From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus Date: Sun, 22 Sep 2019 12:01:08 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0709336775==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id EC08089DBC for ; Sun, 22 Sep 2019 12:01:08 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0709336775== Content-Type: multipart/alternative; boundary="15691536680.cbdD9.14208" Content-Transfer-Encoding: 7bit --15691536680.cbdD9.14208 Date: Sun, 22 Sep 2019 12:01:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111763 Bug ID: 111763 Summary: ring_gfx hangs/freezes on Navi gpus Product: DRI Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: not set Component: DRM/AMDgpu Assignee: dri-devel@lists.freedesktop.org Reporter: popovic.marko@protonmail.com I'm making this topic as a separate tracking of ring_gfx related bugs since= we should keep https://bugs.freedesktop.org/show_bug.cgi?id=3D111481 related to sdma0/1 type freezes since those are ones that seem to cause random "Out of= the blue" hangs on the desktop. There is another type of freeze/hang happening when playing Starcraft II via D9VK. This one doesn't seem to be related to either ngg or dma because I ha= ve them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs= occur anyway, on exactly the same place every time. Error logs: sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fences timed out or interrupted! sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625 sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2= 0236 I will try and provide trace files by using renderdoc for described issues. They also happen in native games like Rise of the Tomb Raider and Vulkan et= c. Will provide as much info as possible. Using Kernel 5.3, MESA 19.2 and llvm9. --=20 You are receiving this mail because: You are the assignee for the bug.= --15691536680.cbdD9.14208 Date: Sun, 22 Sep 2019 12:01:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 111763
Summary ring_gfx hangs/freezes on Navi gpus
Product DRI
Version unspecified
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity major
Priority not set
Component DRM/AMDgpu
Assignee dri-devel@lists.freedesktop.org
Reporter popovic.marko@protonmail.com

I'm making this topic as a separate tracking of ring_gfx relat=
ed bugs since we
should keep https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481 related to
sdma0/1 type freezes since those are ones that seem to cause random "O=
ut of the
blue" hangs on the desktop.

There is another type of freeze/hang happening when playing Starcraft II via
D9VK. This one doesn't seem to be related to either ngg or dma because I ha=
ve
them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs=
 occur
anyway, on exactly the same place every time.

Error logs:
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0
[amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2=
0236

I will try and provide trace files by using renderdoc for described issues.
They also happen in native games like Rise of the Tomb Raider and Vulkan et=
c.
Will provide as much info as possible.

Using Kernel 5.3, MESA 19.2 and llvm9.


You are receiving this mail because:
  • You are the assignee for the bug.
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