From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM Date: Sat, 21 Sep 2019 09:11:06 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1665017590==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 9E6FA6E06E for ; Sat, 21 Sep 2019 09:11:06 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1665017590== Content-Type: multipart/alternative; boundary="15690570661.3D3AF50.8377" Content-Transfer-Encoding: 7bit --15690570661.3D3AF50.8377 Date: Sat, 21 Sep 2019 09:11:06 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111077 --- Comment #46 from roland@rptd.ch --- (In reply to Marek Ol=C5=A1=C3=A1k from comment #21) > How do I reproduce it? Looks like the trace file is too large to be attached here. I've put the fi= le on my server to access: http://rptd.ch/misc/debug/deigde.trace.7z Replaying that trace shows the problematic behavior. With the commit reverted the trace loads very fast and memory consumption g= oes up normally. With the commit not reverted loading takes long and memory consumption jumps by 4G roughly. Frame 0 is maybe a bit tricky to evaluate. Here the game engine does OpenGL capability detection and and OpenGL implementation error checks. So you will find various warnings, errors and such which only serve the purpose to figu= re out if what the OpenGL claims to support is actually really supported. Frame 2279 is where the loading takes place. This is no more detection code= so if anything is wrong in there then it's of interest. --=20 You are receiving this mail because: You are the assignee for the bug.= --15690570661.3D3AF50.8377 Date: Sat, 21 Sep 2019 09:11:06 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 46 on bug 11107= 7 from roland@rptd.ch
(In reply to Marek Ol=C5=A1=C3=A1k from comment #21)
> How do I reproduce it?

Looks like the trace file is too large to be attached here. I've put the fi=
le
on my server to access: http://rptd.ch/misc/debug/deigde.trace.7z

Replaying that trace shows the problematic behavior.

With the commit reverted the trace loads very fast and memory consumption g=
oes
up normally. With the commit not reverted loading takes long and memory
consumption jumps by 4G roughly.

Frame 0 is maybe a bit tricky to evaluate. Here the game engine does OpenGL
capability detection and and OpenGL implementation error checks. So you will
find various warnings, errors and such which only serve the purpose to figu=
re
out if what the OpenGL claims to support is actually really supported.

Frame 2279 is where the loading takes place. This is no more detection code=
 so
if anything is wrong in there then it's of interest.


You are receiving this mail because:
  • You are the assignee for the bug.
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