From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 106053] Drawing at screen boundary is very slow. Date: Sun, 15 Apr 2018 10:08:20 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0958578827==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3AC956E255 for ; Sun, 15 Apr 2018 10:08:21 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0958578827== Content-Type: multipart/alternative; boundary="15237869012.CA91A451.2854" Content-Transfer-Encoding: 7bit --15237869012.CA91A451.2854 Date: Sun, 15 Apr 2018 10:08:21 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D106053 Bug ID: 106053 Summary: Drawing at screen boundary is very slow. Product: Mesa Version: unspecified Hardware: All OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 Assignee: dri-devel@lists.freedesktop.org Reporter: cosiekvfj@o2.pl QA Contact: dri-devel@lists.freedesktop.org CC: alexdeucher@gmail.com, emil.l.velikov@gmail.com, Hi-Angel@yandex.ru, lemody@gmail.com, madbiologist2016@outlook.com, maraeo@gmail.com, mark.a.janes@intel.com, michel@daenzer.net, nhaehnle@gmail.com, notasas@gmail.com Created attachment 138844 --> https://bugs.freedesktop.org/attachment.cgi?id=3D138844&action=3Dedit bitmap for testing When a partially visible sprites are drawn to the screen, fps drops really badly. code tested: https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274 fully visible =3D 73.8 fps fully invisible =3D 394 fps partially visible =3D 5.75 fps The same situation is happening on Allegro library. I don't know enough Ope= nGL to test it directly. I can provide more test results. Just ask me to do it. Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org R300 Project (0x1002) Device: ATI RC410 (0x5a62) Version: 17.3.7 Accelerated: yes Video memory: 128MB Unified memory: no Preferred profile: compat (0x2) Max core profile version: 0.0 Max compat profile version: 2.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 2.0 And small question. Why Max core profile shows 0.0? Should I open another bug-report? --=20 You are receiving this mail because: You are the assignee for the bug.= --15237869012.CA91A451.2854 Date: Sun, 15 Apr 2018 10:08:21 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 106053
Summary Drawing at screen boundary is very slow.
Product Mesa
Version unspecified
Hardware All
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r300
Assignee dri-devel@lists.freedesktop.org
Reporter cosiekvfj@o2.pl
QA Contact dri-devel@lists.freedesktop.org
CC alexdeucher@gmail.com, emil.l.velikov@gmail.com, Hi-A= ngel@yandex.ru, lemody@gmail.com, madbiologist2016@outlook.com,= maraeo@gmail.com, mark.a.janes@intel.com, michel@daenzer.net, = nhaehnle@gmail.com, notasas@gmail.com

Created attachment 138844=
 [details]
bitmap for testing

When a partially visible sprites are drawn to the screen, fps drops really
badly.


code tested:
=
https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274

fully visible =3D 73.8 fps
fully invisible =3D 394 fps
partially visible =3D 5.75 fps


The same situation is happening on Allegro library. I don't know enough Ope=
nGL
to test it directly.

I can provide more test results. Just ask me to do it.

Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org R300 Project (0x1002)
    Device: ATI RC410 (0x5a62)
    Version: 17.3.7
    Accelerated: yes
    Video memory: 128MB
    Unified memory: no
    Preferred profile: compat (0x2)
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0


And small question. Why Max core profile shows 0.0? Should I open another
bug-report?


You are receiving this mail because:
  • You are the assignee for the bug.
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