From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Subject: [Bug 109631] New: Moving gbm bo from GART to VRAM does not wait for rendering
Date: Thu, 14 Feb 2019 14:16:54 +0000 [thread overview]
Message-ID: <bug-109631-8800@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=109631
Bug ID: 109631
Summary: Moving gbm bo from GART to VRAM does not wait for
rendering
Product: xorg
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Driver/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: vincent.vanlaer-AgBVmzD5pcezQB+pC5nmwQ@public.gmane.org
QA Contact: xorg-team-go0+a7rfsptAfugRpC6u6w@public.gmane.org
A way to demonstrate this is with the following situation. This assumes that
one has opened DRM and EGL devices.
- create a gbm surface with gbm_surface_create and usage GBM_BO_USE_LINEAR
- create an EGLSurface from the gbm surface with
eglCreatePlatformWindowSurfaceEXT
- render something to it using GLES
- get the resulting buffer using gbm_bo_lock_front_buffer
- attach it to the hardware cursor using drmModeSetCursor
- the cursor is not displayed
During these steps the following things happen in the DRM driver:
- when the surface is made current using eglMakeCurrent a new bo is created in
NOUVEAU_GBM_DOMAIN_GART (due to GBM_BO_USE_LINEAR)
- the rendering operations get queued (and may be flushed with glFlush(), in my
specific case this didn't matter)
- when the bo is attached to the cursor plane, it is moved to
NOUVEAU_GBM_DOMAIN_VRAM. If the rendering operations haven't finished at this
point, the copied buffer is empty.
Note that since this is a timing issue it might not be reproducible in all
situations.
This was tested on different GPUs (GTX 1080 and GT 445M) with rootston (wlroots
example wayland compositor: https://github.com/swaywm/wlroots , git commit
b2f56ad4) running weston-terminal (this makes the issue appear more frequently)
Probably the driver should wait for pending rendering operations on the surface
before moving it around. Another possibility for the scenario listed above is
to let the bo start in VRAM, so no moves are necessary. In order to prevent
other setups from breaking this would then only be done if GBM_BO_USE_SCANOUT
was set on creation. A workaround is to add glFinish() in the application
before calling drmModeSetCursor.
Kernel version: 4.20.6
Mesa version: 18.3.3
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next reply other threads:[~2019-02-14 14:16 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-02-14 14:16 bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ [this message]
[not found] ` <bug-109631-8800-V0hAGp6uBxMKqLRl/0Ahz6D7qz1kEfGD2LY78lusg7I@public.gmane.org/>
2019-02-15 21:03 ` [Bug 109631] Moving gbm bo from GART to VRAM does not wait for rendering bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
2019-12-04 9:48 ` bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ
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