From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 06 Jul 2019 17:46:22 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
Bug ID: 111077
Summary: link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Product: Mesa
Version: 18.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: blocker
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: roland@rptd.ch
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 144715
--> https://bugs.freedesktop.org/attachment.cgi?id=3D144715&action=3Dedit
Valgrind massif log
Since a recent update a few days ago an application which barely consumes 2G
RAM at full load is very slow to load and compiling shaders causes over 16G=
RAM
to be consumed when the app eventually crashes.
I don't know what exactly in the update caused problems but certainly Mesa,=
the
amdgpu driver and LLVM did get updates.
I also tried using Mesa 19.x but the problem is the same.
Driver is xf86-video-amdgpu-19.0.1 . LLVM is 7.0.x .
I've already deleted the mesa shader cache and all caches the application
creates. I've totally recompiled the system (GenToo) to make sure no strange
problems can be around. I've also tried with a completely fresh user to run=
the
app.
Using valgrind --tool=3Dmassif the culprit seems to be ralloc_size which is
called by the two above mentioned methods. I've attached a massif log of a
couple of seconds running of the application and shutting it down before me=
mory
skyrockets even more. The app in question shows at that point of time only =
an
empty scene with a simple shader doing a sky-box. The rest is Non OpenGL UI
stuff.
Classified this as blocker since as soon as you try loading more shaders not
even 32G seems to be enough to cope with the rampaging glsl compiler.
--=20
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--15624351820.09Ec4.22058
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
111077
|
| Summary |
link_shader and deserialize_glsl_program suddenly consume hug=
e amount of RAM
|
| Product |
Mesa
|
| Version |
18.3
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
blocker
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
roland@rptd.ch
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 144715 [details]
Valgrind massif log
Since a recent update a few days ago an application which barely consumes 2G
RAM at full load is very slow to load and compiling shaders causes over 16G=
RAM
to be consumed when the app eventually crashes.
I don't know what exactly in the update caused problems but certainly Mesa,=
the
amdgpu driver and LLVM did get updates.
I also tried using Mesa 19.x but the problem is the same.
Driver is xf86-video-amdgpu-19.0.1 . LLVM is 7.0.x .
I've already deleted the mesa shader cache and all caches the application
creates. I've totally recompiled the system (GenToo) to make sure no strange
problems can be around. I've also tried with a completely fresh user to run=
the
app.
Using valgrind --tool=3Dmassif the culprit seems to be ralloc_size which is
called by the two above mentioned methods. I've attached a massif log of a
couple of seconds running of the application and shutting it down before me=
mory
skyrockets even more. The app in question shows at that point of time only =
an
empty scene with a simple shader doing a sky-box. The rest is Non OpenGL UI
stuff.
Classified this as blocker since as soon as you try loading more shaders not
even 32G seems to be enough to cope with the rampaging glsl compiler.
You are receiving this mail because:
- You are the assignee for the bug.
=
--15624351820.09Ec4.22058--
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--===============1728550014==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 06 Jul 2019 18:01:14 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #1 from roland@rptd.ch ---
I've started the application now also in a debugger and went to loading a
simple model which causes tons of RAM to be consumes by the shader compiler=
. I
interrupted with GDB and made a trace:
#0 0x00007f650ee794e7 in __memcpy_ssse3 () from /lib64/libc.so.6
#1 0x00007f650776a390 in blob_write_bytes () from
/usr/lib64/dri/radeonsi_dri.so
#2 0x00007f650776a4e8 in blob_write_uint32 () from
/usr/lib64/dri/radeonsi_dri.so
#3 0x00007f6507636421 in serialize_glsl_program () from
/usr/lib64/dri/radeonsi_dri.so
#4 0x00007f6507638132 in shader_cache_write_program_metadata(gl_context*,
gl_shader_program*) () from /usr/lib64/dri/radeonsi_dri.so
#5 0x00007f65074a9a38 in link_program_error () from
/usr/lib64/dri/radeonsi_dri.so
#6 0x00007f6509d85a3d in deoglShaderLanguage::pLinkShader (this=3D0x7f65004=
360c0,
handle=3D298) at
src/modules/graphic/opengl/src/shaders/deoglShaderLanguage.cpp:1272
#7 0x00007f6509d86537 in deoglShaderLanguage::CompileShader
(this=3D0x7f65004360c0, program=3D...) at
src/modules/graphic/opengl/src/shaders/deoglShaderLanguage.cpp:530
Mesa gets stuck inside "link_program_error" =3D>
"shader_cache_write_program_metadata" =3D> "serialize_glsl_program" . Most
probably serialize_glsl_program goes rampage there but I have no idea if th=
is
is the real reason. According to the massif logs though ralloc_size is call=
ed
with GB of data multiple time in there somewhere.
--=20
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You are the assignee for the bug.=
--15624360740.fF070.26441
Date: Sat, 6 Jul 2019 18:01:14 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 1
on bug 11107=
7
from roland@rptd.ch
I've started the application now also in a debugger and went t=
o loading a
simple model which causes tons of RAM to be consumes by the shader compiler=
. I
interrupted with GDB and made a trace:
#0 0x00007f650ee794e7 in __memcpy_ssse3 () from /lib64/libc.so.6
#1 0x00007f650776a390 in blob_write_bytes () from
/usr/lib64/dri/radeonsi_dri.so
#2 0x00007f650776a4e8 in blob_write_uint32 () from
/usr/lib64/dri/radeonsi_dri.so
#3 0x00007f6507636421 in serialize_glsl_program () from
/usr/lib64/dri/radeonsi_dri.so
#4 0x00007f6507638132 in shader_cache_write_program_metadata(gl_context*,
gl_shader_program*) () from /usr/lib64/dri/radeonsi_dri.so
#5 0x00007f65074a9a38 in link_program_error () from
/usr/lib64/dri/radeonsi_dri.so
#6 0x00007f6509d85a3d in deoglShaderLanguage::pLinkShader (this=3D0x7f65004=
360c0,
handle=3D298) at
src/modules/graphic/opengl/src/shaders/deoglShaderLanguage.cpp:1272
#7 0x00007f6509d86537 in deoglShaderLanguage::CompileShader
(this=3D0x7f65004360c0, program=3D...) at
src/modules/graphic/opengl/src/shaders/deoglShaderLanguage.cpp:530
Mesa gets stuck inside "link_program_error" =3D>
"shader_cache_write_program_metadata" =3D> "serialize_gls=
l_program" . Most
probably serialize_glsl_program goes rampage there but I have no idea if th=
is
is the real reason. According to the massif logs though ralloc_size is call=
ed
with GB of data multiple time in there somewhere.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0024522417==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sun, 07 Jul 2019 17:57:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #2 from roland@rptd.ch ---
I don't know what other information can help so I collected information abo=
ut
the state that worked (before the update) and the state that does not work
anymore (after the update):
before update (working state):
media-libs/mesa-18.2.8
- x11-drivers/xf86-video-amdgpu-18.1.0
- x11-libs/libdrm-2.4.96
- sys-devel/llvm-6.0.1
- sys-devel/llvmgold-6
- sys-devel/llvm-common-6.0.1
after update (memory consumption bug present):
- media-libs/mesa-18.3.6 (I also tested media-libs/mesa-19.0.6 and
media-libs/mesa-19.1.1 with same result)
- x11-drivers/xf86-video-amdgpu-19.0.1
- x11-libs/libdrm-2.4.97
- sys-devel/llvm-7.1.0
- sys-devel/llvmgold-7
- sys-devel/llvm-common-7.1.0
Is there anything else that can help?
--=20
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Commen=
t # 2
on bug 11107=
7
from roland@rptd.ch
I don't know what other information can help so I collected in=
formation about
the state that worked (before the update) and the state that does not work
anymore (after the update):
before update (working state):
media-libs/mesa-18.2.8
- x11-drivers/xf86-video-amdgpu-18.1.0
- x11-libs/libdrm-2.4.96
- sys-devel/llvm-6.0.1
- sys-devel/llvmgold-6
- sys-devel/llvm-common-6.0.1
after update (memory consumption bug present):
- media-libs/mesa-18.3.6 (I also tested media-libs/mesa-19.0.6 and
media-libs/mesa-19.1.1 with same result)
- x11-drivers/xf86-video-amdgpu-19.0.1
- x11-libs/libdrm-2.4.97
- sys-devel/llvm-7.1.0
- sys-devel/llvmgold-7
- sys-devel/llvm-common-7.1.0
Is there anything else that can help?
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Mon, 08 Jul 2019 02:04:59 +0000
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--- Comment #3 from Timothy Arceri ---
Are you able to build mesa from git and do a git bisect to find the problem
commit?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Fri, 12 Jul 2019 16:02:10 +0000
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--- Comment #4 from roland@rptd.ch ---
I tried compiling from source but it does not work. Seems to have troubles =
with
libdrm.
configure: error: Package requirements (libdrm >=3D 2.4.75 libdrm_intel >=3D
2.4.75) were not met:
Can't seem to get past this one.
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Commen=
t # 4
on bug 11107=
7
from roland@rptd.ch
I tried compiling from source but it does not work. Seems to h=
ave troubles with
libdrm.
configure: error: Package requirements (libdrm >=3D 2.4.75 libdrm_intel =
>=3D
2.4.75) were not met:
Can't seem to get past this one.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Fri, 12 Jul 2019 16:03:29 +0000
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--- Comment #5 from roland@rptd.ch ---
For the records: installed version is 2.4.97
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--===============1235691885==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Mon, 15 Jul 2019 23:59:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #6 from Timothy Arceri ---
(In reply to roland@rptd.ch from comment #4)
> I tried compiling from source but it does not work. Seems to have troubles
> with libdrm.
>=20
> configure: error: Package requirements (libdrm >=3D 2.4.75 libdrm_intel >=
=3D
> 2.4.75) were not met:
>=20
> Can't seem to get past this one.
Are you sure you have the libdrm-devel package installed?
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Commen=
t # 6
on bug 11107=
7
from Timothy Arceri
(In reply to roland@=
rptd.ch from comment #4)
> I tried compiling from source but it does not wo=
rk. Seems to have troubles
> with libdrm.
>=20
> configure: error: Package requirements (libdrm >=3D 2.4.75 libdrm_i=
ntel >=3D
> 2.4.75) were not met:
>=20
> Can't seem to get past this one.
Are you sure you have the libdrm-devel package installed?
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--===============0523952349==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Tue, 16 Jul 2019 16:42:38 +0000
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--- Comment #7 from roland@rptd.ch ---
I'm on GenToo. It's a source based distro thus every package installed has
headers and libraries installed too otherwise the distro won't work. So I'm
positive everything required for compiling mesa is there (as I've mesa
"emerged").
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Commen=
t # 7
on bug 11107=
7
from roland@rptd.ch
I'm on GenToo. It's a source based distro thus every package i=
nstalled has
headers and libraries installed too otherwise the distro won't work. So I'm
positive everything required for compiling mesa is there (as I've mesa
"emerged").
You are receiving this mail because:
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0225343488==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Thu, 18 Jul 2019 16:24:29 +0000
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--- Comment #9 from roland@rptd.ch ---
I get two config attempts. This is the second one. Do you see anything out =
of
place here?
meson --buildtype plain --libdir lib64 --localstatedir /var/lib --prefix /u=
sr
--sysconfdir /etc --wrap-mode nodownload
-Dplatforms=3Dx11,surfaceless,wayland,drm -Dllvm=3Dtrue -Dlmsensors=3Dtrue
-Dlibunwind=3Dfalse -Dgallium-nine=3Dfalse -Dgallium-va=3Dfalse -Dgallium-v=
dpau=3Dfalse
-Dgallium-xa=3Dfalse -Dgallium-xvmc=3Dfalse -Dgallium-opencl=3Dicd -Dosmesa=
=3Dnone
-Dbuild-tests=3Dfalse -Dglx=3Ddri -Dshared-glapi=3Dtrue -Ddri3=3Dtrue -Degl=
=3Dtrue
-Dgbm=3Dtrue -Dgles1=3Dfalse -Dgles2=3Dtrue -Dglvnd=3Dfalse -Dselinux=3Dfal=
se
-Dvalgrind=3Dfalse -Ddri-drivers=3Dr100,r200
-Dgallium-drivers=3Dr300,r600,radeonsi,swrast -Dvulkan-drivers=3Damd --buil=
dtype
plain -Db_ndebug=3Dtrue /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-1=
9.0.8
/var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8-abi_x86_64.amd64
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Commen=
t # 9
on bug 11107=
7
from roland@rptd.ch
I get two config attempts. This is the second one. Do you see =
anything out of
place here?
meson --buildtype plain --libdir lib64 --localstatedir /var/lib --prefix /u=
sr
--sysconfdir /etc --wrap-mode nodownload
-Dplatforms=3Dx11,surfaceless,wayland,drm -Dllvm=3Dtrue -Dlmsensors=3Dtrue
-Dlibunwind=3Dfalse -Dgallium-nine=3Dfalse -Dgallium-va=3Dfalse -Dgallium-v=
dpau=3Dfalse
-Dgallium-xa=3Dfalse -Dgallium-xvmc=3Dfalse -Dgallium-opencl=3Dicd -Dosmesa=
=3Dnone
-Dbuild-tests=3Dfalse -Dglx=3Ddri -Dshared-glapi=3Dtrue -Ddri3=3Dtrue -Degl=
=3Dtrue
-Dgbm=3Dtrue -Dgles1=3Dfalse -Dgles2=3Dtrue -Dglvnd=3Dfalse -Dselinux=3Dfal=
se
-Dvalgrind=3Dfalse -Ddri-drivers=3Dr100,r200
-Dgallium-drivers=3Dr300,r600,radeonsi,swrast -Dvulkan-drivers=3Damd --buil=
dtype
plain -Db_ndebug=3Dtrue /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-1=
9.0.8
/var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8-abi_x86_64.amd64=
pre>
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0139767820==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 20 Jul 2019 17:46:48 +0000
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--- Comment #10 from Matt Turner ---
(In reply to roland@rptd.ch from comment #9)
> I get two config attempts. This is the second one. Do you see anything out
> of place here?
>=20
> meson --buildtype plain --libdir lib64 --localstatedir /var/lib --prefix
> /usr --sysconfdir /etc --wrap-mode nodownload
> -Dplatforms=3Dx11,surfaceless,wayland,drm -Dllvm=3Dtrue -Dlmsensors=3Dtrue
> -Dlibunwind=3Dfalse -Dgallium-nine=3Dfalse -Dgallium-va=3Dfalse
> -Dgallium-vdpau=3Dfalse -Dgallium-xa=3Dfalse -Dgallium-xvmc=3Dfalse
> -Dgallium-opencl=3Dicd -Dosmesa=3Dnone -Dbuild-tests=3Dfalse -Dglx=3Ddri
> -Dshared-glapi=3Dtrue -Ddri3=3Dtrue -Degl=3Dtrue -Dgbm=3Dtrue -Dgles1=3Df=
alse
> -Dgles2=3Dtrue -Dglvnd=3Dfalse -Dselinux=3Dfalse -Dvalgrind=3Dfalse
> -Ddri-drivers=3Dr100,r200 -Dgallium-drivers=3Dr300,r600,radeonsi,swrast
> -Dvulkan-drivers=3Damd --buildtype plain -Db_ndebug=3Dtrue
> /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8
> /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8-abi_x86_64.amd64
Just change the /var/tmp/portage/... path to your own build directory and y=
ou
should be good :)
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Auto-Submitted: auto-generated
Comme=
nt # 10
on bug 11107=
7
from Matt Turner
(In reply to roland@=
rptd.ch from comment #9)
> I get two config attempts. This is the second on=
e. Do you see anything out
> of place here?
>=20
> meson --buildtype plain --libdir lib64 --localstatedir /var/lib --pref=
ix
> /usr --sysconfdir /etc --wrap-mode nodownload
> -Dplatforms=3Dx11,surfaceless,wayland,drm -Dllvm=3Dtrue -Dlmsensors=3D=
true
> -Dlibunwind=3Dfalse -Dgallium-nine=3Dfalse -Dgallium-va=3Dfalse
> -Dgallium-vdpau=3Dfalse -Dgallium-xa=3Dfalse -Dgallium-xvmc=3Dfalse
> -Dgallium-opencl=3Dicd -Dosmesa=3Dnone -Dbuild-tests=3Dfalse -Dglx=3Dd=
ri
> -Dshared-glapi=3Dtrue -Ddri3=3Dtrue -Degl=3Dtrue -Dgbm=3Dtrue -Dgles1=
=3Dfalse
> -Dgles2=3Dtrue -Dglvnd=3Dfalse -Dselinux=3Dfalse -Dvalgrind=3Dfalse
> -Ddri-drivers=3Dr100,r200 -Dgallium-drivers=3Dr300,r600,radeonsi,swrast
> -Dvulkan-drivers=3Damd --buildtype plain -Db_ndebug=3Dtrue
> /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8
> /var/tmp/portage/media-libs/mesa-19.0.8/work/mesa-19.0.8-abi_x86_64.am=
d64
Just change the /var/tmp/portage/... path to your own build directory and y=
ou
should be good :)
You are receiving this mail because:
- You are the assignee for the bug.
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IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0676084909==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 20 Jul 2019 23:37:32 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #11 from roland@rptd.ch ---
Unfortunately it does not compile like this:
FAILED: src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o=20
cc -Isrc/amd/common/2a96a08@@amd_common@sta -Isrc/amd/common
-I../src/amd/common -Isrc/../include -I../src/../include -Isrc -I../src
-Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include
-Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/compiler
-I../src/compiler -Isrc/amd -I../src/amd -Isrc/compiler/nir
-I../src/compiler/nir -I/usr/lib64/llvm/7/include -I/usr/include/libdrm
-fdiagnostics-color=3Dalways -DNDEBUG -pipe -D_FILE_OFFSET_BITS=3D64 -std=
=3Dc99
'-DVERSION=3D"18.0.0-rc2"' -DPACKAGE_VERSION=3DVERSION
'-DPACKAGE_BUGREPORT=3D"https://bugs.freedesktop.org/enter_bug.cgi?product=
=3DMesa"'
-DGLX_USE_TLS -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING
-DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM
-DHAVE_SURFACELESS_PLATFORM -DENABLE_SHADER_CACHE -DHAVE___BUILTIN_BSWAP32
-DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ -DHAVE___BUILTIN_CLZLL
-DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT -DHAVE___BUILTIN_FFS
-DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT -DHAVE___BUILTIN_POPCOUNTLL
-DHAVE___BUILTIN_UNREACHABLE -DHAVE_FUNC_ATTRIBUTE_CONST
-DHAVE_FUNC_ATTRIBUTE_FLATTEN -DHAVE_FUNC_ATTRIBUTE_MALLOC
-DHAVE_FUNC_ATTRIBUTE_PURE -DHAVE_FUNC_ATTRIBUTE_UNUSED
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT -DHAVE_FUNC_ATTRIBUTE_WEAK
-DHAVE_FUNC_ATTRIBUTE_FORMAT -DHAVE_FUNC_ATTRIBUTE_PACKED
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL -DHAVE_FUNC_ATTRIBUTE_VISIBILITY
-DHAVE_FUNC_ATTRIBUTE_ALIAS -DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41
-DUSE_GCC_ATOMIC_BUILTINS -DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS
-DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H -DHAVE_STRTOF -DHAVE_MKOSTEMP
-DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD=
_L
-DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_LIBDRM -DHAVE_ZLIB -DHAVE_PTHRE=
AD
-DHAVE_LLVM=3D0x0710 -DMESA_LLVM_VERSION_PATCH=3D0 -DHAVE_WAYLAND_PLATFORM
-DWL_HIDE_DEPRECATED -DHAVE_DRI3 -DHAVE_LIBSENSORS=3D1 -Wall
-Werror=3Dimplicit-function-declaration -Werror=3Dmissing-prototypes
-fno-math-errno -fno-trapping-math -fPIC -pthread -D__STDC_LIMIT_MACROS
-D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS
-fvisibility=3Dhidden -MD -MQ
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o' -MF
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o.d' -o
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o' -c
../src/amd/common/ac_nir_to_llvm.c
../src/amd/common/ac_nir_to_llvm.c: In function =E2=80=98ac_llvm_finalize_m=
odule=E2=80=99:
../src/amd/common/ac_nir_to_llvm.c:6614:2: error: implicit declaration of
function =E2=80=98LLVMAddPromoteMemoryToRegisterPass=E2=80=99; did you mean
=E2=80=98LLVMAddDemoteMemoryToRegisterPass=E2=80=99? [-Werror=3Dimplicit-fu=
nction-declaration]
LLVMAddPromoteMemoryToRegisterPass(passmgr);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LLVMAddDemoteMemoryToRegisterPass
cc1: some warnings being treated as errors
[425/1549] Compiling C object
'src/mesa/bbe4a73@@mesa_gallium@sta/main_format_utils.c.o'.
ninja: build stopped: subcommand failed.
--=20
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--15636658520.c1fb0D7e.21482
Date: Sat, 20 Jul 2019 23:37:32 +0000
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Auto-Submitted: auto-generated
Comme=
nt # 11
on bug 11107=
7
from roland@rptd.ch
Unfortunately it does not compile like this:
FAILED: src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c=
.o=20
cc -Isrc/amd/common/2a96a08@@amd_common@sta -Isrc/amd/common
-I../src/amd/common -Isrc/../include -I../src/../include -Isrc -I../src
-Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include
-Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/compiler
-I../src/compiler -Isrc/amd -I../src/amd -Isrc/compiler/nir
-I../src/compiler/nir -I/usr/lib64/llvm/7/include -I/usr/include/libdrm
-fdiagnostics-color=3Dalways -DNDEBUG -pipe -D_FILE_OFFSET_BITS=3D64 -std=
=3Dc99
'-DVERSION=3D"18.0.0-rc2"' -DPACKAGE_VERSION=3DVERSION
'-DPACKAGE_BUGREPORT=3D"https://bugs.freedesktop.org/enter_bug.cgi?product=
=3DMesa"'
-DGLX_USE_TLS -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING
-DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM
-DHAVE_SURFACELESS_PLATFORM -DENABLE_SHADER_CACHE -DHAVE___BUILTIN_BSWAP32
-DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ -DHAVE___BUILTIN_CLZLL
-DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT -DHAVE___BUILTIN_FFS
-DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT -DHAVE___BUILTIN_POPCOUNTLL
-DHAVE___BUILTIN_UNREACHABLE -DHAVE_FUNC_ATTRIBUTE_CONST
-DHAVE_FUNC_ATTRIBUTE_FLATTEN -DHAVE_FUNC_ATTRIBUTE_MALLOC
-DHAVE_FUNC_ATTRIBUTE_PURE -DHAVE_FUNC_ATTRIBUTE_UNUSED
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT -DHAVE_FUNC_ATTRIBUTE_WEAK
-DHAVE_FUNC_ATTRIBUTE_FORMAT -DHAVE_FUNC_ATTRIBUTE_PACKED
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL -DHAVE_FUNC_ATTRIBUTE_VISIBILITY
-DHAVE_FUNC_ATTRIBUTE_ALIAS -DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41
-DUSE_GCC_ATOMIC_BUILTINS -DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS
-DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H -DHAVE_STRTOF -DHAVE_MKOSTEMP
-DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD=
_L
-DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_LIBDRM -DHAVE_ZLIB -DHAVE_PTHRE=
AD
-DHAVE_LLVM=3D0x0710 -DMESA_LLVM_VERSION_PATCH=3D0 -DHAVE_WAYLAND_PLATFORM
-DWL_HIDE_DEPRECATED -DHAVE_DRI3 -DHAVE_LIBSENSORS=3D1 -Wall
-Werror=3Dimplicit-function-declaration -Werror=3Dmissing-prototypes
-fno-math-errno -fno-trapping-math -fPIC -pthread -D__STDC_LIMIT_MACROS
-D_GNU_SOURCE -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS
-fvisibility=3Dhidden -MD -MQ
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o' -MF
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o.d' -o
'src/amd/common/2a96a08@@amd_common@sta/ac_nir_to_llvm.c.o' -c
../src/amd/common/ac_nir_to_llvm.c
../src/amd/common/ac_nir_to_llvm.c: In function =E2=80=98ac_llvm_finalize_m=
odule=E2=80=99:
../src/amd/common/ac_nir_to_llvm.c:6614:2: error: implicit declaration of
function =E2=80=98LLVMAddPromoteMemoryToRegisterPass=E2=80=99; did you mean
=E2=80=98LLVMAddDemoteMemoryToRegisterPass=E2=80=99? [-Werror=3Dimplicit-fu=
nction-declaration]
LLVMAddPromoteMemoryToRegisterPass(passmgr);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LLVMAddDemoteMemoryToRegisterPass
cc1: some warnings being treated as errors
[425/1549] Compiling C object
'src/mesa/bbe4a73@@mesa_gallium@sta/main_format_utils.c.o'.
ninja: build stopped: subcommand failed.
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0258930448==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Mon, 22 Jul 2019 16:57:19 +0000
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Date: Mon, 22 Jul 2019 16:57:19 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #12 from Matt Turner ---
(In reply to roland@rptd.ch from comment #11)
> ../src/amd/common/ac_nir_to_llvm.c
> ../src/amd/common/ac_nir_to_llvm.c: In function =E2=80=98ac_llvm_finalize=
_module=E2=80=99:
> ../src/amd/common/ac_nir_to_llvm.c:6614:2: error: implicit declaration of
> function =E2=80=98LLVMAddPromoteMemoryToRegisterPass=E2=80=99; did you me=
an
> =E2=80=98LLVMAddDemoteMemoryToRegisterPass=E2=80=99? [-Werror=3Dimplicit-=
function-declaration]
> LLVMAddPromoteMemoryToRegisterPass(passmgr);
> ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> LLVMAddDemoteMemoryToRegisterPass
> cc1: some warnings being treated as errors
> [425/1549] Compiling C object
> 'src/mesa/bbe4a73@@mesa_gallium@sta/main_format_utils.c.o'.
> ninja: build stopped: subcommand failed.
Is this during the bisect, or when?
Try adding=20
#if HAVE_LLVM >=3D 0x0700
#include
#endif
to the #include section of src/amd/common/ac_nir_to_llvm.c
--=20
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--15638146391.9ceCf02A0.31132
Date: Mon, 22 Jul 2019 16:57:19 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 12
on bug 11107=
7
from Matt Turner
(In reply to roland@=
rptd.ch from comment #11)
> ../src/amd/common/ac_nir_to_llvm.c
> ../src/amd/common/ac_nir_to_llvm.c: In function =E2=80=98ac_llvm_final=
ize_module=E2=80=99:
> ../src/amd/common/ac_nir_to_llvm.c:6614:2: error: implicit declaration=
of
> function =E2=80=98LLVMAddPromoteMemoryToRegisterPass=E2=80=99; did you=
mean
> =E2=80=98LLVMAddDemoteMemoryToRegisterPass=E2=80=99? [-Werror=3Dimplic=
it-function-declaration]
> LLVMAddPromoteMemoryToRegisterPass(passmgr);
> ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> LLVMAddDemoteMemoryToRegisterPass
> cc1: some warnings being treated as errors
> [425/1549] Compiling C object
> 'src/mesa/bbe4a73@@mesa_gallium@sta/main_format_utils.c.o'.
> ninja: build stopped: subcommand failed.
Is this during the bisect, or when?
Try adding=20
#if HAVE_LLVM >=3D 0x0700
#include <llvm-c/Transforms/Utils.h>
#endif
to the #include section of src/amd/common/ac_nir_to_llvm.c
You are receiving this mail because:
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--===============1837065184==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Wed, 24 Jul 2019 11:49:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #13 from roland@rptd.ch ---
I checked out the 18.2 branch which I assume should work (if the theory is
correct).
Modifying files won't work with bisecting, right?
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--===============1163558760==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Fri, 26 Jul 2019 17:11:55 +0000
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--- Comment #14 from Matt Turner ---
(In reply to roland@rptd.ch from comment #13)
> I checked out the 18.2 branch which I assume should work (if the theory is
> correct).
>=20
> Modifying files won't work with bisecting, right?
You'll probably have to 'git apply' the patch after each step, and 'git
checkout -f' before each time you do 'git bisect good/bad'
--=20
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Comme=
nt # 14
on bug 11107=
7
from Matt Turner
(In reply to roland@=
rptd.ch from comment #13)
> I checked out the 18.2 branch which I assume sho=
uld work (if the theory is
> correct).
>=20
> Modifying files won't work with bisecting, right?
You'll probably have to 'git apply' the patch after each step, and 'git
checkout -f' before each time you do 'git bisect good/bad'
You are receiving this mail because:
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--===============1145489690==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 17 Aug 2019 07:24:44 +0000
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--- Comment #15 from roland@rptd.ch ---
I've tried now the patching approach. I had to patch in total three files:
src/amd/common/ac_nir_to_llvm.c
src/gallium/auxiliary/gallivm/lp_bld_init.c
src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
Nevertheless the build still fails at linking stage (see fail_log attachmen=
t).
--=20
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--15660266831.0e79.15582
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Comme=
nt # 15
on bug 11107=
7
from roland@rptd.ch
I've tried now the patching approach. I had to patch in total =
three files:
src/amd/common/ac_nir_to_llvm.c
src/gallium/auxiliary/gallivm/lp_bld_init.c
src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
Nevertheless the build still fails at linking stage (see fail_log attachmen=
t).
You are receiving this mail because:
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--===============1683959653==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 17 Aug 2019 07:25:12 +0000
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--- Comment #16 from roland@rptd.ch ---
Created attachment 145083
--> https://bugs.freedesktop.org/attachment.cgi?id=3D145083&action=3Dedit
Linking fail log
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--===============0038387663==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 17 Aug 2019 15:29:30 +0000
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--- Comment #17 from Matt Turner ---
The build failure is in Clover, the OpenCL implementation. If the applicati=
on
that triggers the huge amount of RAM problem is not using OpenCL, disable
OpenCL in meson configure and try to get past that.
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Comme=
nt # 17
on bug 11107=
7
from Matt Turner
The build failure is in Clover, the OpenCL implementation. If =
the application
that triggers the huge amount of RAM problem is not using OpenCL, disable
OpenCL in meson configure and try to get past that.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sat, 24 Aug 2019 16:33:06 +0000
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Matt Turner changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mattst88@gmail.com
--- Comment #18 from Matt Turner ---
Cc'ing myself in case more help is needed bisecting.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Sun, 25 Aug 2019 18:45:42 +0000
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--- Comment #19 from roland@rptd.ch ---
Need to shift this back to GenToo since compiling (aka bisecting) is not the
problem right now but GenToo (which actually is the "only" distro I've seen
this problem on so far).
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nt # 19
on bug 11107=
7
from roland@rptd.ch
Need to shift this back to GenToo since compiling (aka bisecti=
ng) is not the
problem right now but GenToo (which actually is the "only" distro=
I've seen
this problem on so far).
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Wed, 28 Aug 2019 18:35:03 +0000
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Matt Turner changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maraeo@gmail.com
Keywords| |bisected
--- Comment #20 from Matt Turner ---
Great. We've got a bisect, and reverting the commit from 19.0.8 fixes the
issue.
commit 9176703788c66de8287c6224650b1ff8d4238126
Author: Marek Ol=C5=A1=C3=A1k
Date: Wed Aug 8 15:37:21 2018 -0400
radeonsi: increase the maximum UBO size to 2 GB
Same as the closed driver.
This causes a failure in GL45-CTS.compute_shader.max, which has a trivi=
al
bug.
Tested-by: Dieter N=C3=BCtzel
(see https://bugs.gentoo.org/690066#c33)
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changed
bug 11107=
7
| What |
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| CC |
|
maraeo@gmail.com
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Wed, 28 Aug 2019 19:24:44 +0000
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--- Comment #21 from Marek Ol=C5=A1=C3=A1k ---
How do I reproduce it?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Mon, 02 Sep 2019 17:47:14 +0000
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--- Comment #22 from roland@rptd.ch ---
Hi Marek,
This is going to be complicated. The application is not yet free to use by
others (working on getting it to release shape). I would have to figure out
first how to break this down into a reproducible test case since I don't kn=
ow
myself what triggers the bug.
If you can think of some corner values to narrow down in what direction to
search I can fully mess with the source code over here. The faulty commit t=
alks
about UBO maximum size so this might be a start. The OpenGL Capabilities fr=
om
the GPU is this:
- UBO Maximum Block Size =3D 65536
- UBO Buffer Offset Alignment =3D 4
So the maximum size used by the application is 65536 bytes.
UBOs are used as shared buffers so blocks of data are placed next to each o=
ther
respecting alignment and updated.
UBOs are created like this:
glBindBuffer(GL_UNIFORM_BUFFER, pUBO) // <=3D done once
glBufferData(GL_UNIFORM_BUFFER, bufferSize, NULL, GL_DYNAMIC_DRAW) // <=3D=
done
once
glMapBufferRange(GL_UNIFORM_BUFFER, stride * elementCount, elementStride,
GL_WRITE_ONLY | GL_MAP_INVALIDATE_RANGE_BIT) // <=3D done for each data bl=
ock
written
Data then written and unmapped
In particular this means a larger UBO is created once then individual blocks
are written to it using ranged mapping. Just a wield guess but could the
problem be related to this kind of usage pattern?
--=20
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--15674464341.cFE1.24960
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Comme=
nt # 22
on bug 11107=
7
from roland@rptd.ch
Hi Marek,
This is going to be complicated. The application is not yet free to use by
others (working on getting it to release shape). I would have to figure out
first how to break this down into a reproducible test case since I don't kn=
ow
myself what triggers the bug.
If you can think of some corner values to narrow down in what direction to
search I can fully mess with the source code over here. The faulty commit t=
alks
about UBO maximum size so this might be a start. The OpenGL Capabilities fr=
om
the GPU is this:
- UBO Maximum Block Size =3D 65536
- UBO Buffer Offset Alignment =3D 4
So the maximum size used by the application is 65536 bytes.
UBOs are used as shared buffers so blocks of data are placed next to each o=
ther
respecting alignment and updated.
UBOs are created like this:
glBindBuffer(GL_UNIFORM_BUFFER, pUBO) // <=3D done once
glBufferData(GL_UNIFORM_BUFFER, bufferSize, NULL, GL_DYNAMIC_DRAW) // <=
=3D done
once
glMapBufferRange(GL_UNIFORM_BUFFER, stride * elementCount, elementStride,
GL_WRITE_ONLY | GL_MAP_INVALIDATE_RANGE_BIT) // <=3D done for each data=
block
written
Data then written and unmapped
In particular this means a larger UBO is created once then individual blocks
are written to it using ranged mapping. Just a wield guess but could the
problem be related to this kind of usage pattern?
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0932677836==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Tue, 03 Sep 2019 23:24:24 +0000
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--- Comment #23 from Matt Turner ---
Can you make an apitrace of the application that demonstrates the problem?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Wed, 04 Sep 2019 17:30:00 +0000
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