From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 30122] New: r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader Date: Fri, 10 Sep 2010 11:40:26 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 654B59E7D0 for ; Fri, 10 Sep 2010 11:40:27 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=30122 Summary: r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: thomas.jones@utoronto.ca Created an attachment (id=38612) --> (https://bugs.freedesktop.org/attachment.cgi?id=38612) small program that triggers the bug Using a shader like this results in a strange scrambled rendering: uniform sampler2D src; uniform sampler1D pal; void main() { gl_FragColor = texture1D(pal, texture2D(src, gl_TexCoord[0].xy).x); } it looks like in addition to just being messed up it also gets the texture co-ordinates wrong (I'm rending with GL_QUADS, the two triangles that make up the quad seem to be interpolating differently across the middle) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.