From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109389] memory leak in `amdgpu_bo_create()`
Date: Tue, 03 Sep 2019 21:31:08 +0000
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Date: Tue, 3 Sep 2019 21:31:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109389
Czcibor Bohusz-Dobosz changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #145256|0 |1
is obsolete| |
--- Comment #6 from Czcibor Bohusz-Dobosz ---
Created attachment 145257
--> https://bugs.freedesktop.org/attachment.cgi?id=3D145257&action=3Dedit
Galactic Civilizations III memleak log with DXVK
Apologies, looks like I had forgotten to update the methodology in several
places of the DXVK memleak log - this one should be much more accurate.
The updated methodology had however, to my understanding, showcased somethi=
ng
that I had not expected: apparently, the memory allocated by amdgpu_bo_crea=
te()
does not actually accumulate in a linear fashion, instead, it seems like it=
is
replaced the second time the game is launched. Because of that, there is a
chance that more than the 65 megabytes were actually unavailable after the =
test
without DXVK, perhaps a sum of all the amdgpu_bo_create() calls' allocation=
s.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 3 Sep 2019 21:31:08 +0000
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Auto-Submitted: auto-generated
Czcibor Bohusz-Dobosz
changed
bug 10938=
9
| What |
Removed |
Added |
| Attachment #145256 is obsolete=
td>
|
|
1
|
Commen=
t # 6
on bug 10938=
9
from Czcibor Bohusz-Dobosz
Created attachment 145257 [de=
tails]
Galactic Civilizations III memleak log with DXVK
Apologies, looks like I had forgotten to update the methodology in several
places of the DXVK memleak log - this one should be much more accurate.
The updated methodology had however, to my understanding, showcased somethi=
ng
that I had not expected: apparently, the memory allocated by amdgpu_bo_crea=
te()
does not actually accumulate in a linear fashion, instead, it seems like it=
is
replaced the second time the game is launched. Because of that, there is a
chance that more than the 65 megabytes were actually unavailable after the =
test
without DXVK, perhaps a sum of all the amdgpu_bo_create() calls' allocation=
s.
You are receiving this mail because:
- You are the assignee for the bug.
=
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