From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Sun, 22 Sep 2019 12:01:08 +0000
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Date: Sun, 22 Sep 2019 12:01:08 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
Bug ID: 111763
Summary: ring_gfx hangs/freezes on Navi gpus
Product: DRI
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: not set
Component: DRM/AMDgpu
Assignee: dri-devel@lists.freedesktop.org
Reporter: popovic.marko@protonmail.com
I'm making this topic as a separate tracking of ring_gfx related bugs since=
we
should keep https://bugs.freedesktop.org/show_bug.cgi?id=3D111481 related to
sdma0/1 type freezes since those are ones that seem to cause random "Out of=
the
blue" hangs on the desktop.
There is another type of freeze/hang happening when playing Starcraft II via
D9VK. This one doesn't seem to be related to either ngg or dma because I ha=
ve
them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs=
occur
anyway, on exactly the same place every time.
Error logs:
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0
[amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2=
0236
I will try and provide trace files by using renderdoc for described issues.
They also happen in native games like Rise of the Tomb Raider and Vulkan et=
c.
Will provide as much info as possible.
Using Kernel 5.3, MESA 19.2 and llvm9.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15691536680.cbdD9.14208
Date: Sun, 22 Sep 2019 12:01:08 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
111763
|
| Summary |
ring_gfx hangs/freezes on Navi gpus
|
| Product |
DRI
|
| Version |
unspecified
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
major
|
| Priority |
not set
|
| Component |
DRM/AMDgpu
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
popovic.marko@protonmail.com
|
I'm making this topic as a separate tracking of ring_gfx relat=
ed bugs since we
should keep https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481 related to
sdma0/1 type freezes since those are ones that seem to cause random "O=
ut of the
blue" hangs on the desktop.
There is another type of freeze/hang happening when playing Starcraft II via
D9VK. This one doesn't seem to be related to either ngg or dma because I ha=
ve
them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs=
occur
anyway, on exactly the same place every time.
Error logs:
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0
[amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2=
0236
I will try and provide trace files by using renderdoc for described issues.
They also happen in native games like Rise of the Tomb Raider and Vulkan et=
c.
Will provide as much info as possible.
Using Kernel 5.3, MESA 19.2 and llvm9.
You are receiving this mail because:
- You are the assignee for the bug.
=
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