From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Thu, 15 Mar 2018 22:10:24 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D105532
Bug ID: 105532
Summary: Broken map generation in Northgard game
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: alexander@tsoy.me
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 138148
--> https://bugs.freedesktop.org/attachment.cgi?id=3D138148&action=3Dedit
northgard_screenshot.png
Map generation is broken in Northgard game in single player mode. See
screenshot. Game developers describe map generation process as follows [1]:
"The game rendering seems to be working fine, only map generation seems to =
be
broken on some drivers. This involves rendering 2D vectorized shapes and th=
en
reading back the resulting graphics buffer. Nothing fancy, but we had some
issues in OpenGL with some Intel HD drivers on Windows in the past. Using
DirectX (same code, just different driver) did fix the issue for these user=
s."
Map generation is working fine with llvmpipe driver
(LIBGL_ALWAYS_SOFTWARE=3Dtrue).
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.14.26-gentoo, LLVM 6.0.0)
[1]
http://steamcommunity.com/app/466560/discussions/0/1698293255121560931/?ctp=
=3D4#c1698293255133166837
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Auto-Submitted: auto-generated
| Bug ID |
105532
|
| Summary |
Broken map generation in Northgard game
|
| Product |
Mesa
|
| Version |
unspecified
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
alexander@tsoy.me
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 1381=
48 [details]
northgard_screenshot.png
Map generation is broken in Northgard game in single player mode. See
screenshot. Game developers describe map generation process as follows [1]:
"The game rendering seems to be working fine, only map generation seem=
s to be
broken on some drivers. This involves rendering 2D vectorized shapes and th=
en
reading back the resulting graphics buffer. Nothing fancy, but we had some
issues in OpenGL with some Intel HD drivers on Windows in the past. Using
DirectX (same code, just different driver) did fix the issue for these user=
s."
Map generation is working fine with llvmpipe driver
(LIBGL_ALWAYS_SOFTWARE=3Dtrue).
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.14.26-gentoo, LLVM 6.0.0)
[1]
http://steamcommunity.com/app/466560/=
discussions/0/1698293255121560931/?ctp=3D4#c1698293255133166837
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0283251054==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Thu, 15 Mar 2018 22:21:30 +0000
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--- Comment #1 from Alexander Tsoy ---
Also very often map generation process just hangs or repeat many times
(according to the progress bar).
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Fri, 08 Jun 2018 08:51:54 +0000
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--- Comment #2 from Nicolas Cannasse ---
Hi,
I'm Northgard technical director.
We are creating buffers to draw various 2D shapes into textures for map
generation. Then we download the textures from GPU to CPU for additional
processing. These textures are then used to generate the landscape. For some
reason unknown to us the textures generated in some case appears to be
corrupted, resulting in these weird height maps. We haven't been able to
investigate the issue in details atm.
--=20
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Commen=
t # 2
on bug 10553=
2
from Nicolas Cannasse
Hi,
I'm Northgard technical director.
We are creating buffers to draw various 2D shapes into textures for map
generation. Then we download the textures from GPU to CPU for additional
processing. These textures are then used to generate the landscape. For some
reason unknown to us the textures generated in some case appears to be
corrupted, resulting in these weird height maps. We haven't been able to
investigate the issue in details atm.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Wed, 27 Jun 2018 05:25:34 +0000
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--- Comment #3 from Timothy Arceri ---
(In reply to Nicolas Cannasse from comment #2)
> Hi,
>=20
> I'm Northgard technical director.
>=20
> We are creating buffers to draw various 2D shapes into textures for map
> generation. Then we download the textures from GPU to CPU for additional
> processing. These textures are then used to generate the landscape. For s=
ome
> reason unknown to us the textures generated in some case appears to be
> corrupted, resulting in these weird height maps. We haven't been able to
> investigate the issue in details atm.
If you could capture a trace of the issue in renderdoc or apitrace [1] uplo=
ad
it somewhere and provide the link we might be able to investigate it. But
currently I can't get a trace because the HashLink virtual machine crashes.
Maybe you guys could try compiling with HL/C and try grabbing a trace with =
the
binary?
[1] https://github.com/apitrace/apitrace
--=20
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Commen=
t # 3
on bug 10553=
2
from Timothy Arceri
(In reply to Nicolas Cannasse from comment #2)
> Hi,
>=20
> I'm Northgard technical director.
>=20
> We are creating buffers to draw various 2D shapes into textures for map
> generation. Then we download the textures from GPU to CPU for addition=
al
> processing. These textures are then used to generate the landscape. Fo=
r some
> reason unknown to us the textures generated in some case appears to be
> corrupted, resulting in these weird height maps. We haven't been able =
to
> investigate the issue in details atm.
If you could capture a trace of the issue in renderdoc or apitrace [1] uplo=
ad
it somewhere and provide the link we might be able to investigate it. But
currently I can't get a trace because the HashLink virtual machine crashes.
Maybe you guys could try compiling with HL/C and try grabbing a trace with =
the
binary?
[1] https://github.com/api=
trace/apitrace
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Fri, 29 Jun 2018 17:14:56 +0000
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Christian Lanig changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |freedesktop@lanig.email
--- Comment #4 from Christian Lanig ---
I have looked in the game folder. It seems like the game is using Haxe.
I don't really know what Haxe is but in the folder there is also Northgard.=
exe
and several .dll files. So I assume that Haxe does something comparable to
Wine.
Already having Wine 3.7 installed for another game I just ran: wine
Northgard.exe and bingo, the game seems to run just fine - at least the map=
is
OK and I could do basic stuff like building a house.
So assuming that Haxe is comparable to Wine and does run the Windows-execut=
able
as well, we might conclude that the data that Haxe passes the mesa drivers =
is
not identical to the data that Wine passes them.
As a result I am quite sure that the key to the answer is in Haxe and not in
the game executable.
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Christian Lanig
changed
bug 10553=
2
| What |
Removed |
Added |
| CC |
|
freedesktop@lanig.email
|
Commen=
t # 4
on bug 10553=
2
from Christian Lanig
I have looked in the game folder. It seems like the game is us=
ing Haxe.
I don't really know what Haxe is but in the folder there is also Northgard.=
exe
and several .dll files. So I assume that Haxe does something comparable to
Wine.
Already having Wine 3.7 installed for another game I just ran: wine
Northgard.exe and bingo, the game seems to run just fine - at least the map=
is
OK and I could do basic stuff like building a house.
So assuming that Haxe is comparable to Wine and does run the Windows-execut=
able
as well, we might conclude that the data that Haxe passes the mesa drivers =
is
not identical to the data that Wine passes them.
As a result I am quite sure that the key to the answer is in Haxe and not in
the game executable.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Fri, 29 Jun 2018 17:24:51 +0000
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--- Comment #5 from Alexander Tsoy ---
(In reply to Christian Lanig from comment #4)
There are native linux binaries in the linux subfolder.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Fri, 29 Jun 2018 17:32:58 +0000
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--- Comment #6 from Eric Engestrom ---
>>From a quick search, Haxe can be found on github [1] and its website [2] has
some explanations as well, including how it uses a bytecode VM [3] to work
cross-platform (essentially the same way java does it).
[1] https://github.com/HaxeFoundation/haxe
[2] https://haxe.org
[3] https://hashlink.haxe.org
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Fri, 29 Jun 2018 17:47:13 +0000
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--- Comment #7 from Christian Lanig ---
(In reply to Alexander Tsoy from comment #5)
> (In reply to Christian Lanig from comment #4)
> There are native linux binaries in the linux subfolder.
Yes. You are right. I renamed Northgard.exe and the game still starts. I
thought that Haxe would somewhere start the Windows binary after loading the
data file because shipping it to Linux users didn't make that much sense to=
me.
I'm sorry for the confusion.
Still, Haxe might be useful to localize the roots of the issue.
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Commen=
t # 7
on bug 10553=
2
from Christian Lanig
(In reply to Alexander Tsoy from comment #5)
> (In reply to Christian Lanig from comment #4)
> There are native linux binaries in the linux subfolder.
Yes. You are right. I renamed Northgard.exe and the game still starts. I
thought that Haxe would somewhere start the Windows binary after loading the
data file because shipping it to Linux users didn't make that much sense to=
me.
I'm sorry for the confusion.
Still, Haxe might be useful to localize the roots of the issue.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Sat, 21 Jul 2018 09:09:01 +0000
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Alexander Tsoy changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #8 from Alexander Tsoy ---
Latest game update fixed this bug for me.
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Alexander Tsoy
changed
bug 10553=
2
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Sat, 21 Jul 2018 15:17:30 +0000
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--- Comment #9 from Christian Lanig ---
I can confirm this for Hawaii, Polaris 20 and Raven.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105532] Broken map generation in Northgard game
Date: Wed, 25 Jul 2018 04:41:59 +0000
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--- Comment #10 from Timothy Arceri ---
(In reply to Christian Lanig from comment #7)
> (In reply to Alexander Tsoy from comment #5)
> > (In reply to Christian Lanig from comment #4)
> > There are native linux binaries in the linux subfolder.
>=20
> Yes. You are right. I renamed Northgard.exe and the game still starts. I
> thought that Haxe would somewhere start the Windows binary after loading =
the
> data file because shipping it to Linux users didn't make that much sense =
to
> me. I'm sorry for the confusion.
>=20
> Still, Haxe might be useful to localize the roots of the issue.
As per my reply in comment 3. The game runs in the HashLink virtual machine.
Which is why I was requesting a trace grabbed via a build of the game compi=
led
with HL/C which produces a native binary instead.
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--15324937180.A948b.17591
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Comme=
nt # 10
on bug 10553=
2
from Timothy Arceri
(In reply to Christian Lanig from comment #7)
> (In reply to Alexander Tsoy from comment #5)
> > (In reply to Christian Lanig from comment #4)
> > There are native linux binaries in the linux subfolder.
>=20
> Yes. You are right. I renamed Northgard.exe and the game still starts.=
I
> thought that Haxe would somewhere start the Windows binary after loadi=
ng the
> data file because shipping it to Linux users didn't make that much sen=
se to
> me. I'm sorry for the confusion.
>=20
> Still, Haxe might be useful to localize the roots of the issue.
As per my reply in comment 3. T=
he game runs in the HashLink virtual machine.
Which is why I was requesting a trace grabbed via a build of the game compi=
led
with HL/C which produces a native binary instead.
You are receiving this mail because:
- You are the assignee for the bug.
=
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