From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111010] Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0 Date: Thu, 27 Jun 2019 02:32:23 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1729596522==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 77C8E6E583 for ; Thu, 27 Jun 2019 02:32:23 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1729596522== Content-Type: multipart/alternative; boundary="15616027430.4ee1Ed6E.18397" Content-Transfer-Encoding: 7bit --15616027430.4ee1Ed6E.18397 Date: Thu, 27 Jun 2019 02:32:23 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111010 Bug ID: 111010 Summary: Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0 Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: felix.adrianto@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 144651 --> https://bugs.freedesktop.org/attachment.cgi?id=3D144651&action=3Dedit shader cache corruption Background: Using Cemu emulator with shader cache functionality breaks after commit 11e16ca7ce0. Screen display only solid colors with very low fps. System: AMD Ryzen 2600 RX580 Linux 5.0.9, amdgpu, mesa master How to reproduce the issue: 1. Run Cemu, enable shader cache functionality 2. Play a game then let shader cahce be generated. Game can be played norma= lly and shader can be built normally. No graphical issue is found at this stage. 3. Quit Cemu 4. Play the same game again utilizing the generated shader cache 5. Game display shows flickering solid colors as shown in this ticket attachment.=20 Expected result: Playing the same game with previously generated shader cache should display= the correct graphic instead of flickering solid colors. Can you address this issue? --=20 You are receiving this mail because: You are the assignee for the bug.= --15616027430.4ee1Ed6E.18397 Date: Thu, 27 Jun 2019 02:32:23 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 111010
Summary Cemu Shader Cache Corruption Displaying Solid Color After com= mit 11e16ca7ce0
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter felix.adrianto@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 14465=
1 [details]
shader cache corruption

Background:
Using Cemu emulator with shader cache functionality breaks after commit
11e16ca7ce0. Screen display only solid colors with very low fps.

System:
AMD Ryzen 2600
RX580
Linux 5.0.9, amdgpu, mesa master

How to reproduce the issue:
1. Run Cemu, enable shader cache functionality
2. Play a game then let shader cahce be generated. Game can be played norma=
lly
and shader can be built normally. No graphical issue is found at this stage.
3. Quit Cemu
4. Play the same game again utilizing the generated shader cache
5. Game display shows flickering solid colors as shown in this ticket
attachment.=20

Expected result:
Playing the same game with previously generated shader cache should display=
 the
correct graphic instead of flickering solid colors.

Can you address this issue?


You are receiving this mail because:
  • You are the assignee for the bug.
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