How to reproduce the issue?
1. Using yuzu emualtor latest canary build.
2. Load Super Mario Odyssey.
3. Create a new game.
4. Wait until Mario jumps for the first time after being woken up by Cappy.
5. Graphic crashes but system is still accessible through SSH
Error message:
[ 540.189992] amdgpu 0000:23:00.0: GPU fault detected: 147 0x09088402 for
process glretrace pid 2006 thread glretrace:cs0 pid 2007
[ 540.190000] amdgpu 0000:23:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x00001121
[ 540.190004] amdgpu 0000:23:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0E084002
[ 540.190010] amdgpu 0000:23:00.0: VM fault (0x02, vmid 7, pasid 32771) at
page 4385, read from 'TC7' (0x54433700) (132)
[ 550.275970] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout,
signaled seq=20845, emitted seq=20848
System specification:
AMD Ryzen 5 2600
ASRock B540M with latest bios update
16 GB DDR4 RAM
MSI RX580 Gaming X
Debian Sid
Kernel 4.20-rc6
Mesa 18.3.1
This bug occurs in all combinations of kernel 4.17, 4.18, 4.19, 4.20,
drm-next-4.2.1-wip with mesa 18.2, 18.3, 19.0-development
I am able to get the apitrace result. It can be downloaded from my google
drive.
https://drive.google.com/file/d/1MdR1c2g0pQ8ToTCAH53Jc9BUd3WFzbcg/view?usp=sharing
The bug can be easily reproduced by replaying the apitrace result very
consistently.