From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 108500] New: Crash when creating a depth buffer on
GeForce 320M
Date: Fri, 19 Oct 2018 16:59:49 +0000
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Date: Fri, 19 Oct 2018 16:59:49 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D108500
Bug ID: 108500
Summary: Crash when creating a depth buffer on GeForce 320M
Product: Mesa
Version: 18.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: critical
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: timo.wiren-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Created attachment 142101
--> https://bugs.freedesktop.org/attachment.cgi?id=3D142101&action=3Dedit
glxinfo
Every OpenGL application that wants to use a depth buffer always crashes,
including glxgears:
glxgears: dri2.c:906: dri2_allocate_textures: Assertion `*zsbuf' failed.
I debugged the assertion with gdb:
templ structure contents passed to resource_create():
$2 =3D {reference =3D {count =3D 0}, width0 =3D 300, height0 =3D 300, depth=
0 =3D 1,
array_size =3D 1, format =3D PIPE_FORMAT_Z24X8_UNORM,
target =3D PIPE_TEXTURE_2D, last_level =3D 0, nr_samples =3D 0, nr_storag=
e_samples
=3D 0, usage =3D 0, bind =3D 1, flags =3D 0,
next =3D 0x0, screen =3D 0x0}
In nv50_miptree_create() in gallium/drivers/nouveau/nv50/nv50_miptree.c:389
the call to nouveau_bo_new() returns -22 that causes it to return NULL.=20
MESA_DEBUG=3D1 glxgears prints the following before segfaulting:
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
Computer: MacBook Pro 2010 (NVIDIA GeForce 320M "MCP89")
Resolution: 1280x800
OS: Lubuntu 18.10
Mesa: 18.2.2, but happens also with the versions that come with Lubuntu 16.=
04
and 18.04
I can compile and run mesa from sources, if it helps debugging.
--=20
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.=
--15399683890.63ED7C7.25912
Date: Fri, 19 Oct 2018 16:59:49 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
108500
|
| Summary |
Crash when creating a depth buffer on GeForce 320M
|
| Product |
Mesa
|
| Version |
18.2
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
critical
|
| Priority |
medium
|
| Component |
Drivers/DRI/nouveau
|
| Assignee |
nouveau@lists.freedesktop.org
|
| Reporter |
timo.wiren@gmail.com
|
| QA Contact |
nouveau@lists.freedesktop.org
|
Created attachment 142101 [details]<=
/a>
glxinfo
Every OpenGL application that wants to use a depth buffer always crashes,
including glxgears:
glxgears: dri2.c:906: dri2_allocate_textures: Assertion `*zsbuf' failed.
I debugged the assertion with gdb:
templ structure contents passed to resource_create():
$2 =3D {reference =3D {count =3D 0}, width0 =3D 300, height0 =3D 300, depth=
0 =3D 1,
array_size =3D 1, format =3D PIPE_FORMAT_Z24X8_UNORM,
target =3D PIPE_TEXTURE_2D, last_level =3D 0, nr_samples =3D 0, nr_storag=
e_samples
=3D 0, usage =3D 0, bind =3D 1, flags =3D 0,
next =3D 0x0, screen =3D 0x0}
In nv50_miptree_create() in gallium/drivers/nouveau/nv50/nv50_miptree.c:389
the call to nouveau_bo_new() returns -22 that causes it to return NULL.=20
MESA_DEBUG=3D1 glxgears prints the following before segfaulting:
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
Computer: MacBook Pro 2010 (NVIDIA GeForce 320M "MCP89")
Resolution: 1280x800
OS: Lubuntu 18.10
Mesa: 18.2.2, but happens also with the versions that come with Lubuntu 16.=
04
and 18.04
I can compile and run mesa from sources, if it helps debugging.
You are receiving this mail because:
- You are the assignee for the bug.
- You are the QA Contact for the bug.
=
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