From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 111217] New: compilation of vdpau shaders crashes in
handleCVT_CVT
Date: Thu, 25 Jul 2019 14:24:09 +0000
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Date: Thu, 25 Jul 2019 14:24:09 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111217
Bug ID: 111217
Summary: compilation of vdpau shaders crashes in handleCVT_CVT
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: imirkin-FrUbXkNCsVf2fBVCVOL8/A@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Thread 1 "mplayer" received signal SIGSEGV, Segmentation fault.
nv50_ir::AlgebraicOpt::handleCVT_CVT(nv50_ir::Instruction*) ()
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp:2085
2085 if (insn->saturate ||
I don't have the shader because someone decided that DEBUG setting and
optimization level must be linked. And to turn it off by default. Sigh.
--=20
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.=
--15640646490.F5A5c4.28131
Date: Thu, 25 Jul 2019 14:24:09 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
111217
|
| Summary |
compilation of vdpau shaders crashes in handleCVT_CVT
|
| Product |
Mesa
|
| Version |
unspecified
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/DRI/nouveau
|
| Assignee |
nouveau@lists.freedesktop.org
|
| Reporter |
imirkin@alum.mit.edu
|
| QA Contact |
nouveau@lists.freedesktop.org
|
Thread 1 "mplayer" received signal SIGSEGV, Segmenta=
tion fault.
nv50_ir::AlgebraicOpt::handleCVT_CVT(nv50_ir::Instruction*) ()
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp:2085
2085 if (insn->saturate ||
I don't have the shader because someone decided that DEBUG setting and
optimization level must be linked. And to turn it off by default. Sigh.
You are receiving this mail because:
- You are the assignee for the bug.
- You are the QA Contact for the bug.
=
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