From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107229] Metro 2033 Redux hangs
Date: Sat, 14 Jul 2018 20:38:42 +0000
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Date: Sat, 14 Jul 2018 20:38:42 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107229
Bug ID: 107229
Summary: Metro 2033 Redux hangs
Product: DRI
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: DRM/AMDgpu
Assignee: dri-devel@lists.freedesktop.org
Reporter: alexander@tsoy.me
Metro 2033 Redux hangs when the certain combination of mesa version, kernel
version and kernel configuration is used. This is always happen on loading
screen.
I have done some tests using integrated benchmark (benchmark.sh):
linux-4.14.x + mesa-7.3.x =3D OK
linux-4.14.x + mesa-8.0.x / mesa-8.1.x =3D hang
linux-4.17.x with CONFIG_TRANSPARENT_HUGEPAGE=3Dy =3D OK
linux-4.17.x with CONFIG_TRANSPARENT_HUGEPAGE=3Dn + mesa-8.0.x / mesa-8.1.x=
=3D
hang
When the hang occur, it is causes massive slowdown of all other graphical
applications. With 4.14 kernels the game process is unkillable so it hangs
somewhere in the kernel space. With 4.17 kernels it can be killed but this
takes some time.
My GPU:
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Tonga PRO [Radeon R9 285/380] [1002:6939] (rev f1) (prog-if 00 [V=
GA
controller])
Subsystem: PC Partner Limited / Sapphire Technology Tonga PRO [Rade=
on
R9 285/380] [174b:e305]
--=20
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You are the assignee for the bug.=
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Date: Sat, 14 Jul 2018 20:38:42 +0000
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Auto-Submitted: auto-generated
| Bug ID |
107229
|
| Summary |
Metro 2033 Redux hangs
|
| Product |
DRI
|
| Version |
unspecified
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
DRM/AMDgpu
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
alexander@tsoy.me
|
Metro 2033 Redux hangs when the certain combination of mesa ve=
rsion, kernel
version and kernel configuration is used. This is always happen on loading
screen.
I have done some tests using integrated benchmark (benchmark.sh):
linux-4.14.x + mesa-7.3.x =3D OK
linux-4.14.x + mesa-8.0.x / mesa-8.1.x =3D hang
linux-4.17.x with CONFIG_TRANSPARENT_HUGEPAGE=3Dy =3D OK
linux-4.17.x with CONFIG_TRANSPARENT_HUGEPAGE=3Dn + mesa-8.0.x / mesa-8.1.x=
=3D
hang
When the hang occur, it is causes massive slowdown of all other graphical
applications. With 4.14 kernels the game process is unkillable so it hangs
somewhere in the kernel space. With 4.17 kernels it can be killed but this
takes some time.
My GPU:
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Tonga PRO [Radeon R9 285/380] [1002:6939] (rev f1) (prog-if 00 [V=
GA
controller])
Subsystem: PC Partner Limited / Sapphire Technology Tonga PRO [Rade=
on
R9 285/380] [174b:e305]
You are receiving this mail because:
- You are the assignee for the bug.
=
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