From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106053] Drawing at screen boundary is very slow.
Date: Sun, 15 Apr 2018 10:08:20 +0000
Message-ID:
Bug ID
106053
Summary
Drawing at screen boundary is very slow.
Product
Mesa
Version
unspecified
Hardware
All
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/r300
Assignee
dri-devel@lists.freedesktop.org
Reporter
cosiekvfj@o2.pl
QA Contact
dri-devel@lists.freedesktop.org
CC
alexdeucher@gmail.com, emil.l.velikov@gmail.com, Hi-A=
ngel@yandex.ru, lemody@gmail.com, madbiologist2016@outlook.com,=
maraeo@gmail.com, mark.a.janes@intel.com, michel@daenzer.net, =
nhaehnle@gmail.com, notasas@gmail.com
Created attachment 138844=
[details]
bitmap for testing
When a partially visible sprites are drawn to the screen, fps drops really
badly.
code tested:
=
https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274
fully visible =3D 73.8 fps
fully invisible =3D 394 fps
partially visible =3D 5.75 fps
The same situation is happening on Allegro library. I don't know enough Ope=
nGL
to test it directly.
I can provide more test results. Just ask me to do it.
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org R300 Project (0x1002)
Device: ATI RC410 (0x5a62)
Version: 17.3.7
Accelerated: yes
Video memory: 128MB
Unified memory: no
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
And small question. Why Max core profile shows 0.0? Should I open another
bug-report?