From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111669] Navi GPU hang in Minecraft Date: Thu, 12 Sep 2019 08:11:43 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1803532441==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id ACF116EC3A for ; Thu, 12 Sep 2019 08:11:43 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1803532441== Content-Type: multipart/alternative; boundary="15682759030.91ac96f.30649" Content-Transfer-Encoding: 7bit --15682759030.91ac96f.30649 Date: Thu, 12 Sep 2019 08:11:43 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111669 Bug ID: 111669 Summary: Navi GPU hang in Minecraft Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: not set Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: git@dougty.com QA Contact: dri-devel@lists.freedesktop.org When playing Minecraft, being in a certain area of my world at night causes= my GPU to hang. I'm using Optifine and Sildur's shaders. Sep 12 01:38:42 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER= ROR* Waiting for fences timed out or interrupted! Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER= ROR* Waiting for fences timed out or interrupted! Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER= ROR* Waiting for fences timed out or interrupted! Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D19965, emitted seq=3D19967 Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Proc= ess information: process java pid 1375 thread java:cs0 pid 1433 CPU: 3700X GPU: Sapphire 5700XT (reference) Motherboard: Gigabyte X570-I (BIOS F4) Kernel: 5.3.0-rc8-mainline Mesa: 19.3.0_devel.115190.f83f9d7daa0 LLVM: 10.0.0_r326348.d7d8bb937ad OpenGL string (as seen ingame): 4.5 (Compatibility Profile) Mesa 19.3.0-dev= el (git-f83f9d7daa), X.Org, AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8-mainline, LLVM 10.0.0) I get the hang extremely reliably when in this specific spot at night, but = only this one apitrace recreates the hang when I replay it. Apologies for the filesize. https://drive.google.com/open?id=3D16wAmCa27o2xxv3bFXnR6rGXAum0Wci_5 When the hangs occur, my screen freezes but everything is still running in = the background, and I need to use REISUB hotkeys in order to reboot. Occurs with both PCIe 4.0 and 3.0 set in the BIOS. Please let me know if any more info is needed. Thank you. --=20 You are receiving this mail because: You are the assignee for the bug.= --15682759030.91ac96f.30649 Date: Thu, 12 Sep 2019 08:11:43 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 111669
Summary Navi GPU hang in Minecraft
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity major
Priority not set
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter git@dougty.com
QA Contact dri-devel@lists.freedesktop.org

When playing Minecraft, being in a certain area of my world at=
 night causes my
GPU to hang. I'm using Optifine and Sildur's shaders.

Sep 12 01:38:42 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER=
ROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER=
ROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ER=
ROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring
gfx_0.0.0 timeout, signaled seq=3D19965, emitted seq=3D19967
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Proc=
ess
information: process java pid 1375 thread java:cs0 pid 1433


CPU: 3700X
GPU: Sapphire 5700XT (reference)
Motherboard: Gigabyte X570-I (BIOS F4)
Kernel: 5.3.0-rc8-mainline
Mesa: 19.3.0_devel.115190.f83f9d7daa0
LLVM: 10.0.0_r326348.d7d8bb937ad
OpenGL string (as seen ingame): 4.5 (Compatibility Profile) Mesa 19.3.0-dev=
el
(git-f83f9d7daa), X.Org, AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8-mainline, LLVM
10.0.0)

I get the hang extremely reliably when in this specific spot at night, but =
only
this one apitrace recreates the hang when I replay it. Apologies for the
filesize.

https://drive.google.com/open?id=3D16wAmCa27o2xxv3bFXnR6rGXAum0Wci_5<=
/a>

When the hangs occur, my screen freezes but everything is still running in =
the
background, and I need to use REISUB hotkeys in order to reboot. Occurs with
both PCIe 4.0 and 3.0 set in the BIOS.

Please let me know if any more info is needed.
Thank you.


You are receiving this mail because:
  • You are the assignee for the bug.
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