From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 31013] New: [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Date: Wed, 20 Oct 2010 14:04:33 -0700 (PDT) Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 94E099E73F for ; Wed, 20 Oct 2010 14:04:33 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=31013 Summary: [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: xeros@irc.pl When I enable "offset mapping" option in Xonotic (new open source FPS game, Nexuiz fork) all the textures are black and I get something like this on console: Loading shaders from file glsl/default.glsl... GLSL shader glsl/default.glsl flatcolor compiled. GLSL shader glsl/default.glsl depth/shadow compiled. GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl refraction compiled. GLSL shader glsl/default.glsl lightdirection diffuse glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl lightsource diffuse offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. Simmilar logs with offset mapping+relief mapping: GLSL shader glsl/default.glsl flatcolor compiled. GLSL shader glsl/default.glsl depth/shadow compiled. GLSL shader glsl/default.glsl vertexcolor compiled. GLSL shader glsl/default.glsl vertexcolor glow compiled. GLSL shader glsl/default.glsl flatcolor colormapping glow compiled. GLSL shader glsl/default.glsl flatcolor colormapping compiled. GLSL shader glsl/default.glsl flatcolor colormapping glow reflectcube compiled. GLSL shader glsl/default.glsl refraction compiled. Draw_CachePic: failed to load gfx/hud/luminos/dock Draw_CachePic: failed to load gfx/hud/scoreboard_scoreboard_bg GLSL shader glsl/default.glsl vertexcolor offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping reliefmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reliefmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl vertexcolor glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping offsetmapping compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. GLSL shader glsl/default.glsl flatcolor colormapping glow offsetmapping reflectcube compiled. r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.