From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108794] Inconsistent behavior with Separable Shaders
(ARB_separate_shader_objects)
Date: Mon, 19 Nov 2018 15:42:56 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D108794
Bug ID: 108794
Summary: Inconsistent behavior with Separable Shaders
(ARB_separate_shader_objects)
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: epigramx@yahoo.com
QA Contact: dri-devel@lists.freedesktop.org
When running Cemu, (an OpenGL application under wine), it appears there is
inconsistent behavior with their feature "Separable Shaders".
a) When BotW runs, and SS is off, the "tent" of some Stables may be invaria=
bly
culled off the scene (along with a few other textures).
b) In contrast, when SS is on, it causes the lighting in some Shrines to be
oversaturated.
Hardware: AMD R9 290, Intel Haswell
Software: Kernel 4.18.19, latest libdrm, current mesa repo source, llvm 8 f=
rom
their site's repo for debian sid.
tl;dr: In any case, there appears to be inconsistent behavior on results of
separable shaders being used or not when the same methods seem to work on
Windows. I do not have access to the source of the test software to investi=
gate
further and I have not debugged mesa calls further (and I probably won't).
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Auto-Submitted: auto-generated
| Bug ID |
108794
|
| Summary |
Inconsistent behavior with Separable Shaders (ARB_separate_sh=
ader_objects)
|
| Product |
Mesa
|
| Version |
unspecified
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
epigramx@yahoo.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
When running Cemu, (an OpenGL application under wine), it appe=
ars there is
inconsistent behavior with their feature "Separable Shaders".
a) When BotW runs, and SS is off, the "tent" of some Stables may =
be invariably
culled off the scene (along with a few other textures).
b) In contrast, when SS is on, it causes the lighting in some Shrines to be
oversaturated.
Hardware: AMD R9 290, Intel Haswell
Software: Kernel 4.18.19, latest libdrm, current mesa repo source, llvm 8 f=
rom
their site's repo for debian sid.
tl;dr: In any case, there appears to be inconsistent behavior on results of
separable shaders being used or not when the same methods seem to work on
Windows. I do not have access to the source of the test software to investi=
gate
further and I have not debugged mesa calls further (and I probably won't).<=
/pre>
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0507960596==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108794] Inconsistent behavior with Separable Shaders
(ARB_separate_shader_objects)
Date: Wed, 25 Sep 2019 18:29:25 +0000
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Date: Wed, 25 Sep 2019 18:29:24 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D108794
GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #1 from GitLab Migration User ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
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You can subscribe and participate further through the new bug through this =
link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/134=
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changed
bug 10879=
4
| What |
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Added |
| Status |
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|
RESOLVED
|
| Resolution |
---
|
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