From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 27901] New: GLSL cos/sin functions broken on Mesa R600 driver Date: Thu, 29 Apr 2010 12:09:06 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id A6A7B9E740 for ; Thu, 29 Apr 2010 12:09:06 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=27901 Summary: GLSL cos/sin functions broken on Mesa R600 driver Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/R600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: alain.perrot@gmail.com As I was playing with OpenGL examples from Joe Groff's blog at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html, I noticed that the cos and sin GLSL functions are broken on the Mesa R600 driver. Other trigonometric functions may be broken as well. The blog entries provide two versions of a sample program that blend two images together using GLSL. The blend factor is computed from a timestamp using the sin function. There's no problem with the example from chapter 2 where the blend factor is computed on the CPU (source code at http://github.com/jckarter/hello-gl). Mesa R600 driver fails to properly run the example from chapter 3 where the blend factor is computed on the GPU using the GLSL sin function. Mesa software renderer has no problem running this example (source code at http://github.com/jckarter/hello-gl-ch3). Looking at GLSL 1.10 spec, R600 ISA doc and R600 driver code (function assemble_TRIG in r700_assembler.c), I guess there is two problems : 1. both the GLSL cos/sin functions and R600 hardware expects the angle to be specified in radians, but the assemble_TRIG function divides the specified angle by 2 * PI (the result is no more radians). 2. R600 hardware expects the angle to be in the range [-PI, PI] while GLSL does not specify a range, and the assemble_TRIG function does not clip the angle in the required range. A quick and dirty hack to make the example from chapter 3 work with R600 driver is to clip the timestamp to the [-PI, PI] range and then to multiply it by 2 * PI : --- hello-gl.c.old 2010-04-29 20:55:55.000000000 +0200 +++ hello-gl.c 2010-04-29 20:56:12.000000000 +0200 @@ -202,7 +202,10 @@ static void update_timer(void) { int milliseconds = glutGet(GLUT_ELAPSED_TIME); - g_resources.timer = (float)milliseconds * 0.001f; + g_resources.timer = fmodf((float)milliseconds * 0.001f, 2.0f * 3.1415926535897f); + if(g_resources.timer > 3.1415926535897f) + g_resources.timer -= 2.0f * 3.1415926535897f; + g_resources.timer *= 2.0f * 3.1415926535897f; glutPostRedisplay(); } My config: RV670 (Radeon HD 3870) Kubuntu 10.04 "Lucid Lynx" 64-bit Linux kernel 2.6.34-rc5 from Ubuntu Mainline Kernel PPA libdrm, radeon, Mesa, Xorg from Xorg-edgers PPA -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.