From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 26942] New: Dinoshade example from opengl.org renders incorrectly on savage MX/IX Date: Sun, 7 Mar 2010 13:40:39 -0800 (PST) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.sourceforge.net To: dri-devel@lists.sourceforge.net List-Id: dri-devel@lists.freedesktop.org http://bugs.freedesktop.org/show_bug.cgi?id=26942 Summary: Dinoshade example from opengl.org renders incorrectly on savage MX/IX Product: Mesa Version: 7.6 Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/Savage AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: b7.10110111@gmail.com Created an attachment (id=33842) --> (http://bugs.freedesktop.org/attachment.cgi?id=33842) Screenshot Here is the source: http://www.opengl.org/resources/code/samples/glut_examples/examples/dinoshade.c I tried it on HP OmniBook XE3. It works OK if hardware acceleration is disabled (using software renderer), but when it is enabled, the result is as in the screenshot. At the same time, reflectdino example is OK. (all examples can be found here: http://www.opengl.org/resources/code/samples/glut_examples/examples/examples.html) $ lspci|grep VGA 01:01.0 VGA compatible controller: S3 Inc. 86C270-294 Savage/IX-MV (rev 13) OS: Ubuntu 9.10 $ glxinfo|grep OpenGL OpenGL vendor string: S3 Graphics Inc. OpenGL renderer string: Mesa DRI Savage/MX/IX 20061110 x86/MMX/SSE OpenGL version string: 1.2 Mesa 7.6 OpenGL extensions: -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev --