From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Sun, 26 Aug 2018 18:58:22 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107694
Bug ID: 107694
Summary: [wine] RAGE: texture problems
Product: Mesa
Version: 18.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: sa@whiz.se
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 141292
--> https://bugs.freedesktop.org/attachment.cgi?id=3D141292&action=3Dedit
screenshot of bug in RAGE
The game RAGE starts and runs, but have some quite severe texture problems.=
See
attached screenshot. The problem is especially bad when loading new areas.
Settings these options in default.cfg minimizes but doesn't get rid of the =
bug
fully:
jobs_numThreads 1
vt_maxPPF 128
as suggested in https://store.steampowered.com/news/6464/
This bug looks quite a lot like one that plagued the Windows drivers (ATI
Performance) back when the game was released:
https://www.youtube.com/watch?v=3Dz-yl6pDFgtw
I have seen video of RAGE rendering fine with radeonsi
(https://www.youtube.com/watch?v=3DOgqgNrN16KM) so I tried jumping back qui=
te a
few Mesa releases* to see if there was a regression somewhere, but AFAICT i=
t is
still there as far back as 11.2.2.=20
I'm guessing the bug happened as a change from radeon to amdgpu on the kern=
el
side?
* Using a hack for Wine to skip the check for a compat profile.
System environment:
-- system architecture: 64-bit
-- Linux distribution: Debian unstable
-- GPU: TONGA
-- Model: Asus Strix R9 285 2GB
-- Display connector: DVI
-- xf86-video-amdgpu: 18.0.1
-- xserver: 1.20.1
-- mesa: 18.2.0~rc4
-- drm: 2.4.93
-- kernel: 4.17
--=20
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
107694
|
| Summary |
[wine] RAGE: texture problems
|
| Product |
Mesa
|
| Version |
18.2
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
sa@whiz.se
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 141=
292 [details]
screenshot of bug in RAGE
The game RAGE starts and runs, but have some quite severe texture problems.=
See
attached screenshot. The problem is especially bad when loading new areas.
Settings these options in default.cfg minimizes but doesn't get rid of the =
bug
fully:
jobs_numThreads 1
vt_maxPPF 128
as suggested in https=
://store.steampowered.com/news/6464/
This bug looks quite a lot like one that plagued the Windows drivers (ATI
Performance) back when the game was released:
https://www.youtu=
be.com/watch?v=3Dz-yl6pDFgtw
I have seen video of RAGE rendering fine with radeonsi
(https://www.yout=
ube.com/watch?v=3DOgqgNrN16KM) so I tried jumping back quite a
few Mesa releases* to see if there was a regression somewhere, but AFAICT i=
t is
still there as far back as 11.2.2.=20
I'm guessing the bug happened as a change from radeon to amdgpu on the kern=
el
side?
* Using a hack for Wine to skip the check for a compat profile.
System environment:
-- system architecture: 64-bit
-- Linux distribution: Debian unstable
-- GPU: TONGA
-- Model: Asus Strix R9 285 2GB
-- Display connector: DVI
-- xf86-video-amdgpu: 18.0.1
-- xserver: 1.20.1
-- mesa: 18.2.0~rc4
-- drm: 2.4.93
-- kernel: 4.17
You are receiving this mail because:
- You are the assignee for the bug.
=
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IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============2145577069==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Fri, 31 Aug 2018 01:24:54 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107694
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #1 from Timothy Arceri ---
As far as I can tell this is a game bug that was never actually fixed. It s=
eems
they did some transcoding on Nvidia via CUDA which helped reduce the problem
there but never bothered to fix it for AMD cards.
There are other config settings suggested I'm afraid you will just have to
experiment.
--=20
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You are the assignee for the bug.=
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Timothy Arceri
changed
bug 10769=
4
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Commen=
t # 1
on bug 10769=
4
from Timothy Arceri
As far as I can tell this is a game bug that was never actuall=
y fixed. It seems
they did some transcoding on Nvidia via CUDA which helped reduce the problem
there but never bothered to fix it for AMD cards.
There are other config settings suggested I'm afraid you will just have to
experiment.
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1564999747==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Fri, 31 Aug 2018 13:42:17 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107694
--- Comment #2 from Sven Arvidsson ---
Created attachment 141396
--> https://bugs.freedesktop.org/attachment.cgi?id=3D141396&action=3Dedit
rendering on i965/skylake
Can't say that I agree. Attached is a screenshot from the same place in the
game, with the same settings on i965/Skylake, no texture bug. Software
rendering with llvmpipe is likewise fine.
Maybe you're thinking of the notorious texture pop-ins? This is quite a
different problem.=20
The second video clip I linked to was recorded on a Tahiti GPU in 2016 and =
was
presumably using radeon and not amdgpu. Probably why my regression testing =
lead
nowhere.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15357229370.68D1.23519
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Auto-Submitted: auto-generated
Commen=
t # 2
on bug 10769=
4
from Sven Arvidsson
Created attachment 141=
396 [details]
rendering on i965/skylake
Can't say that I agree. Attached is a screenshot from the same place in the
game, with the same settings on i965/Skylake, no texture bug. Software
rendering with llvmpipe is likewise fine.
Maybe you're thinking of the notorious texture pop-ins? This is quite a
different problem.=20
The second video clip I linked to was recorded on a Tahiti GPU in 2016 and =
was
presumably using radeon and not amdgpu. Probably why my regression testing =
lead
nowhere.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1865552410==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Fri, 31 Aug 2018 15:23:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107694
--- Comment #3 from James B ---
FYI,
This bug does not occur on the 64-bit version of the game only the 32-bit. =
The
32-bit is very unstable for me also, it crashes quite often.
Unfortunately, the 64-bit version's in-game audio is broken on Proton
currently.
I have spent hours testing different settings on and off for over a year, n=
ever
managed to find a setting that cured the issue. The game works fine on
proprietary drivers.
System info:
-- Arch 64-bit
-- GPU: RX Vega 56
-- Mesa 18.3.0-devel (git-e345247092)
-- Kernel 4.18.5
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Commen=
t # 3
on bug 10769=
4
from =
James B
FYI,
This bug does not occur on the 64-bit version of the game only the 32-bit. =
The
32-bit is very unstable for me also, it crashes quite often.
Unfortunately, the 64-bit version's in-game audio is broken on Proton
currently.
I have spent hours testing different settings on and off for over a year, n=
ever
managed to find a setting that cured the issue. The game works fine on
proprietary drivers.
System info:
-- Arch 64-bit
-- GPU: RX Vega 56
-- Mesa 18.3.0-devel (git-e345247092)
-- Kernel 4.18.5
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1919216350==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Thu, 20 Sep 2018 01:01:39 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107694
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|NOTOURBUG |---
Status|RESOLVED |REOPENED
--- Comment #4 from Timothy Arceri ---
(In reply to Sven Arvidsson from comment #2)
> Created attachment 141396 [details]
> rendering on i965/skylake
>=20
> Can't say that I agree. Attached is a screenshot from the same place in t=
he
> game, with the same settings on i965/Skylake, no texture bug. Software
> rendering with llvmpipe is likewise fine.
>=20
> Maybe you're thinking of the notorious texture pop-ins? This is quite a
> different problem.=20
>=20
> The second video clip I linked to was recorded on a Tahiti GPU in 2016 and
> was presumably using radeon and not amdgpu. Probably why my regression
> testing lead nowhere.
Well I'll reopen the bug in case someone else takes a look. However unlike
comment #3 I have see the bug on 64-bit also and the issues in not present =
when
replaying an apitrace both of these things lead me to believe this is a game
bug.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15374052991.e60EB.7383
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Auto-Submitted: auto-generated
Timothy Arceri
changed
bug 10769=
4
| What |
Removed |
Added |
| Resolution |
NOTOURBUG
|
---
|
| Status |
RESOLVED
|
REOPENED
|
Commen=
t # 4
on bug 10769=
4
from Timothy Arceri
(In reply to Sven Arvidsson from comment #2)
> Created =
attachment 141396 [details]
> rendering on i965/skylake
>=20
> Can't say that I agree. Attached is a screenshot from the same place i=
n the
> game, with the same settings on i965/Skylake, no texture bug. Software
> rendering with llvmpipe is likewise fine.
>=20
> Maybe you're thinking of the notorious texture pop-ins? This is quite a
> different problem.=20
>=20
> The second video clip I linked to was recorded on a Tahiti GPU in 2016=
and
> was presumably using radeon and not amdgpu. Probably why my regression
> testing lead nowhere.
Well I'll reopen the bug in case someone else takes a look. However unlike
comment #3 I have see the bug o=
n 64-bit also and the issues in not present when
replaying an apitrace both of these things lead me to believe this is a game
bug.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0627064225==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Thu, 20 Sep 2018 08:40:19 +0000
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--- Comment #5 from Axel Davy ---
Hi,
The youtube video linked in the first comment has very likely been taken wi=
th
gallium nine (gearsongallium mentionned in the video was a website of a gal=
lium
nine tester with a lot of performance comparisons and tests, plus a distro =
with
gallium nine).
Then maybe the 64 bit version of the game was used, since comment 3 mention=
s t
his version works better. I haven't tested the game myself.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15374328183.1bB3.10105
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Commen=
t # 5
on bug 10769=
4
from Axel Davy
Hi,
The youtube video linked in the first comment has very likely been taken wi=
th
gallium nine (gearsongallium mentionned in the video was a website of a gal=
lium
nine tester with a lot of performance comparisons and tests, plus a distro =
with
gallium nine).
Then maybe the 64 bit version of the game was used, since comment 3 mentions t
his version works better. I haven't tested the game myself.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Thu, 20 Sep 2018 10:31:59 +0000
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--- Comment #6 from Sven Arvidsson ---
(In reply to Axel Davy from comment #5)
> Hi,
>=20
> The youtube video linked in the first comment has very likely been taken
> with gallium nine (gearsongallium mentionned in the video was a website o=
f a
> gallium nine tester with a lot of performance comparisons and tests, plus=
a
> distro with gallium nine).
>=20
> Then maybe the 64 bit version of the game was used, since comment 3 menti=
ons
> t his version works better. I haven't tested the game myself.
The game uses OpenGL, so gallium nine wouldn't make a difference. Could very
well be 64bit though.
I was quite convinced that it was something specific to AMD given that the
11.11a catalyst driver is specifically mentioned as fix for a very similar
problem, and the release notes mention fixes specific to the 32bit version.
I'm not so sure anymore though, if it is reproducible on 64bit too.=20
There's also this an entry about a similar problem on the PC Gaming Wiki,
suggestions include turning off anisotropic filter, antialiasing or Catalyst
A.I. (whatever that is?):
https://pcgamingwiki.com/wiki/RAGE#Corrupted.2C_black.2C_jagged_or_dotted_t=
extures
Even if it is a game bug, it would be nice to find a workaround.
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Auto-Submitted: auto-generated
Commen=
t # 6
on bug 10769=
4
from Sven Arvidsson
(In reply to Axel Davy from comment #5)
> Hi,
>=20
> The youtube video linked in the first comment has very likely been tak=
en
> with gallium nine (gearsongallium mentionned in the video was a websit=
e of a
> gallium nine tester with a lot of performance comparisons and tests, p=
lus a
> distro with gallium nine).
>=20
> Then maybe the 64 bit version of the game was used, since comment 3 mentions
> t his version works better. I haven't tested the game myself.
The game uses OpenGL, so gallium nine wouldn't make a difference. Could very
well be 64bit though.
I was quite convinced that it was something specific to AMD given that the
11.11a catalyst driver is specifically mentioned as fix for a very similar
problem, and the release notes mention fixes specific to the 32bit version.
I'm not so sure anymore though, if it is reproducible on 64bit too.=20
There's also this an entry about a similar problem on the PC Gaming Wiki,
suggestions include turning off anisotropic filter, antialiasing or Catalyst
A.I. (whatever that is?):
https://pcgamingwiki.com/wiki/RAGE#Corrupted.2C_black.2=
C_jagged_or_dotted_textures
Even if it is a game bug, it would be nice to find a workaround.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Thu, 20 Sep 2018 10:49:19 +0000
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--- Comment #7 from Timothy Arceri ---
For all my searching it seemed AMD released multiple "fixes" for this game =
but
people were still reporting issues many years after the release [1].
[1]
https://www.reddit.com/r/pcgaming/comments/3ic13g/4_years_later_and_rage_is=
_still_a_glitchy_mess_on/
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Mon, 24 Sep 2018 21:16:30 +0000
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--- Comment #8 from James B ---
All tests performed with same settings.
- Rage 32-bit on Windows 10: Works perfect out of the box no performance
issues, no issue with the virtual textures, no texture pop-in bug. I noticed
the player shadow wasn't rendered correctly, but everything else is fine.
Rage.exe RAM usage ~1,370MB on the Wasteland map.
- Rage 32-bit on Ubuntu w/ 18.20 Pro drivers: I experience good performance=
out
of the box but the virtual textures bug is present although very minor. Ca=
n be
totally cured by setting "jobs_numThreads 1", texture pop in bug still
persists.
Rage.exe RAM usage ~780MB on the Wasteland map.=20=20
- Rage 32-bit on Arch w/ latest mesa-git: Massive issue with virtual textu=
res
unless you set "jobs_numThreads 1" which reduces but doesn't fix the issue,
frame rate dips to 30-40fps in certain areas of the wasteland and the "text=
ure
pop" is there regardless even if you enabled the texture cache, set the max=
PPF
etc.
Rage.exe RAM usage ~730MB on the Wasteland map.
http://renderingpipeline.com/2012/03/megatextures-in-rage/
Adding "+com_allowconsole 1" to the launch options using "toggle
vt_showPageNumbers; vt_restart" you can see the wrong mipmap level and text=
ure
numbers are being loaded for some of the tiles.
I'm wondering if somebody at AMD would have access to the changelogs for the
proprietary drivers back when the Rage patches were first introduced, it wo=
uld
atleast point you in the right direction.
Heres a video I made comparing 32/64-bit versions on my system:
https://www.youtube.com/watch?v=3DEUwq4dbnFkA
--=20
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--15378237900.e7d742b0.8819
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Commen=
t # 8
on bug 10769=
4
from =
James B
All tests performed with same settings.
- Rage 32-bit on Windows 10: Works perfect out of the box no performance
issues, no issue with the virtual textures, no texture pop-in bug. I noticed
the player shadow wasn't rendered correctly, but everything else is fine.
Rage.exe RAM usage ~1,370MB on the Wasteland map.
- Rage 32-bit on Ubuntu w/ 18.20 Pro drivers: I experience good performance=
out
of the box but the virtual textures bug is present although very minor. Ca=
n be
totally cured by setting "jobs_numThreads 1", texture pop in bug =
still
persists.
Rage.exe RAM usage ~780MB on the Wasteland map.=20=20
- Rage 32-bit on Arch w/ latest mesa-git: Massive issue with virtual textu=
res
unless you set "jobs_numThreads 1" which reduces but doesn't fix =
the issue,
frame rate dips to 30-40fps in certain areas of the wasteland and the "=
;texture
pop" is there regardless even if you enabled the texture cache, set th=
e maxPPF
etc.
Rage.exe RAM usage ~730MB on the Wasteland map.
http=
://renderingpipeline.com/2012/03/megatextures-in-rage/
Adding "+com_allowconsole 1" to the launch options using "to=
ggle
vt_showPageNumbers; vt_restart" you can see the wrong mipmap level and=
texture
numbers are being loaded for some of the tiles.
I'm wondering if somebody at AMD would have access to the changelogs for the
proprietary drivers back when the Rage patches were first introduced, it wo=
uld
atleast point you in the right direction.
Heres a video I made comparing 32/64-bit versions on my system:
https://www.youtu=
be.com/watch?v=3DEUwq4dbnFkA
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Sun, 06 Jan 2019 13:50:03 +0000
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--- Comment #9 from Michael Monreal ---
(In reply to Sven Arvidsson from comment #6)
> There's also this an entry about a similar problem on the PC Gaming Wiki
The Wiki as well as many other guides recommend to set fc_maxcachememoryMB =
to a
higher value. I noticed that on Proton, the highest value I can set is 96
(which is the default). Can this actually be set to values of 1024 and high=
er
on Windows?
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Commen=
t # 9
on bug 10769=
4
from Michael Monreal
(In reply to Sven Arvidsson from comment #6)
> There's also this an entry about a similar probl=
em on the PC Gaming Wiki
The Wiki as well as many other guides recommend to set fc_maxcachememoryMB =
to a
higher value. I noticed that on Proton, the highest value I can set is 96
(which is the default). Can this actually be set to values of 1024 and high=
er
on Windows?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Sun, 06 Jan 2019 13:54:19 +0000
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--- Comment #10 from Michael Monreal ---
(In reply to James B from comment #8)
> Heres a video I made comparing 32/64-bit versions on my system:
> https://www.youtube.com/watch?v=3DEUwq4dbnFkA
Same results on my system (RX 580) running Ubuntu and Padoka PPA.
It would be nice to be able to play the 32 bit version as it supports
achievements, which the 64 bit version does not.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Mon, 15 Jul 2019 12:32:57 +0000
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--- Comment #11 from dmainman72@gmail.com ---
Seems like in Windows the problem is solved with AMD Catalyst Control Cente=
r by
turning on 'Surface Format Optimization' option.
https://steamcommunity.com/sharedfiles/filedetails/?id=3D313663882
Maybe this can give some hints on how to solve this in Linux.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107694] [wine] RAGE: texture problems
Date: Wed, 25 Sep 2019 18:09:45 +0000
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GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|REOPENED |RESOLVED
--- Comment #12 from GitLab Migration User -=
--
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this =
link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/132=
6.
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--15694349844.53E7Fe03.2747
Date: Wed, 25 Sep 2019 18:09:44 +0000
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Auto-Submitted: auto-generated
GitLab Migration User
changed
bug 10769=
4
| What |
Removed |
Added |
| Resolution |
---
|
MOVED
|
| Status |
REOPENED
|
RESOLVED
|
You are receiving this mail because:
- You are the assignee for the bug.
=
--15694349844.53E7Fe03.2747--
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