From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 26570] New: [r6xx DRI] KMS enabled: GLSL white washing
corruption (seen in Second Life)
Date: Sun, 14 Feb 2010 20:28:12 -0800 (PST)
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http://bugs.freedesktop.org/show_bug.cgi?id=26570
Summary: [r6xx DRI] KMS enabled: GLSL white washing corruption
(seen in Second Life)
Product: DRI
Version: DRI CVS
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: low
Component: DRM/Radeon
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: shawn.starr@rogers.com
I enabled GLSL in Second Life and noticed some corruption with reflections of
lighting (see attached jpg images)
When enabling GLSL initially, there is a delay compiling the fragment and
shader programs (the game screen goes completely white) then slowly begins to
execute the programs.
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