From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly
consume huge amount of RAM
Date: Fri, 06 Sep 2019 00:27:13 +0000
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Date: Fri, 6 Sep 2019 00:27:13 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111077
--- Comment #26 from roland@rptd.ch ---
I've tried getting something done with RenderDoc but I did not get anywhere=
. I
can capture the scene in the application (basically just a sky-box) but tha=
t's
not really helpful. The problem happens while shaders are compiled. So the =
RAM
consumption goes through the roof while loading. Once the shaders are loaded
the RAM does not raise anymore while rendering. But I can't seem to get
RenderDoc to trace the shader compilation steps. Any ideas how to trace this
situation?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 6 Sep 2019 00:27:13 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 26
on bug 11107=
7
from roland@rptd.ch
I've tried getting something done with RenderDoc but I did not=
get anywhere. I
can capture the scene in the application (basically just a sky-box) but tha=
t's
not really helpful. The problem happens while shaders are compiled. So the =
RAM
consumption goes through the roof while loading. Once the shaders are loaded
the RAM does not raise anymore while rendering. But I can't seem to get
RenderDoc to trace the shader compilation steps. Any ideas how to trace this
situation?
You are receiving this mail because:
- You are the assignee for the bug.
=
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