken map generation in Northgard game Date: Fri, 08 Jun 2018 08:51:54 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0351474204==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id A0E466E064 for ; Fri, 8 Jun 2018 08:51:54 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0351474204== Content-Type: multipart/alternative; boundary="15284479141.AD3fDa.32231" Content-Transfer-Encoding: 7bit --15284479141.AD3fDa.32231 Date: Fri, 8 Jun 2018 08:51:54 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D105532 --- Comment #2 from Nicolas Cannasse --- Hi, I'm Northgard technical director. We are creating buffers to draw various 2D shapes into textures for map generation. Then we download the textures from GPU to CPU for additional processing. These textures are then used to generate the landscape. For some reason unknown to us the textures generated in some case appears to be corrupted, resulting in these weird height maps. We haven't been able to investigate the issue in details atm. --=20 You are receiving this mail because: You are the assignee for the bug.= --15284479141.AD3fDa.32231 Date: Fri, 8 Jun 2018 08:51:54 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 2 on bug 10553= 2 from Nicolas Cannasse
Hi,

I'm Northgard technical director.

We are creating buffers to draw various 2D shapes into textures for map
generation. Then we download the textures from GPU to CPU for additional
processing. These textures are then used to generate the landscape. For some
reason unknown to us the textures generated in some case appears to be
corrupted, resulting in these weird height maps. We haven't been able to
investigate the issue in details atm.


You are receiving this mail because:
  • You are the assignee for the bug.
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