From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106877] The game Rise of the Tomb Raider lead to GPU hang when
I try in same place jump into the hole.
Date: Sun, 10 Jun 2018 14:44:00 +0000
Message-ID:
Bug ID
106877
Summary
The game Rise of the Tomb Raider lead to GPU hang when I try =
in same place jump into the hole.
Product
DRI
Version
XOrg git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
DRM/AMDgpu
Assignee
dri-devel@lists.freedesktop.org
Reporter
mikhail.v.gavrilov@gmail.com
Demonstration: https:=
//youtu.be/jbesfySez3k
$ inxi -bM
System: Host: localhost.localdomain Kernel: 4.18.0-0.rc0.git2.1.fc29.x86=
_64
x86_64 bits: 64
Desktop: Gnome 3.29.2 Distro: Fedora release 29 (Rawhide)
Machine: Device: desktop System: Gigabyte product: Z87M-D3H serial: N/A
Mobo: Gigabyte model: Z87M-D3H serial: N/A UEFI: American Megatr=
ends
v: F11 date: 08/12/2014
Battery hidpp__0: charge: N/A condition: NA/NA Wh
CPU: Quad core Intel Core i7-4770 (-MT-MCP-) speed/max: 3754/3900 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega 10 XT [Radeon RX Vega
64]
Display Server: wayland (X.org 12 ) drivers: modesetting,fbdev,v=
esa
Resolution: 3840x2160@59.98hz<=
/a>
OpenGL: renderer: Radeon RX Vega (VEGA10, DRM 3.25.0,
4.18.0-0.rc0.git2.1.fc29.x86_64, LLVM 6.0.1)
version: 4.5 Mesa 18.1.1
Network: Card: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
Controller driver: r8169
Drives: HDD Total Size: 16241.0GB (23.1% used)
Info: Processes: 432 Uptime: 38 min Memory: 15013.4/32037.0MB Client:
Shell (bash) inxi: 2.3.56=20
dmesg output:
[82950.961053] amdgpu 0000:07:00.0: [gfxhub] VMC page fault (src_id:0 ring:=
158
vmid:7 pasid:32784)
[82950.961070] amdgpu 0000:07:00.0: at page 0x00001891990f0000 from 27
[82950.961075] amdgpu 0000:07:00.0: VM_L2_PROTECTION_FAULT_STATUS:0x0070113C
[82961.293312] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout,
last signaled seq=3D8478374, last emitted seq=3D8478376
[82961.293347] [drm] No hardware hang detected. Did some blocks stall?