From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 27343] New: Gallium R300g - celestia's stars are missing with "OpenGL vertex program" rendering path Date: Sat, 27 Mar 2010 06:54:33 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.sourceforge.net To: dri-devel@lists.sourceforge.net List-Id: dri-devel@lists.freedesktop.org http://bugs.freedesktop.org/show_bug.cgi?id=27343 Summary: Gallium R300g - celestia's stars are missing with "OpenGL vertex program" rendering path Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/Radeon AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: rankincj@googlemail.com I am running celestia with a Radeon 9550 (RV350) and Gallium from git. When I cycle through all celestia's different rendering path options with Ctrl-V, all the stars disappear when I reach "OpenGL vertex program". The stars are also missing with the "OpenGL 2.0" rendering path, as are all the textures for planet Earth. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev --