From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111010] Cemu Shader Cache Corruption Displaying Solid Color
After commit 11e16ca7ce0
Date: Thu, 27 Jun 2019 02:32:23 +0000
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Date: Thu, 27 Jun 2019 02:32:23 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111010
Bug ID: 111010
Summary: Cemu Shader Cache Corruption Displaying Solid Color
After commit 11e16ca7ce0
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: felix.adrianto@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 144651
--> https://bugs.freedesktop.org/attachment.cgi?id=3D144651&action=3Dedit
shader cache corruption
Background:
Using Cemu emulator with shader cache functionality breaks after commit
11e16ca7ce0. Screen display only solid colors with very low fps.
System:
AMD Ryzen 2600
RX580
Linux 5.0.9, amdgpu, mesa master
How to reproduce the issue:
1. Run Cemu, enable shader cache functionality
2. Play a game then let shader cahce be generated. Game can be played norma=
lly
and shader can be built normally. No graphical issue is found at this stage.
3. Quit Cemu
4. Play the same game again utilizing the generated shader cache
5. Game display shows flickering solid colors as shown in this ticket
attachment.=20
Expected result:
Playing the same game with previously generated shader cache should display=
the
correct graphic instead of flickering solid colors.
Can you address this issue?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15616027430.4ee1Ed6E.18397
Date: Thu, 27 Jun 2019 02:32:23 +0000
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Auto-Submitted: auto-generated
| Bug ID |
111010
|
| Summary |
Cemu Shader Cache Corruption Displaying Solid Color After com=
mit 11e16ca7ce0
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
felix.adrianto@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 14465=
1 [details]
shader cache corruption
Background:
Using Cemu emulator with shader cache functionality breaks after commit
11e16ca7ce0. Screen display only solid colors with very low fps.
System:
AMD Ryzen 2600
RX580
Linux 5.0.9, amdgpu, mesa master
How to reproduce the issue:
1. Run Cemu, enable shader cache functionality
2. Play a game then let shader cahce be generated. Game can be played norma=
lly
and shader can be built normally. No graphical issue is found at this stage.
3. Quit Cemu
4. Play the same game again utilizing the generated shader cache
5. Game display shows flickering solid colors as shown in this ticket
attachment.=20
Expected result:
Playing the same game with previously generated shader cache should display=
the
correct graphic instead of flickering solid colors.
Can you address this issue?
You are receiving this mail because:
- You are the assignee for the bug.
=
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