From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Thu, 11 Oct 2018 22:44:16 +0000
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Date: Thu, 11 Oct 2018 22:44:16 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D108330
Bug ID: 108330
Summary: WarThunder game performance killed after Ryzen
optimisations
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: acelists@atlas.sk
QA Contact: dri-devel@lists.freedesktop.org
After the recent optimisation of radeonsi for Ryzen CPUs (apparently change=
in
thread management distributing them to CPU cores), the performance of the
WarThunder game dived radically.
Normally it was 40-60FPS. After the change it appears OK when in plain fiel=
ds,
but when moving the vehicle into a more intensive area, where shots are fir=
ed
or other player vehicles are around, the FPS drops to 0-10 with really
noticeable freezes and stuttering. This was never the case before the chang=
e,
The GPU is Radeon RX 560 (4GB memory).
The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh=
ere
the optimisations are applied. Are Threadripper CCX/core layout properly
recognized by the patch for Ryzen?
Before the patch I noticed, the speed of the game can be visibly negatively
affected if other tasks are running on the CPU. So I always run the game wi=
th
no other CPU heavy tasks running. The report is also with no other tasks. It
may be the change of thread scheduling from the patch has now invoked the
core/thread load scenario the game is sensitive to.
I run Mesa from git so I noticed this problem when it was merged.
Now running on Mesa 18.2.2 stable and the problem is not there.
--=20
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You are the assignee for the bug.=
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Date: Thu, 11 Oct 2018 22:44:16 +0000
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Auto-Submitted: auto-generated
| Bug ID |
108330
|
| Summary |
WarThunder game performance killed after Ryzen optimisations
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
acelists@atlas.sk
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
After the recent optimisation of radeonsi for Ryzen CPUs (appa=
rently change in
thread management distributing them to CPU cores), the performance of the
WarThunder game dived radically.
Normally it was 40-60FPS. After the change it appears OK when in plain fiel=
ds,
but when moving the vehicle into a more intensive area, where shots are fir=
ed
or other player vehicles are around, the FPS drops to 0-10 with really
noticeable freezes and stuttering. This was never the case before the chang=
e,
The GPU is Radeon RX 560 (4GB memory).
The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh=
ere
the optimisations are applied. Are Threadripper CCX/core layout properly
recognized by the patch for Ryzen?
Before the patch I noticed, the speed of the game can be visibly negatively
affected if other tasks are running on the CPU. So I always run the game wi=
th
no other CPU heavy tasks running. The report is also with no other tasks. It
may be the change of thread scheduling from the patch has now invoked the
core/thread load scenario the game is sensitive to.
I run Mesa from git so I noticed this problem when it was merged.
Now running on Mesa 18.2.2 stable and the problem is not there.
You are receiving this mail because:
- You are the assignee for the bug.
=
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