From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 108330] WarThunder game performance killed after Ryzen optimisations Date: Thu, 11 Oct 2018 22:44:16 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1753914800==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 413E36E380 for ; Thu, 11 Oct 2018 22:44:16 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1753914800== Content-Type: multipart/alternative; boundary="15392978560.A9ABbc2D9.20282" Content-Transfer-Encoding: 7bit --15392978560.A9ABbc2D9.20282 Date: Thu, 11 Oct 2018 22:44:16 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D108330 Bug ID: 108330 Summary: WarThunder game performance killed after Ryzen optimisations Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: acelists@atlas.sk QA Contact: dri-devel@lists.freedesktop.org After the recent optimisation of radeonsi for Ryzen CPUs (apparently change= in thread management distributing them to CPU cores), the performance of the WarThunder game dived radically. Normally it was 40-60FPS. After the change it appears OK when in plain fiel= ds, but when moving the vehicle into a more intensive area, where shots are fir= ed or other player vehicles are around, the FPS drops to 0-10 with really noticeable freezes and stuttering. This was never the case before the chang= e, The GPU is Radeon RX 560 (4GB memory). The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh= ere the optimisations are applied. Are Threadripper CCX/core layout properly recognized by the patch for Ryzen? Before the patch I noticed, the speed of the game can be visibly negatively affected if other tasks are running on the CPU. So I always run the game wi= th no other CPU heavy tasks running. The report is also with no other tasks. It may be the change of thread scheduling from the patch has now invoked the core/thread load scenario the game is sensitive to. I run Mesa from git so I noticed this problem when it was merged. Now running on Mesa 18.2.2 stable and the problem is not there. --=20 You are receiving this mail because: You are the assignee for the bug.= --15392978560.A9ABbc2D9.20282 Date: Thu, 11 Oct 2018 22:44:16 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 108330
Summary WarThunder game performance killed after Ryzen optimisations
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter acelists@atlas.sk
QA Contact dri-devel@lists.freedesktop.org

After the recent optimisation of radeonsi for Ryzen CPUs (appa=
rently change in
thread management distributing them to CPU cores), the performance of the
WarThunder game dived radically.

Normally it was 40-60FPS. After the change it appears OK when in plain fiel=
ds,
but when moving the vehicle into a more intensive area, where shots are fir=
ed
or other player vehicles are around, the FPS drops to 0-10 with really
noticeable freezes and stuttering. This was never the case before the chang=
e,

The GPU is Radeon RX 560 (4GB memory).

The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh=
ere
the optimisations are applied. Are Threadripper CCX/core layout properly
recognized by the patch for Ryzen?

Before the patch I noticed, the speed of the game can be visibly negatively
affected if other tasks are running on the CPU. So I always run the game wi=
th
no other CPU heavy tasks running. The report is also with no other tasks. It
may be the change of thread scheduling from the patch has now invoked the
core/thread load scenario the game is sensitive to.

I run Mesa from git so I noticed this problem when it was merged.

Now running on Mesa 18.2.2 stable and the problem is not there.


You are receiving this mail because:
  • You are the assignee for the bug.
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