From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111483] FreeSync LFC breaks under certain circumstances,
causing either tearing or stutter
Date: Sun, 25 Aug 2019 16:09:31 +0000
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Date: Sun, 25 Aug 2019 16:09:31 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111483
Bug ID: 111483
Summary: FreeSync LFC breaks under certain circumstances,
causing either tearing or stutter
Product: DRI
Version: DRI git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: not set
Component: DRM/AMDgpu
Assignee: dri-devel@lists.freedesktop.org
Reporter: tempel.julian@gmail.com
I've noticed that there sometimes was tearing (vsync off) when framerate was
below VRR range minimum (which is 40 - 144Hz in my case), e.g. in some game=
's
videos that run with 30fps and probably also if framerate rapidly drops bel=
ow
VRR range.
I found a way to reliably reproduce the issue during actual game rendering:
Start vkquake and load a level. Game's default limiter is set to 200. Open
game's console via tilde key (English keyboard layout, button below ESC) and
set fps to 35 (should be below any display's VRR range minimum) by typing
"host_maxfps 35".
-> FreeSync LFC should be broken now and show tearing if vsync isn't turned=
on.
When changing again to a value that's inside the VRR range, e.g. 100, VRR w=
orks
perfectly again. When switching back to 35, it's once again broken.
The Windows driver doesn't seem to show this issue.
linux 5.2.9 (also tested drm-next branch)
xf86-video-amdgpu-git e6fce59a071220967fcd4e2c9e4a262c72870761
RX 570
radv of mesa-git ACO branch fc0fdb637b4a028816f5a59b14eda07612e1bc9b
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Sun, 25 Aug 2019 16:09:31 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
111483
|
| Summary |
FreeSync LFC breaks under certain circumstances, causing eith=
er tearing or stutter
|
| Product |
DRI
|
| Version |
DRI git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
not set
|
| Component |
DRM/AMDgpu
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
tempel.julian@gmail.com
|
I've noticed that there sometimes was tearing (vsync off) when=
framerate was
below VRR range minimum (which is 40 - 144Hz in my case), e.g. in some game=
's
videos that run with 30fps and probably also if framerate rapidly drops bel=
ow
VRR range.
I found a way to reliably reproduce the issue during actual game rendering:
Start vkquake and load a level. Game's default limiter is set to 200. Open
game's console via tilde key (English keyboard layout, button below ESC) and
set fps to 35 (should be below any display's VRR range minimum) by typing
"host_maxfps 35".
-> FreeSync LFC should be broken now and show tearing if vsync isn't tur=
ned on.
When changing again to a value that's inside the VRR range, e.g. 100, VRR w=
orks
perfectly again. When switching back to 35, it's once again broken.
The Windows driver doesn't seem to show this issue.
linux 5.2.9 (also tested drm-next branch)
xf86-video-amdgpu-git e6fce59a071220967fcd4e2c9e4a262c72870761
RX 570
radv of mesa-git ACO branch fc0fdb637b4a028816f5a59b14eda07612e1bc9b
You are receiving this mail because:
- You are the assignee for the bug.
=
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